Thanks a lot anet, now thanks to the new condi buff every idiot that you come across thinks he’s playing good, just by spamming evasion, droping traps marks, and keeping at distance during.. 5, 6 seconds until you die with no option of surviving unless you’re with friends.
My question? why you felt we needed more condi damage with out even adding more cleansing..?
So i know haters speech “then go play a condi build”, but why fighting “condi with condi” sucks??.. Simple! it works like vanilla wow, with downed state, just walk through droping traps, spaming evades, watching ur life bar, and only stop moving to pick up bags, but if your opponent is running condi and he managed to avoid your’s and apply some stacks to you, both are on the ground in just seconds praying of an ally to come by and res or who can land more hits until one dies..
Now, do you remember what made this game great? it was blocks, rolls, 3 second stuns, 3 seconds stealth, pushes, dazes, SKILLS, simple skills timing and reflexes, with heavy combos but rewarding combos. And how does condi interact with this? it doesn’t, you can only block some condi skills(only projectiles),while most are aoe or application like venoms, cant evade condi because stacks are already there, and now that you die in 6 seconds needing to cleanse at least twice in a fight you cant cus theres not enough cleansing.
So whats my point? Before adding more condition damage, add different mechanics that let players counter condition in any way besides cleansing, if you can’t do that, add more cleansing, but stop generating random 2 skills + evade spam builds that apply condi while never having to risk their life(cough.. dd thief cough..), its ridiculous, because power builds are left behind, and you can’t push power users to use condi because of what i said before.
We love tough combos and quick reactions, we love blocking and counter attacking, reflecting projectiles, but we all dislike condi builds that rely on 2 skills or the same skill spammed over 5 minutes, the only players that could enjoy that are players who never got good with any power build so they have this need to kill players anyway possible.
If you insist on making easy builds for new players to enjoy the game, give the old builds, the hard to master, something to keep up, but if you’re idea of having fun is to run around spamming 2 keys plus evasion, give yourself 2 years and you will have a playerbase like league of legends, full of kids who only care about OP BS and never tried to learn or to get better at something. Meanwhile all the interesting, veterans, or skilled players who like a challenge playing dark souls.. black desert.. freaking mmofps.
Now to sum it all up, some ppl might disagree with my experience, but i just ask for respect, you may like your mediocrity to be rewarded, but i myself, and a lot of players who already know this game for a long time are missing the times when you have to be good at playing to kill your foes and not having the op build of the moment or knowing how to kite endlessly while droping condi aoe.
I hope you can read this and use a player’s point of view on the matter, and i really hope you can change some of this things, what i mostly wanted to express is that “you need to make gw2 great again by its foundation, its roots, the blocking the dodging the cold mind and quick combos” stop the counter build BS league of legends started and keep pushing it to skill caps and not broken stats or 2 buttons combo. (why i insist on 2 keys builds? imagine ur a berserker warrior and you want to land a 10k combo, so it goes like this, headbutt, f2, f1, shield 4, idk axe maybe 2 and 3, change to greatsword, 5, 3 and maybe if ur opponent is a bit slow hes already down, now imagine you’re a condi warrior, take out longbow, use 2 use 3 use headbutt use ,maybe if needed, shield 4 and watch how your enemy falls to the ground beeing burn as f*** and claiming for forgiveness)