GW1 Rank 1 – 2 Gold Capes – [sC] [sup]
(edited by Jackie.1829)
Killing zergs in a t1 matchup with smaller numbers… video shows the rest
Enjoy the watch
http://www.youtube.com/watch?feature=player_embedded&v=rjidD-RP7Nk
Would appreciate any comments on anything good/bad with the video!
(edited by Jackie.1829)
Are you running full knights gear?
I liked the music, which is a first for a GW2 vid. Is there anyone you didn’t kill?
Totally awesome . Looking at those zergs falling apart is totally entertaining.
I like your “jump in kill them all” style. “/salute”
Love to know what type of gears you are wearing.
Burst is too high in this game.
The vid itself is cool, shows what an organized team can do. Good job to the people in the video…… But the reality is, anytime a small group can kill 15-20+ people in a matter of seconds, you know the game is pretty much broken. It stops being skill and turns into who can land the combo first.
It’s funny because I’ve had debates with people who claim players don’t die too fast in GW2… this video proves me right.
(edited by Raincrow.1840)
Amazing video, Amazing Jackie.
Video was pretty good! The quality was awesome, super jelly of that.
Burst is too high in this game.
The vid itself is cool, shows what an organized team can do. Good job to the people in the video…… But the reality is, anytime a small group can kill 15-20+ people in a matter of seconds, you know the game is pretty much broken. It stops being skill and turns into who can land the combo first.
It’s funny because I’ve had debates with people who claim players don’t die too fast in GW2… this video proves me right.
Are you seriously saying this? When you’re taking concentrated fire from 20+ people and you don’t move/dodge then YES, you are going to DIE because you deserve to.
And you are delusional to think that’s how higher level WvW fights work. RG has had some amazing GvG fights lately and there’s so much more to fighting than you think you’ve seen in this video. VoTF doesn’t really do much in regards to organized CC and regrouping, but that doesn’t mean the game is “all about who can land their combo first”.
You honestly do not know what you are talking about and should try having some high level WvW fights before you pretend to know anything about it.
Nice pug-bashing vid, I like the music. Are there any good guilds on Elona or is it mostly people who haven’t found out about dodge yet?
Hope we’ll get to kick your kitten in a not to distant future :P
Very nice video! Entertaining battles, no big black box covering the chat window, and music choice wasn’t intrusive at all.
Excellent video, shows what a good mixed team (professions wise) can do against disorganised oppositions. I’m a great fan of sword 2 axe 5 warriors myself, but I run hammer as secondary for the f1/knock downs, etc as the groups I run with tend to leave a few alive after the past pass…, although watching this i might try this combo next time I’m on the warrior.
More warriors should run these builds in wvw (be warned, it’s not as easy as it looks to get it right!), it really is great fun and the bag drops are crazy!
Good video, good skilled group -the sound is a bit annoying, but that is matter of taste :-)
Very good video. Nice musics but the sound quality though was disturbingly bad even at 1080p.
The dmg you can do with one skill to multiple players around in few secs is awesome. WvW is a point capping game but I have to admit that these open field fights are just the best. Hope to see you on battlefields next week!
I have to say I’m jealous about your culling in the last scene. My screen would have showed just the five enemies for atleast 10 secs longer to me. No wonder I’m checking the level of grass too often. The biggest flaw in the game imo.
Truly Amazing Jackie! Post up the sound track, it’s very chilled.
Are you seriously saying this.
Yes. I often seriously say things that are true.
/shrug
When you’re taking concentrated fire from 20+ people and you don’t move/dodge then YES, you are going to DIE because you deserve to.
Did you even watch the video? No one is taking “concentrated fire” from 20+ people. LOL!!! It’s 12 people killing 20+ people within seconds. That’s not concentrated fire, that’s spamming AOE combos on people who are dead before they can react.
If you’re doing anything that takes longer than that, you’re clearly doing it wrong.
You honestly do not know what you are talking about and should try having some high level WvW fights before you pretend to know anything about it.
You didn’t even watch the video. And you don’t know anything about me, so all your posturing and assuming about me is meaningless. Especially since you don’t even seem to understand what the term “concentrated fire” means.
Please…. Watch the video, and then come back and tell me how it takes a long time to kill people in WvW so I can laugh at your comment again.
(edited by Raincrow.1840)
Great video! But were majority of those people upleveled or somethig. They folded under one skill (not even 100b either).
To be honest, I am finding some of these types of people even in tier 2 US. They are left with 1/4 health after Burning Speed on a bunker built elementalist lol.
More loot for us right?
The only thing I would suggest would be turning off the camera shake in game, otherwise fun vid.
nice video, looking for such fights next week!
care 2 share the music?
Cant argue with Raincrow on his points. Sometimes i feel theres little difference in time-to-kill between GW2 and Planetside 2. High burst enables any PvE player who takes a PvP player by surprise to beat him and feel like a pro. Thats the current state of WvW. Its hard to measure individual skill in a game that zergy and bursty. Saddly its atm the only option for open world pvp. Sad panda :-(
Still Jackie’s group is small, organised and they are beating zergs so I am enjoying this video very much :-)
It’s 12 people killing 20+ people within seconds. That’s not concentrated fire, that’s spamming AOE combos on people who are dead before they can react.
No, it’s not 12 people killing 20+ within “seconds”. In the first clip, they kill maybe 10 within the first 5 seconds of the fight, the vast majority of which had enough time to dodge away in, if they had been paying attention. Following that, the zerg starts to spread out and VOTF’s kill rate slows greatly. Many players in the zerg escape to the tower.
Time to Kill may be too short in GW2, or it may not – that’s debatable. But it’s irrelevant here. Supposed you put some change or other in that made it take an average of 5s longer to kill a player 1v1, if they weren’t defending themselves at all. That’s all well and good, but it would barely affect VOTF in this situation. With 12 people beating on that one guy, the 5s increase ends up giving the zerg less than 0.5s extra to get away.That isn’t going to help. Ok then, make it take 10s longer to kill someone 1v1? Nope, you’re still increasing VOTF’s kill time by less than a second. How much do you want to increase the ttk by? Do you want 1v1’s to take a month?
You should really watch some proper guild vs guild fights sometime, so you can see how little “who can land the combo first” actually matters when you’re fighting against people who know where their dodge key is.
You should really watch some proper guild vs guild fights sometime, so you can see how little “who can land the combo first” actually matters when you’re fighting against people who know where their dodge key is.
Look at that Hecksa, dishing out truths left and right. Not to mention how efficient crowd control is.
I main a warrior an the frenzy build is only good for that first burst and that’s it, after that you’re a sitting duck. Fun murdering “zergs” though. Slowly people will realize that a mass of uncoordinated people isn’t as unbeatable as they think
I love how you don’t have a commander icon and just use a target icon. Best way to keep zergers away.
I absolutely enjoyed it, and seing a small organized guild killing twice their numbers makes me believe that maybe WvW is not ALL about numbers after all.
Ps: I just can’t remember the name of the 2nd track, please do tell
I assume you’re Jackiepro? Did you hang up your Engineer?
double post….
(edited by Raincrow.1840)
No, it’s not 12 people killing 20+ within “seconds”. .
Yes, it is.
With 12 people beating on that one guy.
I’m not talking about 12 people beating up ONE guy….. I’m talking about the actual video and how it demonstrates that burst damage is too high. This isn’t 12 people focusing on 1 player and killing them too fast… It’s 12 people using initial bursts to desimate larger forces within seconds.
There’s nothing wrong with what the guys in the video are doing, they’re playing the game as it works best, but it demonstrates a flaw in the game… BURST is too high. Lowering burst damage would have a huge impact on the fights in this video, because it wouldn’t be over as soon as they hit their initial combo attacks.
Sustained damage is fine, burst is the problem.
You should really watch some proper guild vs guild fights sometime, so you can see how little “who can land the combo first” actually matters when you’re fighting against people who know where their dodge key is.
Lines like this show me how little you even undestood my point. Better to attack other players than simply watch the video and see how much damage the initial burst does.
(edited by Raincrow.1840)
It’s all about “shoot first”
GW2 is about it, and with a lot zerk gear players u can deal with even good guild, not pugs, if u flank em or surprise.
But i prefer “RG way” than this.
anyway, cool movie and i like it, our warriors like it also
No, it’s not 12 people killing 20+ within “seconds”. .
Yes, it is.
With 12 people beating on that one guy.
I’m not talking about 12 people beating up ONE guy….. I’m talking about the actual video and how it demonstrates that burst damage is too high. This isn’t 12 people focusing on 1 player and killing them too fast… It’s 12 people using initial bursts to desimate larger forces within seconds.
There’s nothing wrong with what the guys in the video are doing, they’re playing the game as it works best, but it demonstrates a flaw in the game… BURST is too high. Lowering burst damage would have a huge impact on the fights in this video, because it wouldn’t be over as soon as they hit their initial combo attacks.
Sustained damage is fine, burst is the problem.
You should really watch some proper guild vs guild fights sometime, so you can see how little “who can land the combo first” actually matters when you’re fighting against people who know where their dodge key is.
Lines like this show me how little you even undestood my point. Better to attack other players than simply watch the video and see how much damage the initial burst does.
There isn’t to much burst damage, there just big gap between bad players and good players. A good player will dodge or proc there save me skill. A bad player will walk backwards smashing his keyboard and most likely doesn’t even have a save me skill.
Raincrow you sound like the smashing keyboard kinda player.
Props to the guild in this Video, I enjoyed what you did to them zergs. Its funny.
lol its VN Squeare sevrer they all big nubs….
Chances are good that they never even saw the hits coming due to culling thus dodging or any defensive actions are rendered null for first contact. Kudos for not dropping Veil before your initial rushes though.
Chances are good that they never even saw the hits coming due to culling thus dodging or any defensive actions are rendered null for first contact. Kudos for not dropping Veil before your initial rushes though.
What a joke, they would easily see 12 people coming in most cases if they knew how to pan their camera. The “omg culling veil abuse” excuse is used by far too many terrible players who don’t know how to pan their camera and call incoming.
The culling, clipping is not a theory is a fact….
what your are saying is non sense, because you use it too to a point I think it become exploit.
you can be walking and looking every corner (if people use culling with other heavy rendering effect to extended the culling it always work)
The culling, clipping is not a theory is a fact….
what your are saying is non sense, because you use it too to a point I think it become exploit.
you can be walking and looking every corner (if people use culling with other heavy rendering effect to extended the culling it always work)
I am not saying that there is no culling in GW 2, why would you imply that I am? I am saying that culling and veils are used as an excuse far too often by bad players when in reality they don’t know how to pan their camera and scout accordingly. I have seen many guilds complain about culling and veils on here and then later seen them ingame where we have caught them from the side or from behind and none of them reacted at all. We know how to pan our camera and communicate incoming, but apparently others do not?
Much like the people in this thread going “omg burst is too high” when, back in reality once more, it can be easily avoided if you know how to play the game.
People use a lot of excuses when they are simply playing the game badly.
man, veil made ppl invisible, not invulnerable
and if u see veil animation, simple use sanctuary, line of warding, necro circle, eles aoe, thief creeple at all way from veil to your raid
and watch out to press “v” button timely
sorry for bad english
There isn’t to much burst damage, there just big gap between bad players and good players. A good player will dodge….
None of this has anything to do with my point, which is the amount of damage done in initial bursts. Obviously if the burst doesn’t hit for whatever reason, there’s nothing to worry about…. but I’m specifically talking about the amount of damage done when IT ACTUALLY HITS….
All this macho chest thumping about how anyone who thinks burst is too high must be a bad player who smashes his key board and doesn’t know about the dodge key is pure nonsense. It’s made up in your head to justify bad game mechanics.
I kill people with high burst far more often than I’m killed by it, but rather than take the time to understand my point you’ve made an assumption about me, and the vast majority of players in the game, based on no experience playing with or against any of them.
I’ll explain it AGAIN, because some of you are having a hard time comprehending….
BURST DAMAGE IS TOO HIGH.
Any argument based on “just find the dodge key baddie” or any other nonsense about how great you are compared to all the other bad players out there is completely invalid and meaningless to what I’m saying.
BURST DAMAGE IT TOO HIGH.
The video proves it. If you dodge the burst, combat continues as it should. But if you LAND THE BURST… as I said in my first comment, IT IS TOO HIGH. People die within seconds, and that’s broken game play in my opinion. That’s all there is to it.
(edited by Raincrow.1840)
I agree that player use the excuse far too often, But you cannot extract the culling and of the context..
because even if you are in a group and pan you camera to look around and you only see a random player walking around toward you, In reality. you do not see the 29 player with him… you won’t stop for one player….. and worst when you say they don’t evade … but how evaded something you do not see….
So that ’s the counter argument..
Now it can go with infinity in this discussion the only way is too record every action on fraps to show you that actually the culling works as intended..
like compared to POV of the engaging guild and engaged…
Much like the people in this thread going “omg burst is too high” when, back in reality once more, it can be easily avoided if you know how to play the game.
Everyone “knows how to play the game”…. everyone knows how to pan the camera, and everyone knows how to dodge. Your entire argument is based on the ridiculous assumption that most players don’t have a clue how to play, and that’s complete garbage.
Most of the people in the video are in the process of doing something as this team rolls in. They’re either heading into battle, manning siege or already engaged in combat. You can ride around on a high horse and pretend anyone who gets caught in a burst attack is a complete tool who doesn’t understand his key board, but that’s hardly a valid argument. It’s really just you trying to be a big shot, and defending one shot kills.
Frankly, I would expect skilled players to enjoy more drawn out combat, in which a long series of tactical choices leads to the winner being the players who made the most correct choices over the course of a long battle.
But noooo…. you want…. “Oh you don’t see me? Bang, You’re dead”
How does promoting THAT style of game play make you the “good” player here?
Anyone know the build the guy is using? It looks super fun.
There isn’t to much burst damage, there just big gap between bad players and good players. A good player will dodge….
None of this has anything to do with my point, which is the amount of damage done in initial bursts. Obviously if the burst doesn’t hit for whatever reason, there’s nothing to worry about…. but I’m specifically talking about the amount of damage done when IT ACTUALLY HITS….
All this macho chest thumping about how anyone who thinks burst is too high must be a bad player who smashes his key board and doesn’t know about the dodge key is pure nonsense. It’s made up in your head to justify bad game mechanics.
I kill people with high burst far more often than I’m killed by it, but rather than take the time to understand my point you’ve made an assumption about me, and the vast majority of players in the game, based on no experience playing with or against any of them.
I’ll explain it AGAIN, because some of you are having a hard time comprehending….
BURST DAMAGE IS TOO HIGH.
Any argument based on “just find the dodge key baddie” or any other nonsense about how great you are compared to all the other bad players out there is completely invalid and meaningless to what "m saying.
BURST DAMAGE IT TOO HIGH.
The video proves it. If you dodge the burst, combat continues as it should. But if you LAND THE BURST… as I said in my first comment, IT IS TOO HIGH. People die within seconds, and that’s broken game play in my opinion. That’s all there is to it.
Burst is rather low in the video. Take it you haven’t seen real burst builds.
Once again its all to do with skill, there is big gap between your newbie zerger and weathered vet zerger.
Hopefully I worded that better for you. Seems your so focused on being right, you can even open your eyes and see that dulling down the burst damage isn’t the problem.
Players take risk to have high burst builds at the cost of tank, if they fail they normal die just as fast as the target there trying to kill.
So its a trade off.
Do you understand now or are you going to write wall of text about the burst damage is to much. When you kitten well know burst isn’t a problem for a skilled player, so yes it comes back to LEARN TO PLAY and shut up with the QQQQQQQQQQQQQQ.
smthng like 20-0-30-0-20 i think
entire argument is based on the ridiculous assumption that most players don’t have a clue how to play
Seems pretty valid to me. Your post is delusional at best. And no, the majority (if not all) of those attacks could have been easily avoided or countered with CC.
You feel “burst dmg is too high” because you’re bad at the game. The rest of us do not feel that way, because we are not.
Burst is rather low in the video. Take it you haven’t seen real burst builds.
You fail on your first point.
What is with you people and the assumptions?
How would taking an even higher burst build that does even more damage effect my point? All you’ve done is make my point for me. Burst in the video is so high that 12 people can kill a much larger force in seconds… but that’s ok, because there are builds that can kill people even faster….. Seriously? That’s the best you’ve got?
Oh I see you did more “Stop being a baddie” nonsense I’ve already addressed. I think I’ll skip it this time.
(edited by Raincrow.1840)
You feel “burst dmg is too high” because you’re bad at the game. The rest of us do not feel that way, because we are not.
Wow, some of you really have no clue how to debate a topic at all.
Dont know why people on this forums insist on attacking each other personally just because someone has a different opinion.
Chances are good that they never even saw the hits coming due to culling thus dodging or any defensive actions are rendered null for first contact. Kudos for not dropping Veil before your initial rushes though.
What a joke, they would easily see 12 people coming in most cases if they knew how to pan their camera. The “omg culling veil abuse” excuse is used by far too many terrible players who don’t know how to pan their camera and call incoming.
Not making excuses or trying to detract from how well VOTF played, I agree with what you’re saying, far too little situational awareness from most players. However culling works on both sides, not just against a group attacking you. With the numbers they (VS) were running chances are good that culling was kicking in for members of the same team. Also notice how spread out they were, turning a zerg on a dime takes time, they paid for their mistakes in a most brutal way.
I assume you’re Jackiepro? Did you hang up your Engineer?
Yea that would be me, and yes my engineer is on hold for now, I started off trying warrior in spvping after getting bored of engineer and I found it entertaining which led to the switch over in WvW.
As for this debate about damage being high. I think I can agree that damage is high when it lands, but I think that is done intentionally by Anet. At the moment, AoE has a 5 target cap, and if the damage is toned down, it would be somewhat difficult to kill large groups, even if they were all terrible, simply because they could then just tank all the damage and rez each other through it all. That would be an even more sad state for the game. This extends further into spvp where we have node bunker builds already capable of surviving 1v1s indefinitely and 1v2s for quite long. If we even further decreased damage then spvp would break and I think defensive builds in this game would just be too OP, as some are incredibly strong as they already are. So I am still personally of the opinion that damage as it is, is alright, with the exception with a few specs here and there.
Also how come Elona has no guilds, they may have made T1 but it does feel like a pug server tbh and I simply havent encountered an organized force from their side.
(edited by Jackie.1829)
Dont know why people on this forums insist on attacking each other personally just because someone has a different opinion.
It is a condition of those people being what some view a typical game as. A basement living sub human nerd who have very low self esteem. So inorder to compensate for that condition them call others bad etc. What is funny is they don’t even know kittenhing about that others players skill lvl at all and are just assuming it because it fits into their little fantasy world of them not being the true loser who needs to insult others to feel better about them being failures in the game of life.
1; Burst damage is high if Zerker player fires at zerker player. Jackie has about 20k hp on his warrior, which is about right for someone wearing at least a few pieces zerker gear. Thieves have almost 50% less HP when wearing zerker gear compared to Invader gear, not to mention no toughness. I think eles are at similar numbers. The burst damage is definitely not too high between two invader geared characters. It’s an active choice by you to allow the burst damage targeting you to be so high. If I remember correctly, VotF like to run zerk builds in their warbands. You also have to remember that in this video, you have several people hitting the same spot. The people dying in 2 seconds are doing so because each of them are being hit by multiple people. (The only exception to this rule are some Thief abilities like Backstab which is stupid high even in full invader gear IMO, but they are all single target and rarely matter in larger fights.)
All classes have either a Stun breaker/teleport or some kind of damage invulnerability button. Anet has given you the tools to avoid burst. If you don’t do it, then it is your own fault. If you watch the video you will see that almost every time Jackie uses all of his utilities for the initial burst. Frenzy to get the high damage, Endure pain to counter the drawback of frenzy and to stop the vast number of enemies whose attention he just got, from killing him, and balanced stance to prevent CC from countering him. Many of his teammates probably do similar things. Had his opponents popped their damage immunity/teleport and just kited him for 5 seconds they would now be 2 utility cooldowns up on him. Had they equipped invader gear they would not be dead but just on low hp. If you know what you are doing, burst isn’t hard to counter.
You argue that the burst is to high, I would definitely say no. To allow a character to do the high burst you give up way to much survivability and utility for something that is countered so easily. In the end it’s mostly subjective though. I don’t think a TTK, for 3 people hitting 1 guy who isn’t defending himself, of 2 seconds is a long time in a game with so much damage avoidance.
2; As for the culling issue, yes sometimes it does suck, but it hits organized guilds as well as you can see at the end of the clip. Go back and look at the video. In every situation they are hitting enemies, where at least one person is aware of them, indicated by the fact that they are being attacked before they hit the main group. Now this person probably does not relay the information to the others, because they are fighting PuGs, but that’s because of lacking communication on the PuGs part, not because of culling. In several instances they are also on top of people dealing damage for 2-3 seconds without these people reacting. They keep on running while dieing. If they were any good, as soon as they took damage without seeing the source, they should have dodgerolled, teleported or popped a cooldown. But they are bads, thus they do not react.
3; The amount of scrubbery in WvW is staggering. These scrubs come to WvW excpecting to win, even though they have little clue about the game and have no intention of improving or realizing their flaws. They then lose over and over and instead of finding a solution, they come to the forums and blame their defeats on the game or cheap tactics.
They are the worst kind of player, not beacause they are bad, but because they refuse to improve.
Instead they want everyone else to become as bad as they are. They usually also refuse to accept the fact that they are bad and comfort themselves by saying that everyone calling them out on it is a no-lifer that lives in their parents basement.
Playing purely for fun with no intention on improving is perfectly fine. I do not have a problem with that, I even do it myself in many games. But don’t come on the forums kittening and moaning because you got beaten by someone who plays to win then.
(edited by Heru.5427)
Dont know why people on this forums insist on attacking each other personally just because someone has a different opinion.
It is a condition of those people being what some view a typical game as. A basement living sub human nerd who have very low self esteem. So inorder to compensate for that condition them call others bad etc. What is funny is they don’t even know kittenhing about that others players skill lvl at all and are just assuming it because it fits into their little fantasy world of them not being the true loser who needs to insult others to feel better about them being failures in the game of life.
It’s funny how you are doing pretty much the same thing except in reverse.
1; Burst damage is high if Zerker player fires at zerker player. Jackie has about 20k hp on his warrior, which is about right for someone wearing at least a few pieces zerker gear. Thieves have almost 50% less HP when wearing zerker gear compared to Invader gear, not to mention no toughness. I think eles are at similar numbers. The burst damage is definitely not too high between two invader geared characters. It’s an active choice by you to allow the burst damage targeting you to be so high. If I remember correctly, VotF like to run zerk builds in their warbands. You also have to remember that in this video, you have several people hitting the same spot. The people dying in 2 seconds are doing so because each of them are being hit by multiple people. (The only exception to this rule are some Thief abilities like Backstab which is stupid high even in full invader gear IMO, but they are all single target and rarely matter in larger fights.)
All classes have either a Stun breaker/teleport or some kind of damage invulnerability button. Anet has given you the tools to avoid burst. If you don’t do it, then it is your own fault. If you watch the video you will see that almost every time Jackie uses all of his utilities for the initial burst. Frenzy to get the high damage, Endure pain to counter the drawback of frenzy and to stop the vast number of enemies whose attention he just got, from killing him, and balanced stance to prevent CC from countering him. Many of his teammates probably do similar things. Had his opponents popped their damage immunity/teleport and just kited him for 5 seconds they would now be 2 utility cooldowns up on him. Had they equipped invader gear they would not be dead but just on low hp. If you know what you are doing, burst isn’t hard to counter.
You argue that the burst is to high, I would definitely say no. To allow a character to do the high burst you give up way to much survivability and utility for something that is countered so easily. In the end it’s mostly subjective though. I don’t think a TTK, for 3 people hitting 1 guy who isn’t defending himself, of 2 seconds is a long time in a game with so much damage avoidance.
2; As for the culling issue, yes sometimes it does suck, but it hits organized guilds as well as you can see at the end of the clip. Go back and look at the video. In every situation they are hitting enemies, where at least one person is aware of them, indicated by the fact that they are being attacked before they hit the main group. Now this person probably does not relay the information to the others, because they are fighting PuGs, but that’s because of lacking communication on the PuGs part, not because of culling. In several instances they are also on top of people dealing damage for 2-3 seconds without these people reacting. They keep on running while dieing. If they were any good, as soon as they took damage without seeing the source, they should have dodgerolled, teleported or popped a cooldown. But they are bads, thus they do not react.
3; The amount of scrubbery in WvW is staggering. These scrubs come to WvW excpecting to win, even though they have little clue about the game and have no intention of improving or realizing their flaws. They then lose over and over and instead of finding a solution, they come to the forums and blame their defeats on the game or cheap tactics.
They are the worst kind of player, not beacause they are bad, but because they refuse to improve.
Instead they want everyone else to become as bad as they are. They usually also refuse to accept the fact that they are bad and comfort themselves by saying that everyone calling them out on it is a no-lifer that lives in their parents basement.Playing purely for fun with no intention on improving is perfectly fine. I do not have a problem with that, I even do it myself in many games. But don’t come on the forums kittening and moaning because you got beaten by someone who plays to win then.
This post is pure win. I echo your thoughts.
Great video, loved the music overlay.
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