Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!
but they’re a lot stronger
than they will be next year!
(edited by Kolly.9872)
I want to be clear and concise:
- Points calculation in the game could be better managed: I mean I as a player cannot gain the same point if I conquer a tower for example with other 20 people against a zerg of 100 people or if I conquer the same tower with no defenders at all in the whole map
- The actual point calculation at the moment allows the overpopulated server to gain a too high score over time, discouraging even more the underpopulated servers to join the fight, with loss of fun for all players from all servers.
- My proposal would be:
to make a dynamic points calculation system, so that the outmanned server could take more points from its achievements, while the overpopulated server will gain more fun:
- from one point of view it has of course to work a little harder to gain its victory, on the other hand it will fight against active enemies (not discouraged by the big gap in points) and it won’t only find empty maps around.
Example:
if server A is at 1\10 population for that map, server B is at 3\10 and server C is at 6\10, then:
- server A will gain a bonus for each achievment based on its number of player compared to the numers of other servers at that moment in that map, same goes for the others.
I also believe this could be implemented in the outmanned buff.
Conclusion:
the points calculation has to be wisely designed because the goal is certainly not to make the overpopulated server to lose, but to reduce the difference in score, so that the outmanned servers won’t give up right after the weekend, and the war and the fun can go on during all the week for all the three servers engaged.
just my 2 cents, hf all
(edited by Kolly.9872)
then any thoughts?
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