What do you think upgrade order should be?
Just let HUMAN choose ! The order depend on the situation, off the time, if there is scout or not. The actual system for upgrading is fine, just remove the need of gold and increase defence of the doly when they are escorted. No need to make all this change with automatic upgrade and no need of dolly
Yea, the order depends on the situation.
When a server has forces out, when they basically outnumber the enemy, the best choice is to rush the waypoint because you have forces that can defend it.
When you don’t have a force to defend, your server usually needs more time to respond to a defense event. Having upgraded walls and gates first tend to provide that time over rushing a waypoint.
But also keep in mind that not everyone knows the optimal situational strategy and they may order walls and gates before the waypoint. Then everyone gets mad about it.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
Yea, the order depends on the situation.
When a server has forces out, when they basically outnumber the enemy, the best choice is to rush the waypoint because you have forces that can defend it.
When you don’t have a force to defend, your server usually needs more time to respond to a defense event. Having upgraded walls and gates first tend to provide that time over rushing a waypoint.
But also keep in mind that not everyone knows the optimal situational strategy and they may order walls and gates before the waypoint. Then everyone gets mad about it.
Yes, people get mad, but then the strategy gets explained and everyone learns something.
Losing the ability to tailor your upgrades to your situation — a big loss.
Yea, the order depends on the situation.
When a server has forces out, when they basically outnumber the enemy, the best choice is to rush the waypoint because you have forces that can defend it.
When you don’t have a force to defend, your server usually needs more time to respond to a defense event. Having upgraded walls and gates first tend to provide that time over rushing a waypoint.
But also keep in mind that not everyone knows the optimal situational strategy and they may order walls and gates before the waypoint. Then everyone gets mad about it.
Yes, people get mad, but then the strategy gets explained and everyone learns something.
Losing the ability to tailor your upgrades to your situation — a big loss.
Or people may rush the waypoint when they should be doing walls and gates. Either way there are always some who don’t get the situational nature of upgrading and think that the strategy they learned is the one “best” way to do it in all cases.
I agree that losing the ability to manage the process is a big loss. It takes away a bit of the game that requires some thought and planning, to the detriment of those of us who enjoy that more than following a tag around.
I think they are simplifying it. All of the T1 infrastructure builds at the same time, same with T2 and T3. So you get the wall, door, personnel and merchants at the same build. Might be wrong but that’s the only way I could see them removing the issue of what order to build things in.
De Mortuis Nil Nisi Bonum.
The Tier 1 upgrades will automatically occur sometime between 20 and 40 minutes as long as the red team can maintain control of the tower. The time depends on how many caravans safely make it to the objective. When Tier 1 completes, the tower immediately gains stone walls, an oil pot, a merchant, and a supply-hold increase.
Source: https://www.guildwars2.com/en/news/upgrading-world-vs-world-upgrades/
No need to brainstorm any order as there is no order. It will upgrade all the Tier 1 upgrades on one go and then proceed to do the Tier 2.
Mouggari – Warrior – Candy cane Avenger
I think they are simplifying it. All of the T1 infrastructure builds at the same time, same with T2 and T3. So you get the wall, door, personnel and merchants at the same build. Might be wrong but that’s the only way I could see them removing the issue of what order to build things in.
Except it isn’t an “issue” any more than it is an “issue” deciding the best order and method for capping objectives under a particular set of circumstances. (Should we take this tower and treb the keep? Grab a camp and build a golem? Ram the gate or cat the wall? Is the wall paper? Is the gate? How many people do we have? How many do THEY have and where are they? Etc.) If you remove the “issue” then you remove the strategic importance of the decisions.
Perhaps the spawning of enemy NPCs in structures wasn’t a bug. It was a test of a means of removing all “issues” in WvW! Soon we will all be able to sit back and watch the NPCs duke it out for control of a map. Let the AI handle it.
I’m a tiny bit concerned about this auto upgrade thing, it’s fantastic it’s not a gold sink anymore, or it thwarts enemy trolls, but sometimes its strategically valuable to start cannons (and sometimes rush WP) before gates and walls.
Yea, the order depends on the situation.
When a server has forces out, when they basically outnumber the enemy, the best choice is to rush the waypoint because you have forces that can defend it.
When you don’t have a force to defend, your server usually needs more time to respond to a defense event. Having upgraded walls and gates first tend to provide that time over rushing a waypoint.
But also keep in mind that not everyone knows the optimal situational strategy and they may order walls and gates before the waypoint. Then everyone gets mad about it.
Yes, people get mad, but then the strategy gets explained and everyone learns something.
Losing the ability to tailor your upgrades to your situation — a big loss.
OK, the livestream showed that all upgrade tracks go at the same time. I’m cool with it.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
Yea, the order depends on the situation.
When a server has forces out, when they basically outnumber the enemy, the best choice is to rush the waypoint because you have forces that can defend it.
When you don’t have a force to defend, your server usually needs more time to respond to a defense event. Having upgraded walls and gates first tend to provide that time over rushing a waypoint.
But also keep in mind that not everyone knows the optimal situational strategy and they may order walls and gates before the waypoint. Then everyone gets mad about it.
Yes, people get mad, but then the strategy gets explained and everyone learns something.
Losing the ability to tailor your upgrades to your situation — a big loss.
OK, the livestream showed that all upgrade tracks go at the same time. I’m cool with it.
It was clearly stated in the blog post that they would upgrade at the same time so it shouldn’t have came as a surprise.
Mouggari – Warrior – Candy cane Avenger
Yea, the order depends on the situation.
When a server has forces out, when they basically outnumber the enemy, the best choice is to rush the waypoint because you have forces that can defend it.
When you don’t have a force to defend, your server usually needs more time to respond to a defense event. Having upgraded walls and gates first tend to provide that time over rushing a waypoint.
But also keep in mind that not everyone knows the optimal situational strategy and they may order walls and gates before the waypoint. Then everyone gets mad about it.
Yes, people get mad, but then the strategy gets explained and everyone learns something.
Losing the ability to tailor your upgrades to your situation — a big loss.
OK, the livestream showed that all upgrade tracks go at the same time. I’m cool with it.
It was clearly stated in the blog post that they would upgrade at the same time so it shouldn’t have came as a surprise.
Kitten if I read that kitten closely!
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast