Weekly matches, small servers got no chance.

Weekly matches, small servers got no chance.

in WvW

Posted by: CHIPS.6018

CHIPS.6018

From my experience, there is no way a smaller server would win a weekly match. The reason follows:

1) One battle changes very little to a weekly match.
This is a very important concept. A smaller team would, often times, pull off a nice trick and beat a bigger zerg. However all those defeated players can come right back. And no matter how hard the smaller zerg tries, the bigger zerg would always win eventually.

In real battles when your 1,000 men army beats a 3,000 men army, you won that’s it. Period, conclusion, ending. Those 3,000 men are not coming back in 5 minutes to kill you again. In WvW they do. And that’s what drove smaller servers to defeat eventually. That bigger zerg of 3,000 men just keep coming back and burn your small team out, even if your 1,000 men are stronger.

2) Smaller teams get less supplies
Supplies is the single most important thing in wvw. However when your team is smaller, you cannot carry as much supplies. So when you attack, you get less sieges. When you defend, you repair slower and get less defensive sieges.

Many people argue that small teams are great at taking camps. Yes that’s true. But your small team can only carry so much supply. Let’s say the 5 of you takes 1 camp. Your team can carry a total of 50 supplies. If the 5 of you take 3 camps, your team is still only carrying 50 supplies. This doesn’t help your server much. Camp capping is meaningless because your small team cannot move those supplies fast enough to make a difference.

In real battles, a supply raid usually ends with either the supplies being moved and stolen, or at the very least all the supplies in the camp would be burnt to avoid the enemy from taking them back.

3) Smaller teams cannot take towers and hold them on a consistent basis for the weekly score.
For defence, the tower walls do not benefit the defenders much if at all. The wall would block the view of defenders so they cannot attack below. The attackers on the other hand can AoE the wall and then retreat back to their zerg very easily. When the defender jump onto the edge of the wall they get pulled down to their deaths right away.

When a smaller team of 20 tries to attack a tower with 40 defenders, we all know the outcome. And it is really pointless since your weekly score won’t improve until you take that tower.

And even if you somehow take that tower and killed all 40 foes, 5 minutes later those 40 enemies are back at your doorstep. You end up losing that tower again after a while, and that’s when all PUGs rage quit. Now instead of 20 vs 40 it is 10 vs 40. Good luck getting anything done. Might as well go back to pve.

All in all, the towers provide very little defence for the defenders. The bigger zerg will always come out victorious after a while. Even if the smaller zerg takes a tower, they cannot hold on to the tower to improve their weekly score by much.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Weekly matches, small servers got no chance.

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Posted by: CHIPS.6018

CHIPS.6018

No opinion on this?

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

Weekly matches, small servers got no chance.

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Posted by: Porky.5021

Porky.5021

I’m not sure but in real battles, I’ve definitely seen Charr come back quickly.

Also, in real battles, I know Norn can carry a lot of supply…way more than a human and a ton more than those weak Asurans. In real battles, you only need a few Norn to carry all the supply you need.

Overlord Of [NAKY]
SOS Spy Team Commander [SPY]

Weekly matches, small servers got no chance.

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Posted by: Sovereign.1093

Sovereign.1093

Well, this is how WVW is designed. More WVW players = more score in WVW.

[Salt] Heavy Loot Bag

Always Loyal

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Posted by: Otaur.9268

Otaur.9268

I’m not sure but in real battles, I’ve definitely seen Charr come back quickly.

Also, in real battles, I know Norn can carry a lot of supply…way more than a human and a ton more than those weak Asurans. In real battles, you only need a few Norn to carry all the supply you need.

The Asuran’s don’t need no drunken Norn… They can build golems to carry more than any Norn or Dolyak, and then erect an Asura Gate to transport it faster!

^_^

Blackfang’s Demon Alliance [BfDA]

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

No opinion on this?

What kind of opinions were you expecting? numerical superiority is numerical superiority.

also, based on your tag you transferred from SBI to Kaineng, making you part of the migration that created THE worst population imbalances the game has had. so.. you’re the last person that gets to complain about the plight of the undermanned server.

GamersWithJobs [GWJ]
Northern Shiverpeaks

Weekly matches, small servers got no chance.

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Posted by: Porky.5021

Porky.5021

I’m not sure but in real battles, I’ve definitely seen Charr come back quickly.

Also, in real battles, I know Norn can carry a lot of supply…way more than a human and a ton more than those weak Asurans. In real battles, you only need a few Norn to carry all the supply you need.

The Asuran’s don’t need no drunken Norn… They can build golems to carry more than any Norn or Dolyak, and then erect an Asura Gate to transport it faster!

^_^

True. I am Asuran and it’s fun watching those goofy bookahs haul stuff around manually like pack mules.

Overlord Of [NAKY]
SOS Spy Team Commander [SPY]

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Posted by: yawg.4172

yawg.4172

I would kinda like to see two matches each week, one weekend match (server reset friday – monday at reset time) then a week match (Monday reset – Friday reset)…

Yawg
Ready and Willing Knights [RAWK] Leader – Founding Member (10 Years of GW!)

Weekly matches, small servers got no chance.

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Posted by: CHIPS.6018

CHIPS.6018

No opinion on this?

What kind of opinions were you expecting? numerical superiority is numerical superiority.

also, based on your tag you transferred from SBI to Kaineng, making you part of the migration that created THE worst population imbalances the game has had. so.. you’re the last person that gets to complain about the plight of the undermanned server.

I had seen the worst of this problem first hand. I am not complaining for myself. I am pointing out why smaller servers can never win under the current system.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

Weekly matches, small servers got no chance.

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Posted by: bhagwad.4281

bhagwad.4281

I have an idea. How about if you die in WvW, your death is permanent till the next server reset?

Pretty cool huh?

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Posted by: tagnut.8621

tagnut.8621

Really don’t get why this is an issue.

You’re a less populated server – is that it? Then your rating will settle and youll be matched with servers of a similar rating. Each battleground has the same population cap regardless of your overall server population.

So what is it you want? ANET to magically find you more people – no thats up to you and your server. You want ANET to adjust the ruleset so you can win vs larger numbers? not going to happen.

Really don’t get what you’re complaining about.

Weekly matches, small servers got no chance.

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Posted by: CHIPS.6018

CHIPS.6018

Really don’t get why this is an issue.

You’re a less populated server – is that it? Then your rating will settle and youll be matched with servers of a similar rating. Each battleground has the same population cap regardless of your overall server population.

So what is it you want? ANET to magically find you more people – no thats up to you and your server. You want ANET to adjust the ruleset so you can win vs larger numbers? not going to happen.

Really don’t get what you’re complaining about.

That means Anet have to find a way to make WvW fun for those in smaller servers. Weekly victory is out of the question for them. So what do they have to fight for? The current system doesn’t offer them much incentive to fight on at all.

The smaller server doesn’t have to win/beat a bigger server. But WvW must be fun, rewarding and satisfying for those playing in smaller servers.

There are a thousand ways they can do this. For example, scale down repair and upgrade costs as according to the weekly score. Losing by 30% means a 45% cost cut. Losing by 66% means a 99% cost cut, etc. Stuff like siege costs should not be reduced, to prevent abuses.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

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Posted by: tagnut.8621

tagnut.8621

But the rating system will match you against comparable servers – they may be larger but its based on your performance not theirs who you get matched with.