What i hate at new maps

What i hate at new maps

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Posted by: Rayya.2591

Rayya.2591

-keeps designs are very bad….
in order to reach new “hills inner” …. you need to run on 1 stair, where you are forced to eat damage…. and 50 enemy /10 arrow carts can freecast on you for 10 seconds.
New garrison " lord is just amazing with his pve mechanism,
Same goes for the fire keep , in order to reach at lord,….. you have to pass a small bridge where you can eat aoe from 10 diferent arrow carts……
New lord " abilities " are just bad, no comment, It should be not pve mechanisms in WWW
When you actualy meet enemy zerg/blob /group " in open field "
1. half of maps are tunnels where you will not be able to move left or right, and the entire tunel can be covered by aoe’s -promote pirateship
2.when you actualy kill or lose to enemy , need to run 10 minutes to find them again , because map design is just awsome
3. baricades can be instant repaired to full hp by 1 guy and they got over 10k hp
4. mortar can kill 50 guys just because condi spam
5. Omega golems nerf is just awsome ,. now you cannot clean arrow carts above walls and gates, but gates can be upgraded to tier 3
6. The guild claiming buffs are just awsome… 75% reduced damage from players ? who want to sit 1 minute under a cannon /mortar with an guild raid ? So 1 random pug can troll them …. awsome
For all the reasons mentioned above and many others :
-Most of the guilds dislike the changes after HoT
-Nobody want to play on new maps , and they are happy to kill eachother near Stonemist …. they don’t want to attack EBG keeps either….
Result > On the weekends players will play WWW on ebg, in rest www will be dead, because if enemy will refuse to " fight " nobody will be kitten d to attack an upgraded objective . It is simple not rewarding to cap 1 tier 3 keep after 4 hours of asaulting.
It is frustrating to stay over 1h under 1 arrow cart , speciality as a light armor user ….
Defense buffs just killed the WWW

My feedback comes after over 8k ranks " No EOTM " //10 k +H in WWWW // UD since 2 years …

http://imgur.com/a/fKgjD
no.1 WvW kills

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Posted by: Sviel.7493

Sviel.7493

Man, it must be rough to be a fight guild. Maybe you should all move to tier 8 where you don’t even have to worry about PPT and PvD and all that. You can just meet up and GvG all day instead.

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Posted by: Shilajit.9023

Shilajit.9023

most bad design about new bl is it’s slow as kittenn.
alpine was very fast paced.
-player could build 100 ac in garri still another team could take it with golems & clearing kittenn.
-Siege 75% dmg reduction is plain bad for those who took risked to stay under ac fire & still try to take em down , it’s not rewarding for them anymore.
-yes keep lord is a joke: give them 1billion billion hp so small havok group can’t take it.
-jump pads : yeah right , we need more of them..

miss this garri defends for 3 hours straight

Attachments:

Selling salts to the Salty people.
Only Gankdara Ele

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Posted by: Shilajit.9023

Shilajit.9023

also taking garri under 9k ac
:D

Attachments:

Selling salts to the Salty people.
Only Gankdara Ele

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Posted by: Dawdler.8521

Dawdler.8521

How you get to garri:

Alpine – out the left, down the hill, outer gate is front.

Desert – out the left, up the hill, down the platforms, loose half your zerg to the camp, through the woods and rocks, through the portal, avoid the rock and hope you see kitten because its often a sandstorm down there, through the other portal, grats you are on inner and probably still cant tell which kittening gate they are on because the east side is blocked by a kittening space pyramid.

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Posted by: psizone.8437

psizone.8437

I hate the lords. They’re so kitten annoying and inconsistent.

Undercroft Lord – Knockbacks and fears for days, hope your class has stability stacks, lots of them.

Palace Lord – Stand outside the circle and range spike him, if you go inside then prepare to move a lot because the lord will just teleport for years until you eventually kill him.

Rampart Lord – Wall of reflections? Oh he’s dead.

Tower Champs are just as bad.

Lords should just be a tank that spits out large aoe damage until defenders come to save the keep or tower, SM Lord being the best example. I want to fight players when attacking keeps, not mechanics.

These new mechanics aren’t fun, they’re boring and time consuming in the worst way.

Brotherhood of Blub [blub]

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Posted by: Deniara Devious.3948

Deniara Devious.3948

I hate the lords. They’re so kitten annoying and inconsistent.

Undercroft Lord – Knockbacks and fears for days, hope your class has stability stacks, lots of them.

Palace Lord – Stand outside the circle and range spike him, if you go inside then prepare to move a lot because the lord will just teleport for years until you eventually kill him.

Rampart Lord – Wall of reflections? Oh he’s dead.

Tower Champs are just as bad.

Lords should just be a tank that spits out large aoe damage until defenders come to save the keep or tower, SM Lord being the best example. I want to fight players when attacking keeps, not mechanics.

These new mechanics aren’t fun, they’re boring and time consuming in the worst way.

Full agreed. The three different keeps are so vastly different that they are not balanced at all. Some towers are also clearly harder than others. The new towers and keeps are too large, overly complex and traveling in general is too troublesome.

The new added mechanisms, such as auto cannons, wind blasts which can blow you down, or earth keep auto appearing walls are NOT helping against larger groups, but make defense a bit easier vs a very small group or solo roamers. The developers aim was to reduce zerging, the end result was far from that. A lot of players just left. The new map is just a total boredom fest from a solo roamer’s point of view.

The new lords are merely annoying, but don’t provide any more challenge than the old ones. And I actually don’t want the pve content (lords, NPCs) to be a challenge. The real challenge should be from other players. And the map and game mode should be made as fun and rewarding as possible so that maximum amount of players play it. So the good question is: Where are the rewards?

For those might soon say this is a learn to play issue, I attach a fully non-edited screen shot of me taking down a keep lord. As you can see from the screen shot my commander squad has zero other players and you can see the mini map as well.

Attachments:

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

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Posted by: RedBaron.6058

RedBaron.6058

WvW new maps are a hymn to map designers that never played this game mode.

“Blackadder: If you want something done properly, kill Baldrick before you start.”

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Posted by: Trajan.4953

Trajan.4953

Keeps shouldn’t be easy takes period. There has to be some risk involved not just an easy cap, otherwise they may as well just be camps.

Trust me, my guild has suffered more than you know in taking these keeps, from Keep Lord bugs to tactivator Hell but I still think taking a keep should not be easy.

CCCP….

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Posted by: psizone.8437

psizone.8437

Keeps shouldn’t be easy takes period. There has to be some risk involved not just an easy cap, otherwise they may as well just be camps.

Trust me, my guild has suffered more than you know in taking these keeps, from Keep Lord bugs to tactivator Hell but I still think taking a keep should not be easy.

No, they shouldn’t be easy. But the difficulty shouldn’t be in the form of gimmicks.

The Lords should be like the SM lord, tonne of health that increases with more players with large damaging AoE attacks designed. Something to soak up damage until defending players arrive.

My post a few comments ago explains what I don’t like about the current Lords, right now we’re fighting gimmicks, all of which you can exploit in order to cheese the fights. We need a solid tanky figure that doesn’t move, can’t be cheesed and actually buys time without using annoyances like teleports and unlimited CCs.

Brotherhood of Blub [blub]

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Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

The idea behind the map is to split zergs in terms of ppt, and keep the blobs on EB.
They have in mind that wvw populations on each map are supposed to be pretty balanced, no matter which map you’ll still get ktrains atm though, even with the buffed lords. Certain mechanics like auto wps on keeps, make home borders difficult to defend with low numbers really.

Scrubio
Plays completely opposite professions to his main Teef.

(edited by CrimsonNeonite.1048)

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Posted by: TorquedSoul.8097

TorquedSoul.8097

Another “I hate the new maps” thread. Attacking a defended objective is suppose to be hard. Having terrain that alters combat is a good thing.

Those that complain simply want arena style fights. I sincerely hope Anet gives you a GvG arena so you all stop with complaints.

The biggest problem with WvW is population imbalances. The second biggest problem is WvW server cultures that, for what ever reason, don’t promote participation.

WvW is a game of community and numbers. Skill only matters when numbers are balanced. The reason that fights and kills are weighted so little in the scoring is because the expectation of a fair fight is low.

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Posted by: Rayya.2591

Rayya.2591

actualy ppls that complain about population imbalance, blobs, nightcap do not understand the others.
95% of www population play for fun /bags /karma. A-net made a huge mistake to listen to the minority, and now we confront with massive exodus from WWW, because they made WWW unconfortable for majority .
capturing a keeep shoudn’t be easy ? WWW is the most casual game posible… non competitive . Despite the fact that a lot of “comunityes” use TS / voice , they still need a lot of effort to capture that keep . And in the end they attack keep /tower cause enemy don’t want to fight outside of the objective . So in the end they have to take the simple decision …. stay 2 hours under an arrow cart or log off . As you can see most of the players decide to log off , because is just so exciting….
Population imbalance…. – _-. As long as there is a decent commander leading, providing fun karma and bags there will always be players to follow it.
When A-net will understand that we will have WWW populated again.
Don’t need superman tactics, we need bags and fun … that’s why we play a game.
While any incompetent can stay on top of an wall on an arrowcart to ruin the fun of other 20 ppls , players will not return to WWW. Before HoT you could just counter the "|supreme Siege " with omega golems…. but let’s boost the defence , untill maps will be empty
And no i do not QQ cause i cannot take any objective i want, i QQ because there are less and less enemyes every day, cause www is just not entertaining at the moment…. Tactics supperior upgrades , just make it worse

http://imgur.com/a/fKgjD
no.1 WvW kills

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Posted by: Trajan.4953

Trajan.4953

“95% of www population play for fun /bags /karma.”

I like to make up statistics as well!

CCCP….

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Posted by: FogLeg.9354

FogLeg.9354

Why would I need more karma? I have bought everything I can think of with it and still have millions and millions left over.

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Posted by: psizone.8437

psizone.8437

actualy ppls that complain about population imbalance, blobs, nightcap do not understand the others.

Population imbalance…. – _-. As long as there is a decent commander leading, providing fun karma and bags there will always be players to follow it.

And no i do not QQ cause i cannot take any objective i want, i QQ because there are less and less enemyes every day, cause www is just not entertaining at the moment…. Tactics supperior upgrades , just make it worse

I don’t think you understand what the population imbalance is…

For example, Baruch Bay is top in the EU and can probably maintain a zerg or two throughout the day and maxing out at 2 or so queued maps during prime times.

On the other hand, Ruins of Surmia is currently the lowest populated server and could probably manage to maintain a zerg for an hour or two a day and still never manage to make a queue.

Population imbalance isn’t just “Oh we’re against that server and they outnumber us!” it’s “Oh we have enough numbers to defend all 4 maps and if we somehow fought that server down there, they’d have enough to maybe defend a Sentry”

There are 27 servers on the EU side and without a population balance, many of those servers are forced to fight the same 2 servers for months instead of having 26 different servers to swap around and fight weekly.

Brotherhood of Blub [blub]

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Posted by: FogLeg.9354

FogLeg.9354

Last we fought Ruins of Surmia they did not have zerg for an hour. Their max was 5-6 players for an hour. And max 1 player for all the other times.

At the bottom EU tiers both Underworld and Arborstone have zerg in prime time. In EB map. For few hours. Pretty much nobody goes to BL maps and there is perhaps group of 4-5 players capping throughout the day without ever seeing enemies.

First servers to manage multiple zergs in several maps. Maybe Gunnars Hold and WSR?

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Posted by: psizone.8437

psizone.8437

Last we fought Ruins of Surmia they did not have zerg for an hour. Their max was 5-6 players for an hour. And max 1 player for all the other times.

I get it, I was on FoW back when it was at its lowest point and saw how scarce the player base down in that tier can be.

It’s even worse when you take into account that the Green side of EoTM has enough players there all day to fill 2-3 silver tiered servers at least.

Brotherhood of Blub [blub]

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Posted by: psizone.8437

psizone.8437

Because calling someone a kid and insulting their intelligence is a great way to start off an argument. How very “adult” of you. I’m not even going to link your comment since it’ll probably get deleted.

Just a heads up, BB have players active throughout the day and last time we were matched with them their prime time started not too long after ours in Piken. But I could have said the same thing about any of the top tier servers, their populations vastly outnumber the lower tiered servers.

If Anet don’t do anything to promote players to transfer to servers like RoS then it’ll continue to wallow.

Yes, players just want bags and karma and unless Anet do something to balance it all out then WvW will continue to lose players and continue to have stale matchups.

Brotherhood of Blub [blub]

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Posted by: Sird.4536

Sird.4536

Anet don’t play their own game and as long as they employ casuals like Rubi they won’t learn anything.

They have one chance to bring people back and that is with the WvW overhaul and what I have heard they invited a bunch of pve guilds to test it.

RP enthusiast