(edited by Butter.3024)
Warriors spamming banners to revive Lord
Maybe the Keep Lord should get weaker each time he is rez’d? (Sort of like us mere virtual mortals).
JQ Ranger
Maybe the Keep Lord should get weaker each time he is rez’d? (Sort of like us mere virtual mortals).
Yea this is a good idea too, 20% less HP every time he revives maybe?
Thats fine, take away a ELITE that makes the warrior good, leave us with Rampage. Ill be fine with this as long as they nerf every other class’es elite skill also. Why single out warrior when most classes have a insta res but just dont use it because theyd rather just let the warrior do the work?
Guardian: Signet of Mercy
Necro: Has a signet that revives allies (lord)
Ele: Has a signet that revives allies (lord)
I dont wish to go on but just because Warriors are in charge of ressing, doesnt mean we should single them out because then you would just see 50 ele’s ressing. It would shift to the next easiest class. How about finding a solution rather than “nerf war pls”
Thats fine, take away a ELITE that makes the warrior good, leave us with Rampage. Ill be fine with this as long as they nerf every other class’es elite skill also. Why single out warrior when most classes have a insta res but just dont use it because theyd rather just let the warrior do the work?
Guardian: Signet of Mercy
Necro: Has a signet that revives allies (lord)
Ele: Has a signet that revives allies (lord)I dont wish to go on but just because Warriors are in charge of ressing, doesnt mean we should single them out because then you would just see 50 ele’s ressing. It would shift to the next easiest class. How about finding a solution rather than “nerf war pls”
Ahahahahaha….
If you can’t take the keep, you are doing it wrong.
The problem isn’t the banner but the waypoint that lets them pop in every 3 mins.
But I doubt its going to get fixed anytime soon.
Apathy Inc [Ai]
So in 2h you couldn’t kill them. Sounds to me like they were farming you.
Anet lied (where’s the Manifesto now?)
I remember an age old adage from StarCraft days.
When the enemy’s trying to get cute with you, just go over there and kittening kill them.
I remember an age old adage from StarCraft days.
When the enemy’s trying to get cute with you, just go over there and kittening kill them.
It’s a sad day when humanity replaces actual age old adages (example: veni vidi vici) for Starcraft related phrases…
Making the guild lord weaker after rez also won’t change anything. Even SMC lord gets bursted down in 5 seconds flat without any sort of penalty. The cap timer resets every time the lord is revived is what enables people to draw out the fight.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis
This happens to us a lot, and we do it some too. I find it more fun when the lord is raised. It makes the battles last longer and they can be more epic too.
I love that the mechanic exists, but agree there should be some limit on how many times it can occur. I actually think it would be more exciting if there was a finite amount of times that the Lord could be ressed. Instead of sending in Warriors endlessly one after another safe in the knowledge that you can pretty much always secure that res, there would be the pressure of knowing that you only have, say, 5 attempts to get it right and you need to force the enemy out of your structure during one of those attempts. I think it would just add a little more flavour to the whole thing.
This is viable tactic. Adapt.
Yes, this phrase comes from a man who spent 1h+ yesterday assaulting garry under constant banner resses.
25 charracters
Working as intended…
Next topic!
Or you could kill/CC the warriors.
It’s actual combat awareness where regular blobbing never teaches you this, so it might be alien.
But it’s how you should deal with things like that.
Broken mechanic that shouldve been fixed ages ago. Banners rally downed players but dead npcs.
Its not like Warriors even need something like this to help their profession get its roots in WvW. Especially places like Garrison become pretty much untakeable when the other zerg starts swarming into it over and over. They spawn very close, and can just keep dragging out the fight indefinitely.
Infact, if you cannot chain-rez the Lord over and over, you’re doing something very wrong, its so easy. You got one of the hardest to kill and most mobile profession to pull this off.
Agreed with OP. We’ve had a few recent garrison fights that lasted over an hour. They weren’t even fights. It was about 25 organized people who kept running back and bannering 2 or 3 at a time. All they did was wait outside a portal of a gate we didn’t break and pop in and revive the lord under 5 seconds. With all the stabo and condi reduction warriors have it’s nearly impossible to stop them in time. It’s gotten to the point where server A’s 20 necros and warriors using plague and banner can hold off server B’s 60 people while the other 40 of server A’s people hit server B’s hills.
There should have a revive sickness. After, say 3 or so revives using skills, the lord can no longer be revived except manually.
(edited by Doomdesire.9365)
Sorry about your dragonite. Try temples instead.
Keep the entrances aoed so the warriors melt on running in, or pull the boss to one side so you only have to spam one entrance with aoe and place your people on the other side to stop the warriors.
I’ve never seen this problem before because they simply didn’t get the chance. Also, how did they manage to drop the banners with the amount of lag atm?
Yeah, I agree to an extent. This skill can easily be abused and there is really nothing you can do to stop the warrior from doing so either. They could really just do it indefinitely if you had enough warriors and you can’t stop the warrior from doing it because they get all sorts of invulnerability to damage and conditions and zergs.
Playing since headstart.
Perhaps you should try to kill the enemies first? If you can’t do that, there’s no need to kill the lord except for the dragonite
Most of the time i see 9 of 10 people hitting only the lord and after he is killed attacking the “real” enemies. no wonder that they can easily ress the lord. Kill many people as possible, focus the waypoint with aoe so the spawning guys will die nearly instant because most of them have no time to cast any buffs.
Or you could kill/CC the warriors.
It’s actual combat awareness where regular blobbing never teaches you this, so it might be alien.
But it’s how you should deal with things like that.
So you say you can coordinate to perma shear stab from ~10-15 warriors that come in with endure pain (which can’t be sheared), while also keeping an eye on every guardian, ele and necro? That’s like 30-40 players of an assumed zone cap of 100. On top all of these can respawn every 3mins through the wp or be spawn portaled into their home garni.
Only way to defeat a tactic like this is to farm the enemy so hard that they don’t want to come back and the 3rd party backing off.
I tip my hat to your superiorness.
This is viable tactic. Adapt.
Yes, this phrase comes from a man who spent 1h+ yesterday assaulting garry under constant banner resses.
Lol 1 hour t1 banner rez WORKING AS INTENDED! That’s fun! Everyone loves the skill lag banner rez minigame!! Weeeeeeeeeee
Mmmmm but you can rez a dead player\lord?
I think work only in downed player, or not? XD
haha i know exactly how you feel, my guild had a 2h fight in garrison as well 3 weeks ago
This is viable tactic. Adapt.
Yes, this phrase comes from a man who spent 1h+ yesterday assaulting garry under constant banner resses.Lol 1 hour t1 banner rez WORKING AS INTENDED! That’s fun! Everyone loves the skill lag banner rez minigame!! Weeeeeeeeeee
500+ kills per assault – imo worth it.
25 charracters
I think only warriors defend their banner. Everyone else know what the lag is when fighting at garri and you have 3 servers there, you can only cast 1 spell and there’s no way to cc the warrior(sometimes you dont even see him/her and the lord is alive). Having a debuff on the lord is a nice idea – something like the buff that stop you from fliping camps, ofc it should stop not only the warrior but other rez spells as well.
Until it is made easier to defend, this should remain as-is.
ALL of the world abilities, since the system was introduced, have been about increasing damage.
We need ways of making it harder to capture keeps/towers now.
Why so much crying for this? could you people try to have some fun in www for once in a while?
nothing is more fun than intence 3 way fight in garri (especially if ur the 1 in lords circle)
but as few ppl have already said, if it takes over hour just becose warriors keep bannering it all the time then ur doing it wrong…
and if its 3 way fight (then theres alot of skill lag) how its possible u can only cast 1 spell every 10sec while warrior can use 6 of hes in 5 sec? makes one wonder…
Why so much crying for this? could you people try to have some fun in www for once in a while?
nothing is more fun than intence 3 way fight in garri (especially if ur the 1 in lords circle)
but as few ppl have already said, if it takes over hour just becose warriors keep bannering it all the time then ur doing it wrong…
and if its 3 way fight (then theres alot of skill lag) how its possible u can only cast 1 spell every 10sec while warrior can use 6 of hes in 5 sec? makes one wonder…
There is a minor trait in the Defense line of the Warrior, Lag Resistance, that makes Warriors immune to lag. Anet clearly favors Warriors.
There is a minor trait in the Defense line of the Warrior, Lag Resistance, that makes Warriors immune to lag. Anet clearly favors Warriors.
ohh! thanks for clarifying it to me!
Those hour plus Garri/SM lord’s room fight’s are some of favorite times in WvW. Yes, let’s make it easier to flip things so it’s like PvDoor.
Those hour plus Garri/SM lord’s room fight’s are some of favorite times in WvW. Yes, let’s make it easier to flip things so it’s like PvDoor.
Honestly I do enjoy it, but I think if Anet fixes the lag issue, the fights would also end much quicker as one side or the other will wipe the other faster than they can reinforce, since the lag affects skill more than movement.
This is viable tactic. Adapt.
Yes, this phrase comes from a man who spent 1h+ yesterday assaulting garry under constant banner resses.
Agreed.
It should be noted that in most situations most of the warriors blow too many banners too early- so more often then not zeros run out of banners from being hasty and uncoordinated.
If that lord really was revived “20 times in two hours.” It means A: You take six minutes to kill the lord every time. B: The enemy in your case was well oiled and very coordinated. And Or C: You were never a match for the enemy to begin with, and they engaged in a farm feast.
A good and long equal sided large scale battle is what most people CRAVE in WvW fights. They don’t come very often- but those banners are part of what allow them to happen. NPC’s cant be downed, only dead. So unless they enable a downed mechanic to Lords in WvW there’s no reason to change the ‘banner’ or any revival skill.
It’s a legit mechanic. The banner is a huge cooldown.
Groups that let a warrior banner the lord are groups that tend to tunnelvision the circle for whatever reason. Pre-engage a warrior, make him pop endure pain early and you wont have this problem. Or pay attention to the WP and bomb it once you see things port in (TIP: You’ll see pets spawn in first before players for whatever reason)
[coVn] Witches I Chaotic Good
Fort Aspenwood