Version 2.3 off how i want to change WvW

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Posted by: Shadow.3475

Shadow.3475

No tick points only points for active play, kills is worth 1point stomp 2points + 1-3points if you have bloodlust.
Then we come to buildings, I start with defense because there my idea is simple, don’t matter with lvl the upgraded is for points on defense and why it is simpler to defend the better the building is upgraded, so the points is counted on how many that attack the building and it is 3 lvl, for camps 1-3 lvl 1, 4-9 lvl 2, 10+ lvl 3, tower 2-6 lvl 1, 7-14 lvl 2 15+ lvl 3, Keep 2-9 lvl 1 10-19 lvl 2 20+ lvl 3 SM 2-14 lvl 1 15-29 lvl 2 30+ lvl 3 (1 player should be able to put building in combat without giving enemy points, if 1 player attack east gate and 1 west gate without siege it counted as 1) what the points should be for the different lvl I leave to Arena net.
Then we come to attacking a building: here I think the upgrade off the building should be counted as 40% and how many defenders to 60% off the total points gain if you take it.
The upgraded should be like this for tower, Keep, SM:
0-1 upgraded = 0%
2-3 upgradeds = 10% (off the max 40%)
4-5 upgradeds = 25% (off the max 40%)
6+ upgrades = 40% so max
And I think this 7 should be counted for Towers Reinforced Wall, Reinforced Gate, Fortified Wall, Oil, Canon, Mortar, 2 works. For Keep/SM Reinforced Wall, Reinforced Gate, Fortified Wall, Canon, Mortar, WP, 2 works. Why I added 2 works was so you can’t upgraded that line totally and leave Mortar on tower and keep it at lvl 2.
Camps:
0-1 upgraded = 0
2 upgrades = 10%
3 upgrades = 25%
4 upgrades = 40%
Here I would like that Arena net add 5% faster walk on Dolys on upgraded 3 and 4 so you want those upgrades.

Change so Siege counts as more players for swords, normal ram/cata/Treb = 5players, superior ram/Cata/Treb/guild cata = 10players, alpha golem = 10players, Omega Golem 15players. Then add more colors on Sword, white 1-24 Yellow 25-39 Red 40-59, 60+ flashing the whole mini map and black arrow pointing were.

Add a Guild buff that you can add on Buildings that make CD on siege to 4hours and the guild buff last for 24-48hours.

To claim a building you need primary buff running, tower, keep, SM one off the defensive buffs, supply camp +5 supply, when all buffs run out you lose the claim.
More I would like is when you claimed a building you can set limitation how much supply players can take out when building is not attacked (no swords) and you get warning if you take supply when under limitation that you will be enemy to this building, take supply [Yes] [No] and if you press yes the guards will attack you and the gate turn red so you can’t go in/out as long as the guild have the claim.

Other guild can take over the building if they have more buffs then the owner. First primary buff count if all of them are running then +5 then magic buff and so (tower, keep, sm).

To get players to run in smaller groups add penalty, something like 35-50players +5% damage taken 51 +10% damage taken.

Give Scouts buff that give more WXP, better karma and Magic find, the buff is 2x the time you scouted, you get 1 tick every 15min (30min buff) scout time only count when building is not under attack, the timer start to count when you leave the area your scouting, when you have scouted for 15min you can leave for 5min when you have 1hour+ you can leave for 10min to get supply and so without starting from 0 again, the counter should show how long you been scouting, if the building is lost you lose the buff.

Escorting Dolys should give a buff were bronze give you + 1 supply you can carry Silver +2 Gold +3 supply you can carry and it last for 1hour (only successful escorts), it don’t stack but the 1hour is reset/you get higher if you had bronze and then do Gold you get +3 instead off + 1 if you Escort again within the hour you have the buff. To make it harder to get gold do so 3-5min escort time = bronze, 5,01-7min = silver, 7,01 + = gold.

Change so you cannot ress dead player when in combat and so when you’re dead you can’t see any enemy players.

Add under guild upgraded so you can make your own guild emblem with you send in to Arena net and if its ok you can use it.

When queue on the map lower AFK timeout to 5min and if you run against a wall to 2min, if you have scout buff and are in scout area AFK timer normal 10min.

(edited by Shadow.3475)

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Posted by: Baldrick.8967

Baldrick.8967

I do wonder why people post these sorts of things- as it’s been very clear for years that the devs that no interest in wvw apart from throwing out the odd bone.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: Offair.2563

Offair.2563

All nice ideas and suggestions around here but ya know, nothing will happen anyway.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: coglin.1867

coglin.1867

Several really bad ideas in my opinion. Your scoring concept isn’t conducive to promotingfights or aattacking later in the week.

I despise the notion of trying to force me and my friends and guildies into small groups. I personally like fighting side by side with them. If I want small group fighting with them, I will run pvp.

I do appreciate the scouting ideas for benefits for them.

I like the idea of more benefits for escorting dolyaks.

I hate the idea of not being able to review my friend when I desire. This is not an old school MMO with priestly professions for rezzing, and I am always against the idea of removing this notion.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

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Posted by: briggah.7910

briggah.7910

No tick points only points for active play, kills is worth 1point stomp 2points + 1-3points if you have bloodlust.

RIP small groups and solo roamers. All this will do is make players blob more than they already do. Also whats the point of even having towers and keeps if they don’t impact the score? Why would you even try to defend against a zerg if what you are defending doesn’t impact the score? Why try to engage a larger group when you will most likely die and give the other server points? Why even try to take a tower? Why even have towers anymore? Why even play???

Player Vs Everyone
youtube channel - twitch channel

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Posted by: Shadow.3475

Shadow.3475

Blob fight you will never manage to stomp so you miss out of 2-5point/kill with smaller Group will gain.

The hole Point off no static tick is so the server decide we will defend Garry, Crag, Sunny, North camp nothing else and then upgraded those 4 spots, with then make it so primary target for enemy is the upgraded buildings not as it is now red take bay run away, blue take bay run away green take bay run away red take bay run away and so on.

coglin.1867 were is a 34player group a small group? The idea there is when server decide now we will take Garry they will have to change how to cap it, not as now go 100player blob water gate and get in, instead they will split up and 30player attack SW gate 30player attack SE gate, 20player at NE and NW gate to stop reinforcement.

Ps i am on SFR and we win every week because we have the best night/morning cap team but it feels so boring to win every week without any fight.

No tick points only points for active play, kills is worth 1point stomp 2points + 1-3points if you have bloodlust.

RIP small groups and solo roamers. All this will do is make players blob more than they already do. Also whats the point of even having towers and keeps if they don’t impact the score? Why would you even try to defend against a zerg if what you are defending doesn’t impact the score? Why try to engage a larger group when you will most likely die and give the other server points? Why even try to take a tower? Why even have towers anymore? Why even play???

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Posted by: Offair.2563

Offair.2563

If it gets boring to win every week on SFR i suggest to transfer down ;p

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: Dawdler.8521

Dawdler.8521

not as now go 100player blob water gate and get in, instead they will split up and 30player attack SW gate 30player attack SE gate, 20player at NE and NW gate to stop reinforcement.

The problem with that way of thinking is that you start forcing people to play the way you think they are meant to play. That is bad practice and will only make players angry.

Remember what happened when Anet thought GvG was ruining their gameplay mode, lol.

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Posted by: Shadow.3475

Shadow.3475

They can run in a 100player blob but they will get a penalty so they take 10% more damage (or make 10% less damage), Prefer take then a smaller Group off like 15players that are well organized can kill off stragglers and so.

not as now go 100player blob water gate and get in, instead they will split up and 30player attack SW gate 30player attack SE gate, 20player at NE and NW gate to stop reinforcement.

The problem with that way of thinking is that you start forcing people to play the way you think they are meant to play. That is bad practice and will only make players angry.

Remember what happened when Anet thought GvG was ruining their gameplay mode, lol.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

They can run in a 100player blob but they will get a penalty so they take 10% more damage (or make 10% less damage), Prefer take then a smaller Group off like 15players that are well organized can kill off stragglers and so.

not as now go 100player blob water gate and get in, instead they will split up and 30player attack SW gate 30player attack SE gate, 20player at NE and NW gate to stop reinforcement.

The problem with that way of thinking is that you start forcing people to play the way you think they are meant to play. That is bad practice and will only make players angry.

Remember what happened when Anet thought GvG was ruining their gameplay mode, lol.

Penalties, for playing with my friends? That is atrocious. Get more friends or go away, but do not try to implement rules that penalize the rest of us for doing so. Why should I be penalized for having a large guild and large friends list, and trying to play with those friends? That is an absurd concept.

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Posted by: DeadlySynz.3471

DeadlySynz.3471

I would just be happy if they only scored points for active play: for kills, stomps, upgrading, defending, and capturing.

This way you get points for actually doing something, not sitting in structures while the points tick away. Then certainly not getting points while your sitting on the map by yourself while you own everything (unless you upgrading the structures).

Actually, taking the OP’s idea, I think it would work nicely like this:

Kills – 1 point
Stomps – 2 points + 1-3 depending on the level of bloodlust.
Capturing – Scored based on how far they from your home base. Farther = more
Defending camps and structures – Like above, scored based on how far away they are
Upgrading – Like above, score scaled based on how far away they are from home base

This way it still allows servers who are sitting on maps un-contested with no competition to actually score points by actively upgrading everything.

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Posted by: Shadow.3475

Shadow.3475

They can run in a 100player blob but they will get a penalty so they take 10% more damage (or make 10% less damage), Prefer take then a smaller Group off like 15players that are well organized can kill off stragglers and so.

not as now go 100player blob water gate and get in, instead they will split up and 30player attack SW gate 30player attack SE gate, 20player at NE and NW gate to stop reinforcement.

The problem with that way of thinking is that you start forcing people to play the way you think they are meant to play. That is bad practice and will only make players angry.

Remember what happened when Anet thought GvG was ruining their gameplay mode, lol.

Penalties, for playing with my friends? That is atrocious. Get more friends or go away, but do not try to implement rules that penalize the rest of us for doing so. Why should I be penalized for having a large guild and large friends list, and trying to play with those friends? That is an absurd concept.

If you have 100friends that manage to get in to WvW map congratulation.

As it is now ever server run with Map blob because you have no penalty’s only benefits with it.

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Posted by: Offair.2563

Offair.2563

They can run in a 100player blob but they will get a penalty so they take 10% more damage (or make 10% less damage), Prefer take then a smaller Group off like 15players that are well organized can kill off stragglers and so.

not as now go 100player blob water gate and get in, instead they will split up and 30player attack SW gate 30player attack SE gate, 20player at NE and NW gate to stop reinforcement.

The problem with that way of thinking is that you start forcing people to play the way you think they are meant to play. That is bad practice and will only make players angry.

Remember what happened when Anet thought GvG was ruining their gameplay mode, lol.

Penalties, for playing with my friends? That is atrocious. Get more friends or go away, but do not try to implement rules that penalize the rest of us for doing so. Why should I be penalized for having a large guild and large friends list, and trying to play with those friends? That is an absurd concept.

If you have 100friends that manage to get in to WvW map congratulation.

As it is now ever server run with Map blob because you have no penalty’s only benefits with it.

Not sure where you get the idea that every server runs mapblobs 24/7….. T1?

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: Shadow.3475

Shadow.3475

Offair.2563 yes servers with queue on maps, if your server only have 20players then it will not mater anyway when first penalty is at 35players in my suggestion.

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Posted by: Shadow.3475

Shadow.3475

When i played yesterday (scouted) I came up with easier rules on claiming buildings and the buff for dolys so I edit my first post, building the guild with most buff can claim building from other guild and dolys simple have time you escort the doly that give the different lvl.