WXP Suggestion.

WXP Suggestion.

in WvW

Posted by: nexxe.7081

nexxe.7081

Give players bonus wxp if they survive longer, instead of just giving the attacker a bonus for killing someone. This will give incentive to the survivor to not zerg.

WXP Suggestion.

in WvW

Posted by: kuora.5402

kuora.5402

I like large scale fights, but if you don’t like them, this is a way to encourage it.

¸ . ø ¤ º ° º ¤ ø . ¸ ¸ . ø ¤ º ° º ¤ ø . ¸
[Aia] Amoria- The guild of pleasant love
¸ . ø ¤ º ° º ¤ ø . ¸ ¸ . ø ¤ º ° º ¤ ø . ¸

WXP Suggestion.

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Posted by: Boulderbolg.3460

Boulderbolg.3460

If you want incentives for non-zergers, just split WXP between all of the attackers, DAOC style.

Yeah this game isn’t DAoC, but that doesn’t mean that this stuff hasn’t already been done right a LONG time ago.

Unfortunately if this isn’t the way the system will work, zerging will be encouraged even more.

GL for Team Riot [RIOT] on Blackgate NA – Small Group WvW Focused
http://teamriot.org/riot-media/videos/http://www.twitch.tv/teamriottv

(edited by Boulderbolg.3460)

WXP Suggestion.

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Posted by: Varkin.3419

Varkin.3419

I like the concept, I don’t like the time based element. It would just promote afkers and take up WvW slots because they wanted to earn more WXP when they come back. Instead maybe use a system like some Sigil’s that apply a boon counter for killing. In this case maybe a counter for taking over a tower and such. Remove on down/death.

Also, would this kind of thing cause more bandwagoners to jump to a winning server. If server A is crushing server B and C in their tier… they would undoubtedly be earning a more consistent stream of WXP from this than the other two servers.