Very High Latency(ping) on non t1 servers
Lately there has been high latency. This is a problem the devs need to address. This killed SWTOR and will cause players to get frustrated in a great game in GW2.
YOHO (A Pirates Life for Me)
also there has been an increasing amount of dcing
Yes, I can dc like 8 times during 1 h. And i never hade this problem before. And then i was thinking “let’s try the new map” and no dc at all. And i was there for 3 hours.
So i was thinking “jippi is fixed” log in to home border and the dc starts again.
if any dev could give us some response would be great
DC’d four times on reset night, usually I’ll dc once every three days, many guildies are having similar issues. Desolation [EU] here.
Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}
Ya its pretty terrible right now, I wonder if they will just ignore this like all the bugs they do nothing about. Shut the game down and fix your kitten.
Yeah, been having it too recently, sometimes unplayable.
Also have had horrible frame rate drops on exiting eotm and entering any other map (ie, 60 down to 10), which only fixes itself with restarting the game.
But also getting a lot of good play time with little lag.
and now i cant use skills in eb at all even out of fights…. anet come on wtf
This lag :\ Can’t stand EB as it is, but if it even happens on an Fairly Empty map meh.
Plays completely opposite professions to his main Teef.
transferred few weeks ago to aurora glade, lag is impossible. i even get disconnected from lions arch.
you guys need to do something about the network issues.
https://forum-en.gw2archive.eu/forum/support/tech/Network-Lag-Merged/page/44#post3640278
Tech part of the forum has many posts about this.
I have a theory: The disconnects are more frequent when the server gets overloaded.
We do not know if the GW2 servers are running on a threaded, forked or asynchronous event loop model. The first two are very susceptible to problems under high amount of simultaneous users. Rewriting the server code into asynchronous event based model would be quite a task and require some extensive testing before going live. The server code might also have trouble handling delayed network packages (yes, those players who have a really slow connection towards the server are gonna pose a big problem to the entire server). This is NOT an easy problem to solve, so I am actually not going to blame Arenanet programmers.
Aurora Glade was running two large guilds groups together (Vcy + Doom), at least in Desolation border this reset. Then Kodash joins with their huge blob. We had easily 100+ players from 3 servers inside Garrison and also tons of people on many other fights. This puts the server under extreme load. I can imagine EB was doing even worse.
I would assume the WvWvW maps are run on different servers than the pve maps, but when a lot of people disconnect from WvWvW at same time, the problem might propagate to other servers.
Any developer comment would of course be appreciated. Thank you!