What BRAND NEW FEATURE you want to see in WvW
Tunnels! Digging under walls into keeps!
Imagine there would be predefined tunnels filled with sand and earth at start around each keep. Enemies could then come in with shovels and start digging, slowly removing parts of the blocking earth. Say, there would be 3 “parts of earth” to remove, each with a progress bar. If you remove the 1st, you can go deeper in, and start shoveling on the next. Once the third part is removed, the tunel becomes a new entrance to the keep.
This could come with upgrades, for example you could order workers to fill the tunnels with rocks to make it harder and slower to dig for the enemy.
An equilibrium system to help those servers who lose due to the night crew or underpopulation.
A suggestion I saw posted was to provide an orb bonus for every 25% difference your opponents are ahead of you. Example:
Team A – 95k points
Team B – 25k points
Team C – 20k points
Team A would receive no additional bonus (besides the 3 orbs they likely own)
Team B would receive 3 “orb bonuses”, 15% life, 150 to all stats
Team C would receive 5 “orb bonuses”, 25% life, 250 to all stats
This would help fix a lot of the snowballing issues and helplessness the losing teams can feel.
Id like to see the option to purchase a bigger variety of gear in WvW. Such as glass cannon armor or condition armor…even a healing set for those that would like to focus more on support.
Maybe even a WvW based legendary would be cool that by default gave commander status. Obviously the grind for it would have to equal the time spent on current legendaries.
Set bonuses that give you bonuses related to WvW.
I would like to have a better squad/raid management. In like – forming squads of e.g. 20 ppl with ability to see them on the map, place markers on the map, etc.
And some fix for night capping is required.
I’d like to see some more dynamic environment type stuff. Maybe changing weather conditions, fog of war and the like.
And maybe some sort of advance scouting mechanics or small team gameplay.
It would be interesting if you had ways of surveying the area or sneaking around as a small group or if undermanned groups had a better chance against larger zergs.
Or maybe some sort of incentive to prevent zerging
Change the Commander Book to have more features!
For the price of 100g it should have more interactivity. The main thing being that everyone in a squad should be able to tell who is in the squad and who is not. I would also request that the symbol not be able to be seen on the enemy team. Right now, if a commander runs out anywhere in WvW, he/she will get focused down extremely fast. This is not a fun experience for the user and, as it stands right now, it is a complete waste of money only to be focused down.
Something to slow it down. Something to help promote organization and strategy. Instead of rushing a keep with 4 rams and then doing it over again when on the next one or when it is retaken. Perhaps a debuff of sorts.
I like to see new and better keeps/towers honestly. And the large keeps/SMC is simply too big.
I would also like to see guild emblems on guards when a certain upgrade is reached.
Firstly I would like to see Anet label some of the lower tiered servers with an Oceanic tag so new players/guilds from SEAsia/Asia and AUS/NZ start filling in the gaps.
Secondly, I would like to see uncaps (home bases) with permanent indestructable siege that can clear zergs from the spawn.
Third, I would like to see Tower Lords and Keep Lords scripted better to provide more challenge and also scale in difficulty relative to the players attacking and defending, similar to Dynamic events.
Fourth, less money sinking and more reliance on supply.
Fifth, Siege being harder to destroy by player abilities. Siege should be countered by siege, not retaliation and lava font.
Sixth, Orbs giving point advantage, not stat/ability advantage.