What can we expect From the next patch for WvW

What can we expect From the next patch for WvW

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Posted by: Geeo.2154

Geeo.2154

Rendering fix?
Green/blue/red removed?
See enemy names?
New incentive?
Player rank system?

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Posted by: Krustydog.1043

Krustydog.1043

We can hope. Would like to add “No more server transfers.”

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Posted by: lin.2814

lin.2814

Im waiting new maps and table that will show to me how many people in queue before me.

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Posted by: RedBaron.6058

RedBaron.6058

Better Badge of Honor drop rate;

Better gear/silver/gold drops and increased drop rate.

“Blackadder: If you want something done properly, kill Baldrick before you start.”

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Posted by: Bishop.7839

Bishop.7839

Even if it meant lowering the cap, I’d be content with rendering fix, seeing enemy names and restoring pve bundles.

[NERF] engineer

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Posted by: Rieshaus.7486

Rieshaus.7486

Well, since release
- they lowerd the badges drop rate
- no xp for dolyak-scouting
- took the orbs
- ?

I think the next patch (why next, there wasn’t a first?) will be something about… I don’t know, little houses instead of towers ? Seriously, if you compare how many fixes, events and “coming up”-Interviews there is in PVE and s/tPVP, I don’t expect nothing for WvW in the next 6 months. Optimistic.

(edited by Rieshaus.7486)

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Posted by: Selwynn.2758

Selwynn.2758

I would like:

1. Rendering Fix, whatever it friggen takes
2. Loot automatically to inventory
3. Dead (Dead, not downed) enemies nameplates are GREY instead of RED
4. Content update: Darkness Falls equivalent

— NO to removing enemy “colors”
— NO to any individual ranking system (Guild contribution system, more detailed sever rankings with additional categories, yes)
— NO to anything in PvP that increases stats via grind/reward
— NO to all the nerf cries. I play a Guardian and a Ele, so I’m not the target of most nerf cries right now. But I still think they are stupid. Enhance under-developed classes before reducing anything.
— NO to nerfing Mesmer Portals. I’ve been on the winning and losing side of mesmer portals, and it is one of the more interesting and fun strat elements of WvW.

As you can see, all in all I think WvW is really on the right track, and not in need of massive changes.

Selene Swiftfire, Elementalist
Selwynn Swiftblade, Guardian
E m p ë r i u m [EMP] ~ J a d e Q u a r r y

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Posted by: Selwynn.2758

Selwynn.2758

Well, since release
- they lowerd the badges drop rate
- no xp for dolyak-scouting
- took the orbs
- ?

I think the next patch (why next, there wasn’t a first?) will be something about… I don’t know, little houses instead of towers ? Seriously, if you compare how many fixes, events and “coming up”-Interviews there is in PVE and s/tPVP, I don’t expect nothing for WvW in the next 6 months. Optimistic.

I remember prior to release a dev interview in which they described sPVP as “competitive” PvP and WvW as “non-competitive” PvP, then went on explain that essentially WvW was sort of just for fun…

Now if that attitude was representative of devs before release, then I suspect they sort of thought that sPvP would be where the major player pvp attention would be, with WvW being sort of a occasional fun thing not to be taken too seriously.

Instead, WvW is as serious and competitive to those of us who regularly participate as sPvP is, if not more so. It’s bringing communities together, building grand server rivalries, and becoming one of the key features of GW2 that sets it apart from many other MMOs (for now.)

Kinda wonder if Anet isn’t sort of having to restructure its priorities to emphasis WvW, given that the player base is taking it way the hell more seriously than Anet seemed to play for.

Don’t get me wrong, I think WvW is really great and on the right track, but it also has not been a focus AT ALL for updates, additions, or development at all. In fact, all ANET has done is removed stuff…

I’d like to see that change and change soon.

Selene Swiftfire, Elementalist
Selwynn Swiftblade, Guardian
E m p ë r i u m [EMP] ~ J a d e Q u a r r y

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Posted by: helosie.4781

helosie.4781

I foresee a possible treb max range nerf.

Iron-Bound [IB]
Gate of Madness

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Posted by: neverborne.4736

neverborne.4736

I don’t think we’ll see much of anything any time soon… but if we’re putting up wish lists:

• Show enemy player names
• Unique maps for each borderland (three total BL maps)
• Guild rankings and ladders on a Web site
• Continue improving the culling issue

_____________________
Wraath – [DDH] Darkhand
Ranger of Blackgate

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Posted by: SoPP.7034

SoPP.7034

There’s been a lot of talk about this patch so I’m expecting ‘big’ things.

Definitely the rendering issue will be resolved and hopefully in a way we are satisfied with.

I’m also expecting some of the class skills will be better balanced, siege too (which hopefully will be removed from EB puzzle).

WvW will be adjusted to stop folding effects:
- Revamped scoring
- Some kind of supports to accomodate losing servers

Additions that are possible:
- Auto loot to inventory
- Downed-state reworked
- Orbs replaced (however seems to soon)

Finally I’d like to see them include a system that encourages people to want to spend gems on WvW. I’m not talking about P2W but if people use RL money to enhance their WvW experience then I think in turn ArenaNet will start to pay more attention to it.

That’s my take on it.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

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Posted by: XxTAFxX.6741

XxTAFxX.6741

Rendering fix <———- this for def.

Nothing worst then seeing an enemy,jump in only to find he’s not on his own.
theres a massive mob that has not rendered.
Also big fights mainly in sm,you cannot see any enemy at all until it’s too late.