You cannot have actual population balance in a game mode that is based on having 24/7 matches, it is not hard to understand.
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There will always be imbalance because it is the nature of this content, plain and simple.I would love for a Dev to clarify here. Is the below picture what we should always expect and satisfy ourselves with? Is this the best that ANet plans to do for WvW going forward, as Serenity has stated above, and Raymond may have intimated here:
At this time we do not have a solution that we feel solves enough of the issues with population balance while also hitting enough of our requirements for a change to be made.
At some time, you have to stop driving on that flat tire and change it, or it creates even more problems. Fixing the flat tire with a spare tire may not be the ‘best of the best’ of tire solutions, but at least it gets you back on the road, moving toward a next step – new or repaired tire. Not fixing it puts you out, on the side of the road, with no way to move forward.
It appears that you are telling us we’ll be driving on this crummy spare tire until….? Cause, by the looks of things, the tire isn’t holding up very well and the road is pretty potholed and bumpy.
The scores ALONE should be telling the devs that WvW is in dire condition and that many servers are being devastated by three, four, and five times their numbers at all times of the day and night.
Scores are not accurate enough to determine population. Some servers will intentionally tank for whatever reason, it does not mean their population is low, but if you only use scores as a basis for determining population you might think it is.
Scores determining population was not the point.
Scores indicating, visually, easily, objectively that there is a serious malfunction in WvW that hasn’t been addressed, is what the comment was about.
It should be easy for anyone to look at the score variance in this week’s T1 matchup – a mere 4 days into the week (first image below) – and see that things are entirely out of control and out of balance. Notice also that one server has total coverage, around the clock, every day.
It is even more telling when you look at this same scenario played out over months as shown in the historical matchups (second image below).
Yet this behemoth server was opened in June for more guilds and more people to transfer on to it. Why? We don’t have an answer for that question.
It certainly appears that this server was not, in any possible stretch of the imagination, in need of more population or coverage. So, I for one, am incredibly interested to know what data we don’t have, that Anet has that convinced them that BG needed to be opened for even more players to move there.
I’d like to understand what could possibly be preventing a correction to the out of balance population problems, while at the same time NOT preventing decisions that make it worse.
We have been told we haven’t suggested the right solution. Well, then I continue to ask….what is the plan? How long will these already long-term, incredibly out of balance, unfair and non-competitive situations continue?
This has been explained to you multiple times in multiple threads and you seem to keep ignoring the answers. You keep asking for clarity but then go on to throw out statements that are not based on facts but rather opinion…basically this server did not need to be open because etc etc.
Once again, servers are opened when they fall below a certain threshold that Anet has set for ALL servers, whether or not you like or agree with it is irrelevant, as it is a different issue. You do not have the statistics that the devs do but you continue to push this narrative that X server should not have been opened but then ask for clarity, it does not work that way. We already know the basics of how it works, but the devs cannot and will not give us all the details, nor should they. Now please stop beating a dead horse.