Using the entire map

Using the entire map

in WvW

Posted by: Dee Jay.2460

Dee Jay.2460

Many of the big issues I have with WvW come down to the relatively small WvW maps.

While they keep the game relatively fast-paced, they also rob it of strategic depth. For example a part of why blobs are so popular is because it’s easy for a blob to cover an entire map. Waypoints mostly spare you a 30 second run and thus are only truly an advantage when defending.

Anyway, these issues are exasperated by the fact that especially the Borderlands map “waste” a lot of their space on useless stuff. You may disagree but I find the ruins to not really be a great addition and would rather see that land given a different objective. Something worth fighting for, but with a twist.

Up towards the north, the areas with the skrits and the centaurs are really “dead weight” as well and add nothing to the overall WvW conflict.

I think it would be great if these areas (ruins, skrits, centaurs) would be re-done and re-purposed into something that adds to WvW.

WvW maps are small enough as it is, we need to use every inch we can.

Using the entire map

in WvW

Posted by: Phlogus.2371

Phlogus.2371

I would love to see the entirety of the PVE map opened up as the battlefield and every current structure set as a objective. I don’t think we should try to jam more objectives in the small maps we have.

Phlogustus Male Char DD Ele
Molen Labe Female Human Necro
Devonas Rest – Black Rose Legion -CF4L

Using the entire map

in WvW

Posted by: Kitsune.4280

Kitsune.4280

I don’t think we should try to jam more objectives in the small maps we have.

The suggestion is not to jam more objectives but to try to spread them a bit as far as i can see. Look at borderlands: all objectives are scattered in the middle part of the map, and we still have northern PvE corners that take completely no part in borderland’s life, abnormally big spawn camps etc. Instead of trying to reach different corners of the map we all are gathering in a circle around ruins/former lake and completely ignore ~1/3 of the map. Such a waste of priceless space =/

Using the entire map

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Imagine if the pointless skritt and centaurs was removed and replaced with… real guild keeps.

There I said it. Something that actually could relate to Guild Wars.

In both locations, there would be a claimable keep that guilds get influence points for maintaining (just like PPT, except for your guild). The keep would be upgradeable in many stages (including even heavier reinforced walls/doors than normal), with the option to have crafters, stores, mystic forge, trait reset, etc. You would also be able to open and close the portals (all friendly or guild only), if you find the need to RP in there lol. Contrary to normal keeps being defended by 1 champion and veteran guards, these would be also be upgradeable – champion guards and multiple keep lords – maybe even NPCs heros defending the fully upgraded keep. Imagine having Rytlock stand guard in your guild keep

Such potential WvW has… Totally wasted.

Using the entire map

in WvW

Posted by: Phlogus.2371

Phlogus.2371

The space in between objectives including the space filled with NPC’s is room to maneuver. I like having open space to move. This isn’t urban warfare but the size makes it feel almost as constricted. It should have some terrain that allows for cover and concealment and movement / misdirection. As it is bringing a force on the map you only have a few places to go and your opponent can respond in seconds. A good thief or ranger can trail you at a distance and report your position all the way to the opponents gate. That is part of why I would like to see a much larger map. Small maneuvers like lapping around the plateau north of Anzalias or between Golanta and Jerrifers are fine for a tactical type of thing.

Look at the guild bounty missions. We scout out as many of the targets we may need to hit prior to triggering so that we know where to go. We track those folks until it is over and we engage at the best location based on time and the forces available. In WvW now it is run to the east side of the map, no run to the west side of the map. Spawn to NN, Hills to SE and so on. I know people love intercepting reinforcements and roaming groups and the clash of large forces. Picture a servers forces moving through the entire PVE area. Scouts tracking opposing forces greater then 20 in size and then having guilds sent out to hunt them down and eliminate them before they get deeper into that map. I would love to come home from work after reading emailed reports from my guild scouts to know there were 7 large enemy forces moving in different regions and to rally up a batch of guilds to go and stem the flow or set to harassing them and go on the offensive in the territory they have already claimed.

People talk about defense being boring but if Anet were to implement Dawdlers concept or something like it where a guild could establish their own keep out in the world. You know they would defend it to the last person. Guild alliances would be formed among neighbors and choosing to take the majority of your guild out to fight could truly jeopardize your guild keep. That is so much more engaging then run in circles and flip the same 13 objectives in a borderland.

Phlogustus Male Char DD Ele
Molen Labe Female Human Necro
Devonas Rest – Black Rose Legion -CF4L