Use Map que to balance servers
That is one thing they can do. But I agree, anet need to do more to help balance out the servers.
But the above will split guild groups up, players wont like it.
Some servers actually like the fact they are active 20 hour of the day, whilst others hate they are only active for like 4.
Anet have all the info and stats they need already, all they have to do is control the flow to the lower servers. Some say even merge the lowest tiers into one.
But those on T1 will probably want to stay on T1, they arent ehe bandwagon servers for nothing. Bigger zergs means better odds at winning fights, which means more loot. How many people do you think will willingly go to a lower server and get less loot in the process?
But so long as the biggest zerg give you the most loot, people will continue to migrate to T1. And since transferring to T1 costs the most gems, it’s in anet’s interest to keep it that way to gain income from these bandwagoning transfers.
“How many people do you think will willingly go to a lower server and get less loot in the process?”
That is an excellent point, and I believe highlights the core of what is wrong with WvW.
The players on high volume servers get better rewards for absolutely no other reason other than that they are on high volume servers. Conversely, a server with lower volume ends up with frustrated players for the first two days and no players for the rest of the week.
Those looking for rewards rather than comeraderie end up migrating to stronger servers just making the whole mess worse.
I quite like DaVid’s suggestion, but also think it may have issues with high volume server players not liking the limitation. Nevertheless one can see it starting to address the problem.
My own thought was to scale the “outnumbered” buff; make it so that walls and doors become impossible to breach when the numbers start reaching ridiculous proportions. Scale up seige damage, scale guard toughness and damage, scale proportionally to server population ratio and scale radically.
In other words, punish servers who are too used to abusing their numbers and make it more enjoyable for those huge zergs by making it more of a challlenge for them. While larger servers may have more fun this way, so will the smaller servers.
It’s something like a golf handicap allowing weaker and stronger players to compete equally.
Oh and while on the topic, the cost of upgrades per player for low end servers is massive vs the same metric on high pop servers. Anet should turn this around: Upgrades should reward players who make the investment. Say, an amount of coin or even karma paid per tick to the upgrader.
This will provide a really good incentive to protect upgraded structures. It may also incentivise people to actually migrate away from the zerg. One might see such a dynamic making WvW really really popular for reasons other than ganking.
(edited by Mores.2890)
This is one of the worst ideas out there. Forcing queues will cause more players to quit then to transfer and leave their community, the commanders, guilds, and other regulars they are familiar with.
It is extremely selfish to suggest forcing the negative aspect of a queue on other, locking them out of play time or forcing destruction of their community for your own desires.
https://www.youtube.com/watch?v=6q3em9s5I4c
Selfish? LOL, selfish is when guilds bandwagon from one server to the next and run 40 man blobs to take a keep defended by 5 players. Those guilds who dont want to move are the ones being hurt by the system now, they are forced to play against upper tier servers fat with transfer guilds that just roll over other BLs. As far as losing loot from my experience running with big groups you tend to get less purses from capping unless you are among the first couple to get a hit on the lord, bags from drops might be more plentiful at times but value decreases. EOTM, EBG and the new map will still be there for the low skilled players who only know blobbing and they will still get thier loot. BLs will become the maps to show off your true gameply abilities. Plus the vast majority of my exoyic and ascended drops came from defending against invaders.
Moving is their choice with in the constraints of the system from the on set. Artificially forcing players out of the ability to play by creating artificial queues for your personal convenience is possibly the worst idea to address the situation. The ones who don’t move are not forced to do anything. That is not what forced means. They chose to play there. Artificial queues o. The other hand literally force an inability to play compared to the population cap now.
https://www.youtube.com/watch?v=6q3em9s5I4c
“For my personal convenience”, how trolly when my idea was meant for the betterment of all servers gameplay. This idea manipulates players no more then Anet offering free or reduced transfers right before season. You seem to completely ignore the fact that 3 other maps will still hve the same cap system and that the goal isn’t only to balance servers but also to provide a more balance play in BL. But hey maybe you’re content with running 40-60 player blobs smashing a handfull of defenders then trolling them afterwards like you performed some stupendous fete, whatever floats your boat lol.
Betterment? You mean artificially locking me out of the game mode I enjoy, simply because your personally upset that more players want to play that are on my server at that given time then yours?
If I have 3 hours to play, you think it is “betterment” that my playtime is les valuable then yours by demanding an artificial change to force a limit to my playtime because if I can get on the map, I might out number you?
Sure the other maps have the irrationally artificially lowered cap. that doesn’t make it reasonable.
hey maybe you’re content with running 40-60 player blobs smashing a handfull of defenders then trolling them afterwards like you performed some stupendous fete, whatever floats your boat lol.
You have evidence anyone on this thread at all runs in 60 man blobs? You have evidence they “troll” you afterwards?
Those two statements alone, serve as evidence to me, that you appear to be making your so called balancing suggestions out of pure spite and not reasonable balance.
“If I have 3 hours to play, you think it is “betterment” that my playtime is les valuable then yours”
I think that is precisely the problem. Why should players on high pop servers playtime be more valuable than low pop?
With all the anger you are missing the point.
LOL the trolls are out in force now, all I proposed was an idea to try and balance servers so that all servers have a chance at good gameplay. Apparently there are too many who only think of themselves and are afraid to play on an even field, that must be why so many migrate to bandwagon servers. Well y’all have fun zerging in your huge blobs, I’ll still laugh at y’all when y’all cry emote and troll. Not worth my time trying to talk sense to those who have none. Oh yes I wont be looking at or responding to this thread so when you post a response trying to save face by berating me it’ll just show what a loser you really are LOL. Bhai Bhai. You mad now bruh haha
Moving is their choice with in the constraints of the system from the on set. Artificially forcing players out of the ability to play by creating artificial queues for your personal convenience is possibly the worst idea to address the situation. The ones who don’t move are not forced to do anything. That is not what forced means. They chose to play there. Artificial queues o. The other hand literally force an inability to play compared to the population cap now.
I vote -999999999 on this response.
This is like playing a pickup basketball game. The other team puts 10 players on the court and you only 2. When you ask for some of them to come to your side or just play 2 vs 2 this guy yells….WHAT A BUNCH OF SELFISH kittenS YOU GUYS ARE! YOU WANT US TO DO SOMETHING IN THE NAME OF FAIR PLAY! NO WAY MAN!
yup that is pretty much it.
Moving is their choice with in the constraints of the system from the on set. Artificially forcing players out of the ability to play by creating artificial queues for your personal convenience is possibly the worst idea to address the situation. The ones who don’t move are not forced to do anything. That is not what forced means. They chose to play there. Artificial queues o. The other hand literally force an inability to play compared to the population cap now.
I vote -999999999 on this response.
This is like playing a pickup basketball game. The other team puts 10 players on the court and you only 2. When you ask for some of them to come to your side or just play 2 vs 2 this guy yells….WHAT A BUNCH OF SELFISH kittenS YOU GUYS ARE! YOU WANT US TO DO SOMETHING IN THE NAME OF FAIR PLAY! NO WAY MAN!
yup that is pretty much it.
Well David wasnt even saying that, to use your analogy.
You have 2 players, the other team of 10 are forced to only play with a maximum of 4 players. Until you get a third player, they can then play with a maximum of 6. In order for their entire team to play you need 5 players.
But this still leaves you outnumbered 2-1, though I guess that is better than 10-1
Those who dont like the queues can then transfer to a queueless server.
But again as I said, who would pay for that transfer? Players were willing to pay to transfer to a winning side, but who’ll willing pay for a transfer to one where the outcome is based on their skill and tactics or siege numbers and usage?
It’s like trying to get the corporations to pay all the taxes they owe :P
Yeah, can we just get a Sticky for the CDI that we already did on this subject? About every other day someone suggests something like this, then 5 times a day it gets shot down.
Anet already tried this btw; twice. It didn’t break up any of the big servers, people just got on the forums to complain while they waited in queue.