WVW Max Queue
Your argument is flawed because activity brings the players. This is completely dynamic and can change in minutes.
If you want that to work, you only need to scale PPT on total population, not lock maps behind a limit.
Your argument is flawed because activity brings the players. This is completely dynamic and can change in minutes.
If you want that to work, you only need to scale PPT on total population, not lock maps behind a limit.
I’ve been saying this for years. I’ve also advocated for more bonuses for being outnumbered. It makes sense, but so far, no traction with Anet.