What PvE zone would make a good 4th map.
Ascalonian Ruins
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
Several people suggested Divinity Reach, and with some work I think it could be really interesting.
Honestly don’t know what other maps would be interesting, as most of them is structure entirely different. I can just imagine that some of the home instances could make for some wacky PVP maps.
Rata Sum might actually make an amusing map to play in WvW.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
Lol the answer is pretty obvious: bloodstone fen.
The Tiny Yuno Sniper of Ebay [EBAY]
The Silverwastes
Ebonhawke
Divinity’s Reach or Ebonhawke could be very interesting.
Lol the answer is pretty obvious: bloodstone fen.
Only if we can keep the PvE mobs hitting you from 20000 range while gliding. Bloodstone Fen isn’t complete without it.
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
Tangled Depths. Entire Tangled Depths.
Come on, you know you love it.
Tangled Depths. Entire Tangled Depths.
Come on, you know you love it.
Very complex, multi-lvl map with tons of tiny objectives like sentries, shrines. Very few way points, couple jumping puzzles with something worth defending at the end. We could write stories with such map.
I don’t actually know any of the pve maps that well…. I’m not even sure of the names for the maps I’m kind of familiar with lol.
LGN
Kessex Hills
With the center tower as the main objective. It has a set of towers all though you need to fix where ppl spawn in to be a bit more even for the center tower.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Dragons Stand! Stop laughing and hear me out. 3 closed off areas, you have to work with your team/server to open your area, once open a giant 3 way arial fight to the death. No walls, no cannons, no LB Rangers or meteor shower eles, and you can only stealth if you’ve PVEd enough.
[HaHa] Hazardous Hallucination
Tangled Depths. Entire Tangled Depths.
Come on, you know you love it.
Very complex, multi-lvl map with tons of tiny objectives like sentries, shrines. Very few way points, couple jumping puzzles with something worth defending at the end. We could write stories with such map.
Sounds like a good description of what DBL was at launch.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Over the last four years, i’ve heard nothing but groans from people about water combat. “I don’t like it”, “It slows me down”, “I don’t do as much damage in the water than I do as on land.”
What i’d like to see, just to shut all you water haters up is a full on elemental water combat. Domed keeps/towers, with hexagonal walls or glass shields. Siege subs instead of golems. Water beasts that lurk small groups or entire zergs. Maelstroms, water spouts. The map would have portions of the towers/keeps both underwater and breaking the surface, so you’d still have a choice of either taking apart from below sea level or above it.
I would love nothing more than to create such a HEADACHE for most of the WvW base, because at heart, I LOVE water combat. I adore it.
Verdant brink. Would be awesome treb there.
Seafarer’s Rest EotM grinch
Divinity’s Reach sounds fun having some urban warfare.
Whats a PvE?……
Well i guess Mr Mike did say it >.<
https://www.youtube.com/watch?v=4LhvuomaJaY
[QOP] Quaggan Op – Guild Leader