Way back when WvW was first announced I imagined it being more of an RTS style game mode. Like Age of Empires. It didn’t really turn out to be that at all though, it’s more just a zerg fest, run in circles and flip camps/towers as fast as you can just to have them get flipped back over to the other team, rinse and repeat. Which I’m sure it works for a lot of people, but it really just isn’t fun to me. I feel like I have no impact on anything, I’m just another dot in the blob.
So yesterday I started to wonder, would it work for WvW if it was more like Stronghold. The foundation to make something like this work is already in the game. And even though it may be too far gone to overhaul WvW to work this way, I thought it was an interesting idea anyway.
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So what if it was essentially a week long Stronghold PvP match (or whatever length of time works). At the start of the match everyone has their borderlands which is your castle/lord room that starts from almost nothing but a basic camp site or whatever. It starts at level 0. From there, the players are the starting workers and they need to rush out into the maps to find resources like food, wood, stone, and metal which need to be returned back to your base. This already exists in game with gathering tools.
As you obtain resources you can start upgrading your borderlands, adding new buildings and troops to make your borderlands stronger. This could work on a passive pre-determined system, or a majority voting system to decide which upgrades you want to go for. Maybe you want to add a blacksmith to get cannons built on your walls, or maybe you want to add an archery training area to produce archers that will patrol the area.
Upgrading your borderlands to have camps will allow you to get supplies faster by having closer locations to drop supplies off at, while the other skritt and ogre type camps can give you other bonuses like extra defenses, tunneling systems to travel through, or scavengers that will collect resources for you. But you have to maintain those relationships to have access to them by sharing your resources with them.
The main goal it to build up a strong base to protect your lord. But you also need to protect your other buildings because if they get destroyed by the enemy they need to be rebuilt which will cost resources. And those building are necessary for keeping your borderlands strong.
Killing an enemy lord would knock that borderlands out of the match, and obviously the last one standing is the winner. If knocking a team out of a match isn’t something that sounds like a good idea, maybe you just gain some extra War Score and then the lord respawns with RI so he can’t be killed again for X amount of time.
Which bring me to the next way to win. As you start to obtain upgrades, kill enemy players and or sabotage enemy buildings, you gain War Score. This is pretty much the same thing it is now, just an overall score of everything you’ve done. But you can also use this score to go for an economic win and avoid having to kill an enemy lord, which is essentially the more defensive style but generally takes more effort because you need to obtain more upgrades to earn more score. This score also acts as the tie breaker in a situation where no enemy lord has been killed.
Anyway, that’s the gist of it. Build a strong borderlands, attempt to break into the enemy castle and kill their lord. Just like Stronghold, but on a larger scale.
I feel like this is what WvW should have always been. What does everyone else think?