What if each match was only 24 hours and the winner determined by total number of wins.

What if each match was only 24 hours and the winner determined by total number of wins.

in WvW

Posted by: Karast.1927

Karast.1927

One of the issues that crops up in WvW is that it is very easily for a server / servers to get demoralized after 1-2 days if they are outnumbered or are facing a server with a stronger more active night time population.

The first few days, and certainly the first weekend of a new match tend to be really active and competitive but after a few days where a clear winner emerges. 40-50-60k ahead interest is lost. Many players do not see the point in continuing.

Some will not queue, others will farm pve mats, and others will just play for fun.

If the maps and points reset every 24 or 48 hours and the total number of wins tallied up for the 2 week period this might help to motivate underpopulated servers.

Since the map and points reset it is a clean slate for a server to try to push out with. You might have lost yesterday but today is a new day.

There wouldn’t be situations where players log in to find a fully claimed and upgraded by their enemy as often.

You can also create situations where you have more hold out defenses / assaults at night. Your team might have a good lead built during the day and you’ve got 2-3 hours before the reset. All you have to do is hold ~ 250 points for a while and you’ll win. So even though your out manned you have more incentive to fight like mad and hold out. The same is true of attackers.

You can fight back from behind in a 24 match with a fair amount of organization, but to fight back and turn it around in a 2 week match takes much more organization than your server might have.

What if each match was only 24 hours and the winner determined by total number of wins.

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Posted by: Windmoor.9834

Windmoor.9834

We would then be back to where we were at the 24 rematches. Nobody wanted to invest in upgrades. As this can/is a major factor in holding a position for continous point generation.

Don’t fear the unknown, CONQUER IT!!!

What if each match was only 24 hours and the winner determined by total number of wins.

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Posted by: purplestone.8364

purplestone.8364

We would then be back to where we were at the 24 rematches. Nobody wanted to invest in upgrades. As this can/is a major factor in holding a position for continous point generation.

Not quite. It would still be advantageous to get upgrades/defend to aquire and maintain your potential points even though the maps reset every day or two because your still in the same match-up with the same servers for the week or two so it would be in the servers best interest to play to your best ability in order to win the match. Also servers shouldnt be demoralized after being 40k points behind and everything is fully upgraded since they will have a better chance to make an effort for a comeback.

(edited by purplestone.8364)

What if each match was only 24 hours and the winner determined by total number of wins.

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Posted by: DirtyDeeds.6075

DirtyDeeds.6075

I am not sure the “Drag Race” competition, is the style of warfare that ANet has envisioned for WvWvW

What if each match was only 24 hours and the winner determined by total number of wins.

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Posted by: Windmoor.9834

Windmoor.9834

I know many that just refused to invest in upgrades during the 24 hour match ups, not because they would get new matches, but because theres no point in spending a gold on a tower for less then 24 hours.

Percived value would crush any upgrades.

Don’t fear the unknown, CONQUER IT!!!

What if each match was only 24 hours and the winner determined by total number of wins.

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Posted by: rook.4625

rook.4625

Then lower the cost of upgrades.

Winning should be determined through tactics, not costs. Supply also serves as a limiter.

(edited by rook.4625)

What if each match was only 24 hours and the winner determined by total number of wins.

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Posted by: purplestone.8364

purplestone.8364

@windmoor but there would still be a point in upgrading because you want to hold that position as long as possible for potential points. If not then you would probably be in the same boat that your in now.

What if each match was only 24 hours and the winner determined by total number of wins.

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Posted by: Windmoor.9834

Windmoor.9834

Why would you lower the costs?

This fix is just to make the losing side not lose as bad. The winning sides would just build faster and cheaper, and you would then have the same problem….

as stated by another in another forum,
“Why are we losing?”
“Because we don’t have enough people.”
“Why don’t we have enough people?”
“Because they quit when we started losing.”

Until people start to relize the only way to win is to participate. If your falling behind in the score, stop looking at the score and fight. Drag everyone you know and get everyone they know, into WvW. If your being beat by tactics, learn how they did it, and adapt or use it in your next match. Hell use it at a different time in your current match, you’ll see if theres a counter to it.

Lets all stop the QQ for the losing side. 2 out of 3 of every match is gonna lose every week. Anet has said, this is not ment to be fair; ITS WAR!!

Don’t fear the unknown, CONQUER IT!!!

What if each match was only 24 hours and the winner determined by total number of wins.

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Posted by: xSuicidez.9156

xSuicidez.9156

All i’ve been seeing is people posting how they can get more points. WvW isn’t ALL about winning. most of it is. The server doesn’t get demoralized, the people who are not INTO WvW do. Dedicated guilds will push as hard as they can even when the server is down by 100k. The regulars that play WvW isn’t there to get points, they’re there to have fun. Points just come along.

Look, if you’re getting a constant deficient of 50k points a day, that doesn’t mean WvW isn’t balanced. It just means your server isn’t as strong as the two you’re facing. Tho you WILL get last place, that also mean you’ll be placed down a tier, to servers that are more like yours.

What if each match was only 24 hours and the winner determined by total number of wins.

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Posted by: Aephyx.2351

Aephyx.2351

I know many that just refused to invest in upgrades during the 24 hour match ups, not because they would get new matches, but because theres no point in spending a gold on a tower for less then 24 hours.

Percived value would crush any upgrades.

Now you understand how us lower pop servers feel that don’t have much of a nighttime presence to use said upgrades which will just be PVE’d away while we sleep.

What if each match was only 24 hours and the winner determined by total number of wins.

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Posted by: Keldrath.4735

Keldrath.4735

all 24 hour matches brought us were zerg attacking with no defense.

I don’t know if you were around when matches were 24 hours but the prevailing agreement during that time was that 24 hour matches showed absolutely nothing and were completely worthless.

80 Necromancer/Guardian/Mesmer
Isle of Janthir
Super Ultra Mega Awesome [SUMA]

What if each match was only 24 hours and the winner determined by total number of wins.

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Posted by: Karast.1927

Karast.1927

all 24 hour matches brought us were zerg attacking with no defense.

I don’t know if you were around when matches were 24 hours but the prevailing agreement during that time was that 24 hour matches showed absolutely nothing and were completely worthless.

That was not my experience in the 24hr matches. It was more of a result for the first week or two, most people were leveling and guilds did not yet have the cash to upgrade everything.

The fighting tended to be a bit better though since there was a renewed energy and effort with each day, and since there was not an issue of night capping forces taking and fully upgrading a map over night, the fighting in the mornings tended to be a bit more balanced.

But that depends on when the reset hits.

The goal is to keep the non dedicated players playing and having fun.

Else-wise WvW will simply degenerate into which side has more organized guilds to fill WvW spots.

Organized guilds fight regardless because they are organized, but even they will get bored if they steam roll the enemy faction day after day because interest is loss due to overwhelming defeat.

Daily resets give them stuff to take and defend and possibly more enemies to fight.

What if each match was only 24 hours and the winner determined by total number of wins.

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Posted by: Nevron.9413

Nevron.9413

24 hour match-ups were tiring and lacked fluidity in my opinion.

Guild – Shadow of Apophis [SoA]

What if each match was only 24 hours and the winner determined by total number of wins.

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Posted by: mcl.9240

mcl.9240

What if each match was a week or two weeks, and the winner determined by who held the most territory over the entire period of time?

I.e., what if they completely eliminated the display of any numerical score in WvWvW? No overall team score, no per-tick increment display, just the pie chart and line chart and maps showing which servers own what?

What if they stopped publishing server brackets in rank order, and instead randomized the display order of the brackets?

What if they stopped publishing the servers in each bracket in rank order, and instead randomized the display order of the servers in the brackets?

I.e., instead of: bracket 1, 2, 3, 4, 5, they’d show us: bracket 5, 2, 4, 1, 3.
Instead of server #1, #2, #3 in bracket #4, they show us server #3, #1, #2 in bracket #4.

I.e., you’d be unable to look at the published brackets and figure out who was the top server in a bracket.

You’d be unable to look at the published brackets and figure out what the top brackets were.

You’d be unable to look at the WvWvW window in-game and see any sort of score. Just territory occupation. All you’d know is that if you wanted to win, you’d have to occupy as much territory as possible, as long as possible.

…which is exactly what happens now, except that everyone bases their decision on whether or not to queue on server score, and some people base transfer decisions on server ranking.

Stop showing players this information, and make WvWvW what it should be: a fight for territory and control, not a decision about whether or not a numerical value is too high or low to bother playing.

What if each match was only 24 hours and the winner determined by total number of wins.

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Posted by: Windmoor.9834

Windmoor.9834

^^

This I agree with. The scores are a hinderance more then a benifit.

Don’t fear the unknown, CONQUER IT!!!

What if each match was only 24 hours and the winner determined by total number of wins.

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Posted by: SpectacularYak.6518

SpectacularYak.6518

Why not 24 minute matches? Really shake things up!

Shorter matches is not the solution to over-tuned snowball mechanics.