http://twitch.tv/alemfi/
(edited by alemfi.5107)
So, this is probably going to get really heated but, let’s try to keep it civil.
Anyways, I’ve noticed there has been a lot of hate as well as support of the addition of the Breakout events. Here’s my (quick) take on it.
The main problem that I understand is that it is giving “free” help to a losing side, not letting the built in tier system do its job of auto balancing, as flawed as it might be due to server transfers etc.
Now my argument is not directly countering this statement; rather I’m saying that this is seen as a problem because the idea of events to help a player’s side hasn’t become the norm in WvW, sans the “free” part.
What I’m saying is that we should have MORE events to attempt to do to gain bonuses to help a server that need to have some effort involved to accomplish them. For those League of Legends players out there, think Baron. For example, in the Personal story, when you go to help the ogre’s you can tame some legendary rock dog to help you defend against the branded. We should be able to “Tame” some legendary force that could be used to assault a neighboring enemy held territory. This is already in the game to some extent with quaggans in the BL’s/ other forces in EB, however they never seem very significant.
With the break out events we start seeing larger effects of these events, and since it seems so “free” a lot of contention has been placed around them
This is just my 2 cents, and I can’t get too involved in this topic due to rl, but it had been nagging me since the morning.
Quick addendum: We should have events that we can do to further fortify a territory we own, since we already have some takeover events, and currently the value of holding areas as opposed to taking over more territories has not seen enough spotlight.
(edited by alemfi.5107)
Orges, hyleks and dredge can solo cap a camp if left alone you know o.O
They also serve as a system of prior warning to the people who have them of an imminent attack
Orges, hyleks and dredge can solo cap a camp if left alone you know o.O
They also serve as a system of prior warning to the people who have them of an imminent attack
I’m actually not a hardcore WvW player, and spend most of my time in the BL’s so I was not aware of this, but I’m thinking events that could be on the scale of Towers/Keeps levels would make things feel more alive. Particularly with the addendum of creating events to further temporarily fortify defenses, we could truly see some epic large scale clashes. ( Granted we still do in the current state, but I’m ever an optimist )
more crazy stuff the better! keeps everyone fresh and on their toes
Orges, hyleks and dredge can solo cap a camp if left alone you know o.O
They also serve as a system of prior warning to the people who have them of an imminent attackI’m actually not a hardcore WvW player, and spend most of my time in the BL’s so I was not aware of this, but I’m thinking events that could be on the scale of Towers/Keeps levels would make things feel more alive. Particularly with the addendum of creating events to further temporarily fortify defenses, we could truly see some epic large scale clashes. ( Granted we still do in the current state, but I’m ever an optimist )
No, to be honest to have champions assault a tower alone would make defending nearly impossible. Look at the current break out, the champion alone can probably take on 20 people and worth a flame ram in damage to the gate. If every time you capture orge/hylek/dredge one of these guys pop up, then its more of a battle for the npc than the towers.
There would be a reconstruction of priories, since holding a tower is no longer as effective if waves of champions just come bashing at you. Npc > tower + camp mentallity would happen. That’s not how it should work.
Keep > Tower > Camp > Npc is always how it should work.
(edited by LieutenantGoogle.7326)
Orges, hyleks and dredge can solo cap a camp if left alone you know o.O
They also serve as a system of prior warning to the people who have them of an imminent attackI’m actually not a hardcore WvW player, and spend most of my time in the BL’s so I was not aware of this, but I’m thinking events that could be on the scale of Towers/Keeps levels would make things feel more alive. Particularly with the addendum of creating events to further temporarily fortify defenses, we could truly see some epic large scale clashes. ( Granted we still do in the current state, but I’m ever an optimist )
No, to be honest to have champions assault a tower alone would make defending nearly impossible. Look at the current break out, the champion alone can probably take on 20 people and worth a flame ram in damage to the gate. If every time you capture orge/hylek/dredge one of these guys pop up, then its more of a battle for the npc than the towers.
There would be a reconstruction of priories, since holding a tower is no longer as effective if waves of champions just come bashing at you. Npc > tower + camp mentallity would happen. That’s not how it should work.
Keep > Tower > Camp > Npc is always how it should work.
You can continue the Keep/Tower priority in some sense if the NPCs were able considered fortifications for the Keep/Tower. I can see your points in some sense, however sometimes things get dull, particularly for those that are stationed to guard towers/keeps/ camps even. It doesn’t have to be so linear of an arrangement here:
“Keep > Tower > Camp > Npc is always how it should work.”
It can be intertwined where by getting NPC you support Keep/Tower/Camp.
To an extent, they already have this with guard patrols and increased guard levels. These are relatively difficult to obtain, as I believe they should be, but help to discourage casual assaults of towers.
The hyleks, etc. are a good way of doing this idea of mercenaries. The hyleks alone might be able to take a camp, but they’re main purpose is to support player assaults and pester enemies. As it is now, the breakout event is more players supporting the champ, rather than the other way around.
Personally, I don’t like the idea of WvE…
Orbs will be back when/if Arenanet figures out how to do them in such a way that they don’t just pad out the winning server’s stats.
The problem with buffs that players compete for in WvW is that the winning server usually keeps them.
Less events…
They just need to make lower tier servers more attractive instead of bandwagoners who jump to T1/2 wrecking balances.
Quick addendum: We should have events that we can do to further fortify a territory we own, since we already have some takeover events, and currently the value of holding areas as opposed to taking over more territories has not seen enough spotlight.
The mobs helping to defend feature is already there, with dredge, Orgres, Quagans. You should be asking for meaningful game play over having an Event that gives free keeps.
I am sorry but i dont agree..
There is a whole world filled with events and AI npc to people who want to do that.
WvW was intended to be PvP..maybe notardcore spvp..but still pvp
Please keep it such..
If anything , they should work on population and coverage issuesrather than adding more and more npcs.
WvW needs less PvD and more PvP. And I don’t even mean open field combat, just standard siege warfare inside capture points. Breakout events actually promote leaving the tower undefended for all parties involved, which is outright silly.
Break out event is horribly broken. The NPC commander will glitch through the door even when it never gets taken down and he can solo the tower. So now we have NPCs taking towers for us…
There needs to be a better balance of some kind. But adding NPC to it is not helping. It really should be something that forces the 2 servers getting beat on to team up on the dominating server. Free transfers has got to end and once they are gone the ranking of all the servers need to be reviewed. Maybe go back to the daily matches until the rankings are more representative of the player base. The current ratings are based on populations the no longer exist as they did when the server earned their ranking. While stopping the free transfers will not result in perfect balance, it will reduce the wild swings we see now. When a guild transfers to a server the server they left is weakened and the server the join is strengthened.
WvW needs less PvD and more PvP. And I don’t even mean open field combat, just standard siege warfare inside capture points. Breakout events actually promote leaving the tower undefended for all parties involved, which is outright silly.
And the current system encourages the server with the most overnight coverage to cap the map and upgrade the towers/keep closest to the enemy spawn point in order to effectively bottleneck them—and it’s rather difficult to break into a fully upgraded tower complete with siege with absolutely no help (and heaven help you if you still don’t have the numbers advantage).
The breakout event at the very least encourages the other server to beef up all objectives in the area, allow the enemy to simply retain more or less control of the tower, or commit an absurd amount of resources to its defense.
it’s rather difficult to break into a fully upgraded tower complete with siege with absolutely no help (and heaven help you if you still don’t have the numbers advantage).
… It’s really not.
Sorry but if you need PvE events to do something in WvW then there’s something wrong.
Look at how you can improve instead of asking to be helped out in the most ridiculous way possible.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.