We Need 2 Server Match Up, Not 3
Sounds boring TBH.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
The whole point of 3-way fight is that you get the two losing teams ganging up on the winning team. When the top team gets beaten down, the balance and focus shifts against the next winning team. This actually makes the matchups balanced and bustling with activity.
Unfortunately this does not happen in GW2 WvW. The problem is that there is no reward for winning a matchup – nothing to fight for. The only thing the teams can fight for is better Glicko rating, and the system can reward not only the winner but also the second and sometimes even the third team in the matchup. The two strongest teams often gang up against the weakest in order to secure easy points which results in lopsided matchups.
This won’t hurt [Much]
Ring of Fire
The whole point of 3-way fight is that you get the two losing teams ganging up on the winning team. When the top team gets beaten down, the balance and focus shifts against the next winning team. This actually makes the matchups balanced and bustling with activity.
Unfortunately this does not happen in GW2 WvW. The problem is that there is no reward for winning a matchup – nothing to fight for. The only thing the teams can fight for is better Glicko rating, and the system can reward not only the winner but also the second and sometimes even the third team in the matchup. The two strongest teams often gang up against the weakest in order to secure easy points which results in lopsided matchups.
Problem is, when 2 server decided to gagging up the winning server, there is no way in heck the winning server can counter it. its totally broken. 2 large blobs attacking u, no amount of skills can save you. therefore, it is anti competitive. its also can be manipulated.
Its already happened and we already seen it. 2 server trading wins when the strength different between tier 1 servers not that much.
anet could come out with a solutions that involved ppt gains, player kills point, give more points for killing players, therefore, the server with more players also has the downside.
And i agree with no real reward. even in tournament the reward is craps.
The whole point of 3-way fight is that you get the two losing teams ganging up on the winning team. When the top team gets beaten down, the balance and focus shifts against the next winning team. This actually makes the matchups balanced and bustling with activity.
Unfortunately this does not happen in GW2 WvW. The problem is that there is no reward for winning a matchup – nothing to fight for. The only thing the teams can fight for is better Glicko rating, and the system can reward not only the winner but also the second and sometimes even the third team in the matchup. The two strongest teams often gang up against the weakest in order to secure easy points which results in lopsided matchups.
Or they 2v1 because of seething hatred from what somebody on a server did some years ago. Lol
I would like to see servers 1v1. At the very least it would put an end to any teaming complaints and provide solid results not skewed by a third party focusing. Alas, ANet probably doesn’t have the time/resources to blow up wvw and create newer, smaller maps for 1v1. Plus it would be hard to counter servers that cap off hours; even more so than the garbage we see today, I mean. I’d still like to see it.
As mentioned, the point of a 3 way matchup is to have 2 teams put pressure on the top team, because in a 1v1 one side can overwhelm the other side to submission and that side disappears for the week. Not to say that’s doesn’t happen right not, but just think without a 3rd team to take the focus off your team it could be much much worse.
Unfortunately with the way the mechanics are, there’s no reason for teams to go after the top team, There’s no way to slow their points, or steal points from them by attacking them directly, instead both the 1st and 2nd teams focus on the 3rd place team in order to try and stop the 3rd place team from giving free points to each other.
Yes we’ve seen servers outright do 2v1’s, but they never last, all it takes is one pug commander to wander into the wrong area to take a tower and all bets go off. The one and only time it did work for weeks was when JQ and TC decided to gang up on BG for a season, both sides knew if they didn’t do something they wouldn’t be able to beat bg’s population and coverage at the time.
The 3 way in wvw never worked the way it was suppose to, because anet never put in the proper mechanics to allow it to function like it should, they set it up to feed on the weak from the start, and provide more momentum to the winners (orb bloodlust buffs).
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill