WVW Combat Improvement

WVW Combat Improvement

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Posted by: Heitkeri.2086

Heitkeri.2086

I believe that what has been causing issues in WvW for a long time is that you are punished for death by having to run all the way back across the map when you die to join back into the fight. This sometimes gets boring to watch your character run all the time. Could they just put the ability to build waypoints in any structure? Castles, keeps, towers, whatever it is, as long as it is a building you should be able to build a WP there if you hold it long enough. This would cause a huge change in how battles would be fought and also make it much more interesting.

The other question I had was why we cannot have more consequences in PVE for what happens in WVW. A crazy idea I had that I don’t think will work but sounds cool is if a server controls a majority of the Eternal Battlegrounds and fights all the way to the portals of the other server, but does not get killed by the NPC guards, but should in fact be able to travel to the Lions Arch (can’t leave, only invade Lions Arch) of another server and kill NPCs or wreck the Mystic Forge or something and then the server has to come together to spend resources to rebuild it. Just like how Fissure of Woe was cut off from people going into it occasionally in Guild Wars 1. Or it could be some other part of the map like Queensdale where an invasion force from another server can kill players and NPCs in there and players would have to res the NPCs. And everyone in that server playing would get a message like “Queensdale is under attack from the Darkhaven server. Come defend it!”

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Posted by: Chaba.5410

Chaba.5410

^^ LOL! Open world PvP. WTB.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Avigrus.2871

Avigrus.2871

If we had playable WvW at the moment it would be a miracle… sadly there does not appear to be any support for this mode, only for living story and e-sports

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

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Posted by: Heitkeri.2086

Heitkeri.2086

Well www or PVP would just spill over into a little bit of pve, but not too much.

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Posted by: Straegen.2938

Straegen.2938

The problem is the inverse. The ability to rez after a fight means a significantly larger force can almost always beat a smaller one so small groups have no incentive to engage larger ones. It also means less skilled players glob together since there is so little risk.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Grimwar.3789

Grimwar.3789

Agreed: removing the ability to resurrect from WvW would reduce the overwhelming advantage of blobbing zergs and would reward viable ambush and attrition tactics by smaller skilled groups.

Recommend this change as a step in the right direction.

Grimwar.3789
Deux Ex [XX] on Stormbluff Isle
deuxex.enjin.com

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Posted by: Chaba.5410

Chaba.5410

Maybe they should remove the ability to resurrect by only allowing to if you have the outmanned buff.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Hvaran.6327

Hvaran.6327

for real man, you played too much of EBG, thinking it’s the best map EVA. YOur point of view is too casual to succed in eyes of most wvw veterans.

Handarand – Handacooon – Handa Panda – Handa Genie