What if EotM replaces WvW?

What if EotM replaces WvW?

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Posted by: Vol.7601

Vol.7601

Has anyone considered that EotM could very well be the ‘wvw’ activity we have in GW2 moving forward, rather than the tiered, 3 server match-ups we have now?

Instead of facing the same 3 servers and having one server steamroll another, they would pool all servers and organize them according to color like they do in EotM. At reset, each server will be randomly assigned a color so that every week you would have new allies.

This could solve a lot of issues in terms of coverage or unbalanced play. They could still keep the Borderland/EB maps in addition to EotM, but this time you have three separate color servers fighting one huge match-up instead of several tiers with 3 servers each.

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Posted by: Nuzt.7894

Nuzt.7894

I dont mind the server pooling that part is a good idea but the EotM map itself more so the cannons and what not I think is a terrible design. I’d be good with WvW the way it was prior to EotM with server pooling.

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Posted by: Maeror.8251

Maeror.8251

Of course it is too early to speak definitively, but the wvw points-per-time graph on Kaineng is much closer to flat since EotM’s release. Our poor server was having a hard enough time mustering people and good commanders during afternoon and primetime to even just karma-train some days, but the past couple days has been a ghostland. One of the online PPT trackers shows we hit 0 now, and continuously hit below a combined total 50 PPT quite often, most of that just camp flips. Previously we were at least able to run closer to 200 around these same time windows. I can see how KN could easily just go EotM as the main way for casual WXP and encounters and just allow the other two servers to care about the other four maps. Only time will tell how things really settle out, of course. Personally, I’ve yet to be impressed with the new map since its too much running to get nowhere, but it beats our current alternative.

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Posted by: Straegen.2938

Straegen.2938

If they switched points to guild rather than server points and made it so that guild members went into the same overflows, they could make all of WvW into this system. Three maps (Eternal, Borderlands, EotM) each with overflows.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Phlogus.2371

Phlogus.2371

I am game for a transition in how WvW works. Especially the factional multi server split. The challenge I see is getting communications functioning across multiple servers.

Phlogustus Male Char DD Ele
Molen Labe Female Human Necro
Devonas Rest – Black Rose Legion -CF4L

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Posted by: cortin.9174

cortin.9174

WvW design was a plausible one, it’s an enhancement over DAOC’s Realm vs Realm for sure, without a doubt. But one fault with WvWvW is that they allow for server transfers. This makes the whole tiering and server vs server pointless. The system becomes just like DAOC’s RvR, where you ultimately have 1 server ruling the match up with their massive zerg, they’ll always outnumber the other 2 servers in the match up. This then demoralizes the other 2 servers in the match up, making people play less, or making them simply transfer to other servers. Occasionally you’ll have 2 servers able to compete somewhat, but you still have 1 black sheep server that won’t have much fun during the match up. In other words, with server transfers, this WvW system isn’t as ideal as it was on paper initially.

But now with EOTM, where they allow cross-server queues, these issues above mostly go away. Not completely, but mostly. Lower populated servers or servers with less WvW participation can still go in EOTM and have fun. They may even find themselves doing well since there are players from other servers to play with. EOTM is really the ideal system, cross-server queues allow for more even matches. One guild moving from one server to another should not affect a cross-server match system like EOTM. Where as in the current WvW system, 1 or 2 active WvW guilds moving to another server could mean the death of WvW for a particular server.

The only thing Anet needs to do now is to improve their queuing system. Large guilds should be allowed to queue together, but they should be dumped into an EOTM instance where other large guilds are queued up. This will create more of a competitive environment where organized guild zergs get to go up against other organized guild zergs, with some pugs thrown in the mix. Rather than organized guild zergs steam rolling pugs without even a commander in charge.

I do see this system as being the better system moving forward. It will solve a lot of the issues with the current matching system in WvW. I also think EOTM should be a part of WvW, it should allow you to score for your side when you win, there’s no reason it should be a castoff. Yes this is what WoW does with their BG queues. But sometimes when something works, you just want to copy it, enhance it, and make it work for your game.

(edited by cortin.9174)

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Posted by: Vespirisa.1497

Vespirisa.1497

It’s already happened here on SoR. Don’t know if it will be permanent though.

IoJ→KN→DB→SoR→CD→SoR→TC → SBI
Scrub D/D Ele. What’s server loyalty?

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Posted by: Fomby.4295

Fomby.4295

If they switched points to guild rather than server points and made it so that guild members went into the same overflows, they could make all of WvW into this system. Three maps (Eternal, Borderlands, EotM) each with overflows.

This sounds like a good idea. Nobody cares about winning these week long matches anyways.

And you can still have “server pride,” that one guild that wiped that Zerg, or took that point? Yeah, they’re from my server.

Maguuma [PYRO]
Kal Snow – Norn Guardian

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Posted by: Valik Shin.9027

Valik Shin.9027

I have a felling that borderland will become nothing more the karma train spots and all wvw will happen in eotm (and eternal to some degree)

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: Tongku.5326

Tongku.5326

Has anyone considered that EotM could very well be the ‘wvw’ activity we have in GW2 moving forward, rather than the tiered, 3 server match-ups we have now?

Instead of facing the same 3 servers and having one server steamroll another, they would pool all servers and organize them according to color like they do in EotM. At reset, each server will be randomly assigned a color so that every week you would have new allies.

This could solve a lot of issues in terms of coverage or unbalanced play. They could still keep the Borderland/EB maps in addition to EotM, but this time you have three separate color servers fighting one huge match-up instead of several tiers with 3 servers each.

I like the match-up scoring system better then the weekly PPT and the fact that it improves a lot of the population / coverage problems.

However, until we can enter the map as an entire guild / group, and go up against another guild / group on that map that entered likewise, the matches aren’t that interesting.

Couple that with the map design and the current hammertrain meta and I already don’t like a bunch of aspects about it on the 3rd day after its release.

So until these things are solved / addressed, it will be taking a 2nd place to the primary WvW maps.

Heavy Deedz – COSA – SF

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Posted by: morrolan.9608

morrolan.9608

WvW design was a plausible one, it’s an enhancement over DAOC’s Realm vs Realm for sure, without a doubt.

It was never in any way an enhancement, factional RvR is clearly superior to server vs server with some enhancement to ensure more balance and a good scoring system. The ESO model seems to be a good one IMHO.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Ben K.6238

Ben K.6238

ESO model looks great, only problem is the game it’s in.

Replacing WvW with that (EotM-style colour grouping, fighting over a worldmap 8 times as big) every second week would make a nice change.

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Posted by: Cactus.2710

Cactus.2710

Has anyone considered that EotM could very well be the ‘wvw’ activity we have in GW2 moving forward, rather than the tiered, 3 server match-ups we have now?

Instead of facing the same 3 servers and having one server steamroll another, they would pool all servers and organize them according to color like they do in EotM. At reset, each server will be randomly assigned a color so that every week you would have new allies.

This could solve a lot of issues in terms of coverage or unbalanced play. They could still keep the Borderland/EB maps in addition to EotM, but this time you have three separate color servers fighting one huge match-up instead of several tiers with 3 servers each.

I (and several others) have been suggesting this for almost a year now. Individual server matchups are stupid and cause all kinds of problems that wouldn’t exist with instanced faction-based matches. I can’t think of a single downside compared to the present as long as there was a mechanism for players to join in reasonable-sized groups. Possibly EOTM is ANet’s way of testing it without admitting it … I guess we can hope (although that has bought us precious little except disappointment over the last year).

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Netko.9271

Netko.9271

Hope that never happened. EOTM is just no purpose running around, if see something with red name kill it and that is all. No one care about accomplish something, defending, why would you defend something there is no reason for that, 99% people on map doesn’t know score, and why wouldn’t, there is no difference if you win or lose. There is no organization, some follow blue tag on map, other just roaming around, usually there isn’t any communication between players. And there is no need to communication with others on map, there is no tactics, strategy, nothing.

In WvW, even if reward for winning are bad and you don’t even get at least mail or some message that you win last week, you fight for you server, there is purpose to win, good community and communication is most important thing.
If you join all servers same colors like in EOTM you destroy that, you destroy organization that servers have, purpose to fight, you can’t organize 75% new people each week on ts. WvW will be just karma train, nothing more.

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Posted by: Fuzzion.2504

Fuzzion.2504

In BWE, everyone was digging EB. As the months went, and GW2 went live, the orbs in the various BLs spread the action across the 4 maps. With the fight for PPT and then the leagues, the BLs are still constantly a spot for battles. EOTM is a kill fest. Gaming should be fun and with EOTM, anet has allowed that. I do wish orbs would replace the bloodlust ruins.

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

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Posted by: Aeolus.3615

Aeolus.3615

Q:What if EotM replaces WvW?

W:Would drop the game, map design its interesting but nothing more than that.

1st April joke, when gw2 receives a “balance” update.

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Posted by: SilverWF.4789

SilverWF.4789

Has anyone considered that EotM could very well be the ‘wvw’ activity we have in GW2 moving forward, rather than the tiered, 3 server match-ups we have now?

Instead of facing the same 3 servers and having one server steamroll another, they would pool all servers and organize them according to color like they do in EotM. At reset, each server will be randomly assigned a color so that every week you would have new allies.

This could solve a lot of issues in terms of coverage or unbalanced play. They could still keep the Borderland/EB maps in addition to EotM, but this time you have three separate color servers fighting one huge match-up instead of several tiers with 3 servers each.

No, thanks.

#SAVEDONBASS from Ukraine!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)

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Posted by: Dayra.7405

Dayra.7405

The availability of EotM would allow ANet to experiment a bit with WvW.

Reduced Capacity of WvW-Maps? No problem you can play EotM while queued.
So a “no server may have more people than the two others together” become possible.

Alliance vs Alliance instead of World vs World, main reason against you needed to be in an alliance to play, no longer a problem, play EotM if you are to lazy to join an alliance.

EotM has shorter Matches. And people seem to like it, why not the same for WvW?

And there are million of other things that can be tried to refresh WvW

We will see, what will happen with WvW.

Also EotM can develop further.

You do not like to be in a random team? Maybe no problem in the future, register (for gems of course) your guild (maybe a “meta-guild”, i.e. an alliance of several real guilds) to play a match where your guild is one of the sides, that plays against the other sides, which maybe guilds as well or pooled randoms.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

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Posted by: Omaris Mortuus Est.2738

Omaris Mortuus Est.2738

If you ask me the BL maps should be replaced by the EOTM map, and have the BL map as the overflow queue map.

If you had three EOTM maps as borderlands, it’ll make WvW a bit more active.

Macros, you can use them as long as they arent macros.
Remember to buy the officially endorsed GW2 Steel Series Keyboard, it supports macros!
WvW, we only care if it affects the servers we play on.

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Posted by: SilverWF.4789

SilverWF.4789

1 EOTM map is enough

#SAVEDONBASS from Ukraine!
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Posted by: Ironvos.9014

Ironvos.9014

I would definitely quit playing if that ever happened.
EoTM is fine to just jump in for half an hour or so, but it’s just karmatraining.
No reason to defend anything, no reason to care about a score.
The map is overly cluttered and simply annoying to traverse.
The only place where there is some open space for a skirmish is the blue corner, but then you have turrets ruining any flow of combat.
There is absolutely no bond whatsoever between player and map.
It’s pretty much a mix of everything thats wrong in wvw, pve and pvp.

Far Shiverpeaks
Luna Solares – Mesmer

(edited by Ironvos.9014)

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Posted by: SilverWF.4789

SilverWF.4789

I would definitely quit playing if that ever happened.

the same. EOTM – map for soloers and PUGs (it’s the same), and noobs

#SAVEDONBASS from Ukraine!
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Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)

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Posted by: Vol.7601

Vol.7601

What if they do transition from tiered server matchups to colored-match ups, they not only limit it to EotM? All borderlands, EB and EoTM would be battlegrounds for all three servers. That way not everyone is pooled into one map. Ironically, this would result in EoTM being the main map and EB/borderlands being the ‘overflows’.

If they were to do this change (say a year from now), a lot of things would have to be revamped. As previously mentioned, they would have to find a way to get all guilds on the same instance. They would also have to adjust upgrades to account for a shorter match-up.

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Posted by: Rezz.8019

Rezz.8019

Personally, I think EoTM should be added to normal WvW. Maybe replace some map or something. I think it’s way more interesting and action based. Also there is no ridiculous supply limit so you can just build 50 golems and rush whatever. Even with lower numbers it is possible to defend objectives. Also, the deeper you push, more risk you take. It’s a very long run back, while the enemies are right there. That’s awesome.

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Posted by: Spicyhash.7605

Spicyhash.7605

I feel like EoTM is a subtle way to test a lot of features.

1) Less objectives, adjusted scoring amounts to make it so night-capping doesn’t completely obliterate a servers chances of winning.

2) Less waypoints. I heard a while ago that they were going to remove all but the citadel waypoint. Dunno why, but this could be a good way to test its viability/sustainability.

3) Goes with point #1. Pooling all servers together to make the huge coverage disparity disappear.

I don’t like this map, at all though. There are too many ways to die that don’t involve dying to a boss or being killed by a player. Being pushed off the edge, accidentally falling off the edge, etc. I don’t like the uncertainty there. It isn’t an enjoyable experience. It is also a really bad map for roaming because there are zergs going on 24/7 and there will be even when the honeymoon period is over for this map due to the server pooling mentioned above.

CD

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Posted by: McWolfy.5924

McWolfy.5924

i prefer the normal wvw gameplay. with my dudes, against the hordes of enemys.
maybe for a new player edge is great but to me its only pack of noobs running up and back. i prefer open field fights and not pvd
btw new maps would be awesome

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

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Posted by: silvermember.8941

silvermember.8941

I like EoTM purely because I don’t have to worry about getting outnumbered, but I think it is too early to be praising EotM.

We still don’t know the long term effect of EotM, maybe in a few months players will be QQing at how bad EotM is or maybe the alternative. The point being a lot of people seem overly excited about EotM and this excitement doesn’t seem to be looking at the long run when things settle down and when people get used to.

I will say that they should unshackle WvW from servers and make it like the current EotM, but link all rewards and bonus to individual contribution and have multiple but finite number of WvW maps (4 WvW instances) and all the scores from the 4 instances add up to a total to represent and you can select what instance an of WvW to participate in. That IMO removes all coverage and stacking problems (I hope) and every week you randomize the red, blue and green teams.

I feel like EoTM is a subtle way to test a lot of features.

Maybe that feeling is because they said they will be using it to test features?

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Ironvos.9014

Ironvos.9014

Servers aren’t shackles, they are communities.
Having wvw like it is now in EoTM at release might have been possible, now however it is much too late for such a change.

Far Shiverpeaks
Luna Solares – Mesmer

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Posted by: Distaste.4801

Distaste.4801

The color system needs to spread to old WvW maps. The current system is just awful. Server pride is not something most people care about and that is the ONLY reason to continue with server matchups as they are.

What I like about EotM is they are at the very least trying something new. WvW was stale the minute it released because it’s way to simplified. Anything that gets ArenaNet trying new things is great. The major bad things about EotM are the funneling, knockbacks, and hammer trains. There are certain areas on EotM where it’s not a simply case of watch where you’re standing so you don’t get knocked off. Hopefully they will do a new map that isn’t so knockback friendly or perhaps just reduce the knockback/pull distance on EotM specifically. The power of hammer trains is just incredibly hard to counter without an extremely organized group, what they need to add is a “crowded” debuff that either reduces your damage by 75% or makes you miss 75% of the time, that would kill WvW stacking. One more thing that does need looked at are the keeps that have the archway over the gate. While the arch protects the oil(good) it gives the enemies a safe place to sit with without AOE raining down on them(bad). It also means that any defender that gets pulled off the wall at the gate is destroyed because they need to then run under the archway through all the enemies then around the corner to the entrance.

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Posted by: nirvana.8245

nirvana.8245

EoTM is just a place for your guild to go when you got wiped one or two times and need a morale boost so you go stack an instance and farm terrible players.

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Posted by: silvermember.8941

silvermember.8941

Servers aren’t shackles, they are communities.
Having wvw like it is now in EoTM at release might have been possible, now however it is much too late for such a change.

Except it isn’t like communities. Players ditch when things don’t go their way, well a significant percentage anyways AND it makes coverage a thing of the past.

The best thing about unshackling is the act that lower pop servers don’t have to worry about coverage or being outnumbered that outweighs whatever nonexistent server communities that exist.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Distaste.4801

Distaste.4801

Servers aren’t shackles, they are communities.
Having wvw like it is now in EoTM at release might have been possible, now however it is much too late for such a change.

By removing servers we make everyone a community as a whole. It would force guilds to work with new guilds week after week, building even more relationships. Servers have the negative problem of also breeding hate and fostering a toxic environment. Just look at pretty much any WvW dealing with Blackgate. Servers are also the reasons for the tiered matchup system that I think we can all agree does not work well at all. When servers have zero chance of winning they stop trying and that just further kills the WvW population. We’ve also seen how important server communities are with HoD, ET, SoS, SBI, etc that all had a mass exodus of WvW players(some community huh?).

Servers are most certainly shackles to the progression of WvW. The only positive they bring can be had without them and that just leaves the negatives. It’s time to get rid of them.

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Posted by: Liston.9708

Liston.9708

One must differentiate the physical map and the concept of red-green-blue. I don’t see a future in server v server v server. It’s just too hard to balance. If that many people were really interested in server pride, all the transfers would not occur….

YB→YB→YB→YB→YB→YB→YB→most likely YB

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Posted by: cortin.9174

cortin.9174

Agreed, the way WvW is setup was sound on paper initially, we all applauded Anet for coming up with it. But with server transfers available, some servers could lose all organized WvW gameplay with just 1 or 2 WvW guilds transferring off those servers. Just look at the WvW matchups. In each given 3 servers match up, there are almost always 1 server that can’t compete for the #1 spot…sometimes there are 2 servers that can’t even get near the #1 score. When you can’t compete for the first place, personally I find it quite lame to fight over the #2 spot while trying to dodge the greater zerg or greater organized WvW from other servers.

In a perfect world you would have 3 servers competing on a fairly even field, neck to neck, working to be the best for that week. Well those days are over, servers that get rolled consistently will fall back more and more as guilds transfer off those severs. WvW on some servers are all but dead. Do we tell everybody who wants to WvW on those servers to fork over the cash and transfer as well?

One thing game developers often don’t account for is human nature. In an ideal world, you would have all players working together for the common good, never giving up when they get beat back, never caring about losing all the time. But gamers are fickle, if there’s a way they could transfer to more successful servers that are doing well in WvW, many would simply do that rather than grind through tough times. This results in servers that have little to no organized WvW activities, or servers that simply can’t compete with others. The current system punishes players who are sticking it out with their servers, like players willing to stick with the sinking ship so to speak.

WoW switched to cross-server queues many years ago, their BG’s started out as a server only thing. But Blizzard started seeing the same problems, so they migrated to cross-server queues so more people could have fun. I’m guessing Anet sees similar things happening to GW2 servers, so they’re now testing cross-server queues. Like it or not, cross-server queues is the future. It’s the only way for these PvP MMO’s to make sure they can provide fun to everybody, and that people aren’t punished for their server choices.

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Posted by: Preacher.4836

Preacher.4836

EOTM is the new and shiny. It add nothing to PPT, but is a fun new map. Of course for the next couple of weeks people will be spending the majority of their time in there having fun. But, the time will come when it looses it’s luster and the guilds/players that care about sever ranking will be back in the BL’s battling it out.

I can easily see EOTM becoming home to the majority of causal pugs for their WvW, and the roamers that prey on them. EB and the BL’s will be made up of mainly guild groups/WvW mains. I don’t see this as a problem at all, and am kinda looking forward to a more consecrated WvW group.

Preacher

Preacher Roy-Guardian, Preacherroy-Engineer, Necro Preacher-Necromancer, Preacher Clone-Mesmer

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Posted by: Ironvos.9014

Ironvos.9014

So you want to fix server imbalance by neutering the whole competitive side of wvw and create a situation where there is nothing to fight for anymore? Because that is what EoTM is at this moment.

Just because a bunch of gvg guilds resort to switching servers every month doesn’t mean that there are no communities on these servers.
You want people to give up on organised ts channels?
You want people to just get scattered across dozens of randomly selected red vs blue vs green karmatrain maps?
You want people to just dissolve their server forums and websites?

The only people who would still be playing wvw after such a change will be those same gvg guilds that didn’t care about what server they fought on anyway.

Maybe your server has horrible people and you don’t interact with people from a guild other than your own, but i can assure you that is not the case for the majority of the people who play wvw on a regular basis.

Far Shiverpeaks
Luna Solares – Mesmer

(edited by Ironvos.9014)

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Posted by: Reslinal.2359

Reslinal.2359

I completely agree with Ironvos, for those people claiming that there is no server pride or no one cares about community, I have to say you are wrong. Maybe you don’t care about server pride or your gvg guild doesn’t care, but plenty of people do. That’s why there are vibrant server TS and server websites exist.

Switching the whole WvW mode to EoTM will be a horrible idea. The map is new and interesting and adds a bit variety to normal WvW play. However if the whole WvW is like the color based system where no one knows each other and care about each other, it will get old really fast.

Blackgate Engineer

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Posted by: cortin.9174

cortin.9174

Maybe your server has horrible people and you don’t interact with people from a guild other than your own, but i can assure you that is not the case for the majority of the people who play wvw on a regular basis.

You are lucky to be playing in one of the few server mach ups where all 3 servers in your match can compete. But if you bother to look at the other server’s match ups, you’ll see some servers are not able to compete, and things simply can’t be too fun for those that get rolled over constantly.

Again you want to punish players based on their server choices? Or rather, punish those who do stick around on a server and not switch servers, because those are the players that get affected the most.

This whole “community” thing is fine and dandy, in an utopian world we would all hold hands, help each other, and sing kumbaya. The reality is much harsher however. Games are supposed to be fun, and when people can’t play competitively in WvW, and have to be forced to running off in a corner taking empty keeps until the blob arrives, then that’s simply not fun. Oh I interact with the server’s community alright, and I still see some guild groups trying, heck I was trying. But it’s sad to see people fall off the face of this earth day after day when they get beat back every single battle due to a larger, more organized zerg.

I saw the server I play on (DB) go from the previous match up where we fielded huge blobs daily & nightly, capable of competing in WvW….to this week’s match up where there are barely any commanders willing to tag up because the server can’t compete with Mag zerg. The whole tactic this past week has been to avoid the Mag blob, which often meant going off to cap empty keeps until the blobs arrive. I didn’t buy this game to cap empty keeps. Nor did spend time playing, gearing up, learning my characters, just to get rolled over by an obviously bigger blob.

When EOTM launched, it was the first time this past week I was able to have fun and play competitively in WvW. Size, unfortunately, does matter. Having commanders willing to lead the charge and run tactics matter a lot in this game. Having WvW guild groups capable of standing up to other server’s WvW guild groups matter.

Anyways, it’s pointless for us to argue. There’s a reason why Anet is testing this, and it’s because they see the problems with many servers and how players are simply punished for their server choices. There’s a reason why Blizzard went with cross-server queues many years ago and never looked back.

Edit: One common theme I see with people who dislike EOTM’s cross-server queue system is that they are playing on a server doing rather well in their weekly match up. So I don’t think those people really see how it is for other servers who aren’t competing well.

(edited by cortin.9174)

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Posted by: Ironvos.9014

Ironvos.9014

Our server has been on both ends of the spectrum when it comes to rolling or getting rolled.
FSP used to be a T1 EU server, until many guilds left.
But we kept fighting, even until we ended up in T7.

The nice thing about the tier system is, if you’re too bad for top tier, eventually you will drop down and fight servers you can handle.

Is it perfect? by no means, but you win some you loose some, that’s the way it goes.
In EoTM there is no winning or loosing, there’s just kitten ing around, it’s an empty brainless CoD style gamemode which has actually very little in common with the current wvw gamemode.

Really if the red vs blue vs green gamestyle was the best thing ever, the wvw maps would have been empty now, but they are not.

Far Shiverpeaks
Luna Solares – Mesmer

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Posted by: silvermember.8941

silvermember.8941

Our server has been on both ends of the spectrum when it comes to rolling or getting rolled.
FSP used to be a T1 EU server, until many guilds left.
But we kept fighting, even until we ended up in T7.

The nice thing about the tier system is, if you’re too bad for top tier, eventually you will drop down and fight servers you can handle.

Is it perfect? by no means, but you win some you loose some, that’s the way it goes.
In EoTM there is no winning or loosing, there’s just kitten ing around, it’s an empty brainless CoD style gamemode which has actually very little in common with the current wvw gamemode.

Really if the red vs blue vs green gamestyle was the best thing ever, the wvw maps would have been empty now, but they are not.

Cool EU story brah.

Why don’t you look at what is happening with NA? your cool community and blah blah might be working for you on your specific server or EU, but the other half the game it is not working too well.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: phys.7689

phys.7689

Has anyone considered that EotM could very well be the ‘wvw’ activity we have in GW2 moving forward, rather than the tiered, 3 server match-ups we have now?

Instead of facing the same 3 servers and having one server steamroll another, they would pool all servers and organize them according to color like they do in EotM. At reset, each server will be randomly assigned a color so that every week you would have new allies.

This could solve a lot of issues in terms of coverage or unbalanced play. They could still keep the Borderland/EB maps in addition to EotM, but this time you have three separate color servers fighting one huge match-up instead of several tiers with 3 servers each.

It would be hard to organize and you couldnt make teams. Also cant have team pride because team is always changing.

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Posted by: Reslinal.2359

Reslinal.2359

Our server has been on both ends of the spectrum when it comes to rolling or getting rolled.
FSP used to be a T1 EU server, until many guilds left.
But we kept fighting, even until we ended up in T7.

The nice thing about the tier system is, if you’re too bad for top tier, eventually you will drop down and fight servers you can handle.

Is it perfect? by no means, but you win some you loose some, that’s the way it goes.
In EoTM there is no winning or loosing, there’s just kitten ing around, it’s an empty brainless CoD style gamemode which has actually very little in common with the current wvw gamemode.

Really if the red vs blue vs green gamestyle was the best thing ever, the wvw maps would have been empty now, but they are not.

Cool EU story brah.

Why don’t you look at what is happening with NA? your cool community and blah blah might be working for you on your specific server or EU, but the other half the game it is not working too well.

Both SBI and SoS have dropped tiers and on loosing end for weeks but their server rebuilt and are doing really well now. Also if you look at the match this week http://mos.millenium.org/na/matchups, it all seems pretty balanced except for couple servers. So I don’t see where your comment NA is not working well come from.

Blackgate Engineer

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Posted by: phys.7689

phys.7689

Maybe your server has horrible people and you don’t interact with people from a guild other than your own, but i can assure you that is not the case for the majority of the people who play wvw on a regular basis.

You are lucky to be playing in one of the few server mach ups where all 3 servers in your match can compete. But if you bother to look at the other server’s match ups, you’ll see some servers are not able to compete, and things simply can’t be too fun for those that get rolled over constantly.

Again you want to punish players based on their server choices? Or rather, punish those who do stick around on a server and not switch servers, because those are the players that get affected the most.

This whole “community” thing is fine and dandy, in an utopian world we would all hold hands, help each other, and sing kumbaya. The reality is much harsher however. Games are supposed to be fun, and when people can’t play competitively in WvW, and have to be forced to running off in a corner taking empty keeps until the blob arrives, then that’s simply not fun. Oh I interact with the server’s community alright, and I still see some guild groups trying, heck I was trying. But it’s sad to see people fall off the face of this earth day after day when they get beat back every single battle due to a larger, more organized zerg.

I saw the server I play on (DB) go from the previous match up where we fielded huge blobs daily & nightly, capable of competing in WvW….to this week’s match up where there are barely any commanders willing to tag up because the server can’t compete with Mag zerg. The whole tactic this past week has been to avoid the Mag blob, which often meant going off to cap empty keeps until the blobs arrive. I didn’t buy this game to cap empty keeps. Nor did spend time playing, gearing up, learning my characters, just to get rolled over by an obviously bigger blob.

When EOTM launched, it was the first time this past week I was able to have fun and play competitively in WvW. Size, unfortunately, does matter. Having commanders willing to lead the charge and run tactics matter a lot in this game. Having WvW guild groups capable of standing up to other server’s WvW guild groups matter.

Anyways, it’s pointless for us to argue. There’s a reason why Anet is testing this, and it’s because they see the problems with many servers and how players are simply punished for their server choices. There’s a reason why Blizzard went with cross-server queues many years ago and never looked back.

Edit: One common theme I see with people who dislike EOTM’s cross-server queue system is that they are playing on a server doing rather well in their weekly match up. So I don’t think those people really see how it is for other servers who aren’t competing well.

the eotm cross server team was an afterthought, not a main thought. Of course if they notice eotm is making people not want to wvw, they will have to think of something for wvw. However i dont think they want to give up on server vs server competition, they will probably look for another way

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Posted by: Ironvos.9014

Ironvos.9014

Why don’t you look at what is happening with NA? your cool community and blah blah might be working for you on your specific server or EU, but the other half the game it is not working too well.

Well even if the community in NA is that horrible to you, that doesn’t give it any reason just wishing to dissolve everything just so you would feel better.

Why would WvW need to be changed into EoTM anyway.
People who are in a blowout match or hate their server can go to EoTM if they enjoy it so much more. If you don’t care about servers there’s no reason for wanting WvW anyway.
For each his own, everyone has something.

Far Shiverpeaks
Luna Solares – Mesmer

(edited by Ironvos.9014)

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Posted by: hints.8036

hints.8036

Just include some live in game screenshots because it seems relevant to this post.

Essentially, 1/3 of the current population will not support this idea (the ones who are winning consistently for various reasons) and the other 2/3 will support it. Each side will have minority who are contrarians, but you can expect the majority opinion divide this way.

Unfortunately, the gaming culture often times promote winning over fun.

Attachments:

http://twitch.tv/risenfall (delayed stream)

Lvl80(Rank) – Eng(362) Necro(245) Mes(245) Thief(131) Guard(131) Ele(29)

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Posted by: Victory.2879

Victory.2879

i prefer the normal wvw gameplay. with my dudes, against the hordes of enemys.
maybe for a new player edge is great but to me its only pack of noobs running up and back. i prefer open field fights and not pvd
btw new maps would be awesome

I read this as ‘i can’t play in my normal mindless melee train meta’ and might actually have to adapt to all the different terrain heights, making my perma regen warrior/guard and necro support builds feel a bit useless. I prefer big mindless melee train fights.’

EoTM is quite good fun but it has the same limited appeal as wvw – after a while there is way too much running around and too little fighting.

Having said that, rewards are way better in eotm than wvw – but then it’s a semi pve infested area so I’d expect that….

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Ins.7139

Ins.7139

Guild action can be great fun, ran a PT event for 17 hours today. Sometimes running a zone blob if it was quiet, untagged running with 30-35 fighting enemy zone blobs.

3k kills, 600+ heavy loot bags and a loot pool of 2 precursors and 8 ascended chests for members. We love EOTM atm! Best thing is if an overflow dies, everyone finds a full one and you spend 10 min getting everyone in then just carry on haha.

I love the different terrain and objectives, people don’t guard towers or keeps religiously, everyone just plays more for fun. We ran a reset raid for 1 hour before we got bored of hitting objectives with 5 AC on every gate so went back to EOTM lol

I couldn’t be happier if WvW turned into EOTM

[PT] Ins For Da Waaagh
www.twitch.tv/ins_for_da_wagh
PuG Commander, blobbing it up since 2012!

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Posted by: Ljiona.9142

Ljiona.9142

I completely agree with Ironvos, for those people claiming that there is no server pride or no one cares about community, I have to say you are wrong. Maybe you don’t care about server pride or your gvg guild doesn’t care, but plenty of people do. That’s why there are vibrant server TS and server websites exist.

Switching the whole WvW mode to EoTM will be a horrible idea. The map is new and interesting and adds a bit variety to normal WvW play. However if the whole WvW is like the color based system where no one knows each other and care about each other, it will get old really fast.

I will take this style of wvw over fighting for something I know will just be taken when I am asleep.

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Posted by: goldenwing.8473

goldenwing.8473

To quote the ‘famous’ poster:

I’ve been rich. And I’ve been poor. Rich is better.

I have played MMO’s where PvP was all about community and pride and fellow players. Where “good of the realm” was a rallying cry. Where multiple guilds pulled together to benefit all. Forging friendships and alliances and supporting those in a give and take relationship, particularly when things are tough and particularly when not winning.

I have played PvP in MMOs where there was no community. Where there was no server pride. Where there was nothing but self-focusesd accrual of points/gear/“status” and nothing even close to resembling strategy existed because players would not listen to each other. Where self-serving players would bail or worse: turn on their own guildmates if it got them, personally, ahead.

Community and server pride are better.

GW2 offers that. In both PvE and WvW.

By the folks who embrace it and make it happen.

Some of us still believe in that. Still believe in community. That is how I and my guild have played for over 14 years.

And that is how we will continue to play as long as we are online with other people.

BG: 52 alts, 29 lvl 80’s. They all look good, so I am done with the game: Oct 2014

(edited by goldenwing.8473)

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Posted by: Vyx.8607

Vyx.8607

I like having an option between EOTM and WvW. EOTM was fun for a while exploring it, but it doesn’t have a sense of community at all, just a bunch of people thrown together. I think part of that has to do with not seeing names of other people on your team on EOTM, not knowing the commander’s name unless mousing over the tag or it’s in chat, or making it far harder to have any community VOIP.

Plus while everyone was enjoying EOTM, there was more small group action going on in WvW which was quite enjoyable

Henge of Denravi – Denravi Alliance [DA]
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