Using the entire map
I would love to see the entirety of the PVE map opened up as the battlefield and every current structure set as a objective. I don’t think we should try to jam more objectives in the small maps we have.
Molen Labe Female Human Necro
Devonas Rest – Black Rose Legion -CF4L
I don’t think we should try to jam more objectives in the small maps we have.
The suggestion is not to jam more objectives but to try to spread them a bit as far as i can see. Look at borderlands: all objectives are scattered in the middle part of the map, and we still have northern PvE corners that take completely no part in borderland’s life, abnormally big spawn camps etc. Instead of trying to reach different corners of the map we all are gathering in a circle around ruins/former lake and completely ignore ~1/3 of the map. Such a waste of priceless space =/
Imagine if the pointless skritt and centaurs was removed and replaced with… real guild keeps.
There I said it. Something that actually could relate to Guild Wars.
In both locations, there would be a claimable keep that guilds get influence points for maintaining (just like PPT, except for your guild). The keep would be upgradeable in many stages (including even heavier reinforced walls/doors than normal), with the option to have crafters, stores, mystic forge, trait reset, etc. You would also be able to open and close the portals (all friendly or guild only), if you find the need to RP in there lol. Contrary to normal keeps being defended by 1 champion and veteran guards, these would be also be upgradeable – champion guards and multiple keep lords – maybe even NPCs heros defending the fully upgraded keep. Imagine having Rytlock stand guard in your guild keep
Such potential WvW has… Totally wasted.
The space in between objectives including the space filled with NPC’s is room to maneuver. I like having open space to move. This isn’t urban warfare but the size makes it feel almost as constricted. It should have some terrain that allows for cover and concealment and movement / misdirection. As it is bringing a force on the map you only have a few places to go and your opponent can respond in seconds. A good thief or ranger can trail you at a distance and report your position all the way to the opponents gate. That is part of why I would like to see a much larger map. Small maneuvers like lapping around the plateau north of Anzalias or between Golanta and Jerrifers are fine for a tactical type of thing.
Look at the guild bounty missions. We scout out as many of the targets we may need to hit prior to triggering so that we know where to go. We track those folks until it is over and we engage at the best location based on time and the forces available. In WvW now it is run to the east side of the map, no run to the west side of the map. Spawn to NN, Hills to SE and so on. I know people love intercepting reinforcements and roaming groups and the clash of large forces. Picture a servers forces moving through the entire PVE area. Scouts tracking opposing forces greater then 20 in size and then having guilds sent out to hunt them down and eliminate them before they get deeper into that map. I would love to come home from work after reading emailed reports from my guild scouts to know there were 7 large enemy forces moving in different regions and to rally up a batch of guilds to go and stem the flow or set to harassing them and go on the offensive in the territory they have already claimed.
People talk about defense being boring but if Anet were to implement Dawdlers concept or something like it where a guild could establish their own keep out in the world. You know they would defend it to the last person. Guild alliances would be formed among neighbors and choosing to take the majority of your guild out to fight could truly jeopardize your guild keep. That is so much more engaging then run in circles and flip the same 13 objectives in a borderland.
Molen Labe Female Human Necro
Devonas Rest – Black Rose Legion -CF4L