Very Concerned with Trebuchet Mastery

Very Concerned with Trebuchet Mastery

in WvW

Posted by: Spurnshadow.3678

Spurnshadow.3678

First off, I’d like to say that Arena Net has done an amazing job at releasing new content on a consistant basis. I don’t want to go on complimenting everything you’ve done, just know that, for me, it has been recognized and appreciated.

After reading the release notes, I’m very concerned with Trebuchet Mastery. I fear this could be incredibly overpowered regarding 2 skills: the poison removing supply, but more troubling, increased radius.

Your maps are very carefully made regarding siege placement. One example where this would be overpowered would be on a boarderlands map. The trebuchet position to hit the NE bay wall from garrison is now further back. I assume that arrow carts and definately ballistae would no longer be able to damage the trebuchet from the ground. This now restricts defenders to having the only counter siege be the counter treb from outside the NW garrison wall. This is a tricky thing to pull off as it is so close to enemy spawn and is in range of mortars, trebs and catapaults form the NW tower and garrison. Besides this one counter siege position, we are now left with the only option of actually breaking into garrison. My fear is that this will create an incredible disadvantage for whoever owns bay on that map as they will surely have the outer wall down most of the time.

This is only one example. I’m sure I can think of others off the top of my head, and more will probably be discovered over time.

It has been shown that you don’t fully test your patches, especially regarding WvW. Please, don’t let this turn into the arrow cart fiasco and turn away many players from WvW by breaking it with this one ability.

Thank you for all your hard work.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Very Concerned with Trebuchet Mastery

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Posted by: Urrid.4593

Urrid.4593

I have bad news…

Coral -Mesmer- Omnomnivore and TC’er.

Very Concerned with Trebuchet Mastery

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Posted by: Valneer.3854

Valneer.3854

It’s supposed to be difficult to retain things, now we’ll be able to mix things up past arrow cart and fire ram lolspam.

BG
“I’m here to bearbow and chew bubblegum..and I’m all out of bearbow.”

Very Concerned with Trebuchet Mastery

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Posted by: Mattargul.9235

Mattargul.9235

You used to be able to hit the garri trebs with ACs before ACs had the radius increased. Are the increased AC and treb radius cancelling each other out? Meaning, yea, you can move the trebs back, but the larger AC radius can still hit them? Given of course you have someone with AC mastery.

Dances with Leaves – Guardian – Sanctum of Rall (SoR)

Very Concerned with Trebuchet Mastery

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Posted by: XxTAFxX.6741

XxTAFxX.6741

poison removing supply worries me,as now ppl will just ninja from the garrisons when they can.
it’s hard enough now getting pugs ect to take supplys from camps.
This is going to make things worst imo.

Very Concerned with Trebuchet Mastery

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Posted by: Carzor Stelatis.9435

Carzor Stelatis.9435

poison removing supply worries me,as now ppl will just ninja from the garrisons when they can.
it’s hard enough now getting pugs ect to take supplys from camps.
This is going to make things worst imo.

I think this is partially intended (particularly with the broken matching system) to reduce the frequency of worlds getting roflstomped in their own borderlands. If a couple of trebs in Garrison can keep Bay low on supply, that gives the world whose borderland it is a distinct advantage.

Very Concerned with Trebuchet Mastery

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Posted by: bradderzh.2378

bradderzh.2378

Does anyone know how much supply the last skill removes?

In reference to ascended items:
Nar: I love that it will take me time and money to
reach the same level I’m at right now… …said no one, ever.