(edited by Account.9832)
Village vs. Village
VvV makes a cute face
Interesting idea. Technically it doesn’t even have to be servers versus each other, but a instead a mix of people from all over trying to work as a team to beat other random groups of people. Or it could even be your own server fighting each other.
Yes, the idea is that the server would launch a new instance of VvV as soon as there are 45 people queued (15 vs. 15 vs. 15). The next 30 people to join would be sent to the same instance (making it up to 25 vs. 25 vs. 25. The actual numbers would depend on the size of the maps, of course, but this is the general idea.
The server could try to keep people from the same server together (on the same team), but only if that didn’t have a significant impact on team balance or queue times. In fact, this being “Guild Wars”, I think it would make even more sense if the server tried to keep people from the same guild together, regardless of their server.
(edited by Account.9832)
This is an interesting suggestion. i would like to try it.
Perhaps a mod can move it to spvp?
Project Blacktide 24/7 http://tinyurl.com/a3unn9b
WvW, being made up of different maps, should easily be able to see more maps of different sizes and even playstyles added. A small/medium sized map with only a few holdings in certainly interesting… but as is having a map significantly larger than the current maps. Variation is key to keeping WvW less stale, so I welcome almost any addition as long as it doesn’t mess up the PvP.
Thorny Scrub – Thief
Desolation
WvW, being made up of different maps, should easily be able to see more maps of different sizes and even playstyles added.
Adding more zones to WvW wouldn’t really solve the issues with match length or population imbalance.
The idea is to create something that uses the same mechanics but is more balanced and “faster” by design (i.e., where people can actually play a match from start to finish in a couple of hours – or at most over the course of half a day or so).
It could even have an option (“guild village”) that would limit each team to members of a specific guild, and we could finally have some guild wars in Guild Wars.
I have a thought…maybe we could call it a “battleground” and have one keep in the middle of the map?
DAoC is calling you!
-Jeff
P.S. I’m very much in favor of this idea, in truth. One day resets, open up a new one the next day if the queues were long the day before (but if one side doesn’t have queues, no new instance), and let it count for points.
The “sides” would be dynamic. As soon as enough people were queued (ex., 45 people), that would create a new instance with 15 vs. 15 vs. 15 (or up to 25 vs. 25 vs. 25), preferentially grouped by guild – or by realm, but I think it would make sense to have this one grouped by guild, so we could have some actual guild wars in Guild Wars 2.
And match duration should also be dynamic. A maximum duration of X hours (I would suggest eight), but it would end sooner if one side managed to control more than a certain percentage of the map, or managed to score more than a certain number of points. A “typical” match should last something like 4 hours.
The idea is to create a game with the same basic mechanics as WvW but where people can join and play a full “match” in one sitting.
This would give the developers a place to test some ideas to be applied later to the “full scale” WvW, and would give new players a place to learn the fundamental WvW mechanics with faster feedback.
(edited by Account.9832)