What is WvW Design Goal for ANet?

What is WvW Design Goal for ANet?

in WvW

Posted by: Brooklyn.9578

Brooklyn.9578

ANET/Devon,
Question 1: Do you see a purposeful WvW foundation of Defending your realm being instituted into the WvW landscape down the road? Others may feel different. I’m a longtime RvR player and having a sense of my Home region behind me as I move forward to defend the realm is my viewpoint I bring up.

Typically in Army sense, I’m missing the sense that I’m preventing the opposing Army from getting to my homeland. I know it’s all pixels in reality but we’re discussing design elements so be gentle :P

It’s hard to identify with my Lands “Border” when my indestructible Keep is in the middle of the MAP also for “that map”.

Question2: I would also ask is WvW meant to be a timewaster game like Angry Birds or more a long chessmatch? If it’s meant to be “Port North, kill for 20 secs, drain supply, port west get killed, Port Garrison, kill again, Port back, jump off the ice shelf, “Aaaaahhh! kersplash” avoid Krait, swim faster, Avoid lizard, Attack gate, drop the bomb, drop the bomb, omg we are A Jammed ahhh!…spastic port burnout (couldnt help it)

Small teams have little chance at all of the thrill of taking a strategic resource as the enemy Zerg can very quickly get anywhere within 30-40 seconds.

Not that I’m accusing ANet of causing A.D.D. I seriously ask the question can we expect more of the same strategy design wise, or do you think things will “Open Up a bit down the Road”. My personal preference is to not have the shorter expedient of porting all over as a means to “block now” every action.

Others may have constructive WvW Design questions for Anet as well. Please be respectfull and try to pose a specific question, and describe why any improvement down the road might be desirable for us all. Do as a say not as I do lol

Regards,

Maginary – Noob Mesmer 80
Joomanji – Necro 80

Maginary – Mesmer
Joomanji – Necro
Atmosphir – Elementalist