Water field => Blast
The healing power of the individual using the blast finisher.
Hey guys,
so the wiki says:
Blast Finisher, at level 80, heals for 1320 + 0.2 * (Healing power)
now, is that the healing power of the guy who put up the field, or the guy who blasted it?
has anyone tested this?
MODS, please don`t move this to Players Helping Players, I`m not looking for people`s opinions or assumptions, and WvW players are the ones that probably tested and know the answer to my question.
thank you
From the Wiki in reference to combos:
http://wiki.guildwars2.com/wiki/Combo
When applicable, the stats of the character that activated the finisher are used to calculate the combo effects. This is most relevant to combos that inflict damaging conditions, as well as the healing effects of water fields.
Looks like it’s the person doing the blasting.
/salute
[ZzZz]Zombie Coast, [CERN]When Zergs Collide
Tarnished Coast
it’s blaster’s healing power…
Does anyone else find it frustrating that even if you spec’d and equipped entirely into healing (approximately 1400 healing) with full sigil healing stacks (250), and food (100) you’re adding a paltry 350 ( (1400250+100) * 0.2) to the heal?
The absolute best you can do is increase the splash heal by is roughly 25%.
I know they don’t want healers. But sometimes you need healers
I think with the downed state and so many ways to be brought back from the brink, that healing would just break the game at this point.
More than once, moderate healing has helped me prevent dying from AoE; and it seems well balanced.
Direct healing would be near pointless in WvW and AoE healing on a big scale would make every siege take days.
Does anyone else find it frustrating that even if you spec’d and equipped entirely into healing (approximately 1400 healing) with full sigil healing stacks (250), and food (100) you’re adding a paltry 350 ( (1400250+100) * 0.2) to the heal?
The absolute best you can do is increase the splash heal by is roughly 25%.
I know they don’t want healers. But sometimes you need healers
Actually you’d add 1650 hp to the heal per blast because you hit 5 people and you can’t act like it is the only thing it works for, you have other skills that are affected by your healing power as well. The effect of speccing into healing is a bit underwhelming but it is not negligible and don’t forget that by speccing into healing you get some other stats from your gear anyway. So even with full healing you still have decent health and crit % yourself (magi) or still decent damage and toughness (cleric). You never turn into a one trick pony that only knows how to heal.
7.2k+ hours played on Minesweeper
Thanks, not sure how I missed that line in the wiki.
So I guess healing power thief is viable for zergs then?
Since I can blast 7 times with bow before I run out of initiative + shadow refuge healing + regen on stealthing an ally.
Might be interesting