We need healing to reduce condi dmg
Game is not suposed to be balanced, it is ment to have gimmick gameplay, reason why some classes have better overall performance than others. it is a placebo that makes players keep playing.
Working as intended.
Instead of changing all those things I’ll give you some solid advice of what we run now. You can take either 1 staff ele and 1 druid. 2 druids, or 1 druid and 1 aura tempest. We have one druid who plays no matter what and we can tell a huge difference when he is. If the raid is more about blob fighting that night, we will buff up the condi clears and waters to adapt. Another thing to do is make sure your guardians are running hammer to blast the waters if you are having issues with blasts as well.
Could I suggest Farming up some Superior Runes of Durability. A group with these stack nicely. :-)
@OP: Like I said on your reddit post. Yes we need a stat to reduce condition damage, but +toughness may be a better choice than +healing.
No, we don’t need more condition damage buff. The lack of control on condition damage is currently harming WvW and GvG. It’s so powerful that condition and boon share pickup blobs are even a thing now lol.
In my opinion, WvW and GvG need:
- a stat which would significantly decrease condition damage (+toughness)
- a rework of the resistance boon (no more immunity, just decrease condition duration by x%)
- a rework of the way boons stack in duration through boon share (mainly for resistance and celerity)
- a Rite of the Great Dwarf nerf (either through a cooldown or a decrease in the damage reduction amount) – obviously not related to condition damage but still a problem
If the raid is more about blob fighting that night, we will buff up the condi clears and waters to adapt..
Cleanse aren’t enough with the current condi spam meta.
It takes way more than a druid and an elem
PS: I play both classes in WvW and GvG
Pirate Chips [LAYS] – Server Hopping (EU)
(edited by Earix.5684)
Anet shoud make skills work more like gw1, part of skill that does damage pluz a secondary condi effect, if they cant balance the thing out no matter how excuses and placebo they throw to the players face, they should revert back the skill design to similiar design to gw1, that is how a true company works, instead of forcing something that is giving problems to the game, unless those probelms are wanted.
We actually had very good rangers interrupting and condi spike, mesmers with really good timmings for interruprting, not this spammy sense.
Anet really lowered the game standards.
(edited by Aeolus.3615)
GW2 had two massive screw ups in design since day one. Too much AoE and a poorly constructed Damage Over Time (DOTs) system. Condi bypassing armor and being able to be completely removed simply creates far too many balance issues. I don’t think they will ever be able to get the balance right.
“Youre lips are movin and youre complaining about something thats wingeing.”
I like the idea of something that reduces incoming condition damage rather than temporarily negates it which is what resistance does. This way the condi still ticks but becomes more survivable.
I also like the idea of the healing stat being more useful. I have looked at healing stat armour before for a couple of different classes. Healing makes much less difference to the amount of healing I get than something like power or vitality affects damage or health. From this point of view it is not worth using the slot that a more effective stat can use.
I don’t think toughness should be used to reduce condi damage because then one stat would cover both direct and indirect damage – it would be too easy. Having healing reduce condi damage should encourage more strategic diversity.
I would love to see something to reduce what has become a condi driven WvW.
It is pretty apparent that if you are not running a heavy condi or condi resistance class than you are mostly useless to the zerg.
All you have to do is watch on any given day the zerg vs zerg battles and the condi bombs that wipe out 1/3rd of a zerg at a time.
Is this what WvW has been reduced too?
By no means am I saying to remove condi damage…just tone it down so that it is not the ONLY thing.
The imbalance is real. No matter what my toughness is I get hit by certain skills from 8-14K having 2-3+K toughness.
I don’t think the mass amounts of interrupts are helping this game at all as well. I’ve noticed I can force most classes to never heal just interrupting the hell outta them.
toughness and armor should reduce cond dmg and cond remove skill should have less timer. u get 1 cond remove skill but ppl can spam cond nonestop.
Exactly
So instead of nerf, nerf, nerf which does nothing but **** people off…either give more condi removes to the other non condi classes to slow the spamming of condi
or…
Lessen the condi damage / increase the cooldown and bring Conditional Damage back to reality.
@OP: Like I said on your reddit post. Yes we need a stat to reduce condition damage, but +toughness may be a better choice than +healing.
No, we don’t need more condition damage buff. The lack of control on condition damage is currently harming WvW and GvG. It’s so powerful that condition and boon share pickup blobs are even a thing now lol.
In my opinion, WvW and GvG need:
- a stat which would significantly decrease condition damage (+toughness)
- a rework of the resistance boon (no more immunity, just decrease condition duration by x%)
- a rework of the way boons stack in duration through boon share (mainly for resistance and celerity)
- a Rite of the Great Dwarf nerf (either through a cooldown or a decrease in the damage reduction amount) – obviously not related to condition damage but still a problemIf the raid is more about blob fighting that night, we will buff up the condi clears and waters to adapt..
Cleanse aren’t enough with the current condi spam meta.
It takes way more than a druid and an elem
PS: I play both classes in WvW and GvG
Your opinion is only valid for limited GVGs and dinky stuff though. In decent size (no not blob, just around 20+) and correct builds condition builds are completely and utterly useless, exception being reaper and chill.
I had to switch all my toons back to power builds due to how stupid OP AOE cleanses are, and I’m back to being nearly invuln and LOLing at anything condi that tries to take me down.
Only time I ever play condi anymore is for roaming, which I do only when there is nothing else to do at a time.
As far as OP and original thoughts, yes, I agree about armor affecting power based damage better then it does, but I don’t think healing stat should reduce condi damage as your vitality does that (in a different way though) already.
What I would like to see is some removal of AOE condi cleanse spam and additions of active self cleansing, especially to classes that have a hard time to get it, so they have a choice to run better / more cleansing and it is on them for runnign wrong build vs wrong opponents, not on the game mechanics.