WXP for Player Kills

WXP for Player Kills

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Posted by: Paxus.6543

Paxus.6543

Am I the only one tired of being in a 5 minute fight with someone to end up getting no wxp for the fight because they happen to die alot? Is it somehow my fault that they had recently died a bunch?

It makes no sense that you can kill guards and always get a guaranteed 10 wxp but can be in a much more drawn out player verse player fight and get 2 or zero wxp.

My ask is that Arenanet set the minimum wxp for any player kill to the same as what you get for killing a guard. I see no reason why this is an unreasonable request and I hope others will support this request and Arenanet will make this sensible change.

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Posted by: Faranox.4217

Faranox.4217

I’m in it for the fights, not the WXP. If you just kill other players I can see how this would bug you, but I feel like this system represents the developer’s desire for WvW to be focused on objectives.

Chops Mcgee, of Anvil Rock

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Posted by: Atistheso.4657

Atistheso.4657

Here is a very good reason things are what they are : to prevent people who really outnumber their opponents to stay at their spawn point and farm them. I’m pretty sure it doesn’t take hours to refill your WXP value, and if the guy died a bunch before you killed him, it’s probably because his server is being outnumbered, or because the guy is a sub 80 who doesnt really know how to play. Either way, killing him isn’t a big achievement.

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Posted by: Paxus.6543

Paxus.6543

well i have been getting no wxp for killing a bunch of tc and db this week in open field. They are definitely not outnumbered and definitely not spawn camping … So killing a guard is a big achievement??? please.

I enjoy a fight just the same I was just stating that it makes no sense to get 10 wxp for killing npcs and getting less for killing a real player. I guess you guys seem to think Anet got it right……

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Posted by: Surbrus.6942

Surbrus.6942

As was said, it is an objective game.

Just yesterday I ran into a roaming EB ranger who interrupted me from taking out a DB camp. We had a good, hard, long and extremely fun fight, but in the end he conceded defeat, left the camp and gave a salute. I claimed the objective, I won the fight. Killing him and grabbing that 9001 Wxp (or whatever he had built up) would not help my server any more than simply taking the objective (which I did).

The bonus Wxp for killing someone who doesn’t die is just the reward you get for being the one to be able to defeat that player… but the real reward is taking the objectives. There are already enough incentives for not helping out your teammates in this game, we don’t need more.

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Posted by: Contiguous.1345

Contiguous.1345

WXP? Who cares?