What is so good about pvp?
wvw is awesome to some people because fortunatly we dont all enjoy the same things. of course zerg vs zerg fights are a mess but thats also true for zergvzerg fps’, but some people enjoy the epic feel of it. if you dont like it dont play it and move along, theres no reason to make a thread about it.
Oddly enough, if you participate for a while, you begin to see the order within that chaos. It may be hard to believe (and it may be different on other servers) but our commanders do communicate with one another. They coordinate.
We run up to a keep and start attacking it. You think “alright were gonna try and take this” but then all of a sudden the group is running off somewhere else and takes a camp on the other side of the map. Then they go down and try and take a tower nearby. You think “wtf, what happened to trying to take the keep?”.
The keep was a distraction to buy a little more time at taking the tower.
That’s just a simple example. There are more complex strategies, especially when it involves 2 or 3 commanders and they begin to work off of each others actions.
As for pvp over pve. It’s just more exciting to fight an enemy that actually thinks. AI is too scripted, too predictable.
because with groups of 30 and 40, my fps almost never go up to 30, not to mention skill lags. not to mention its zerg v zerg
and you basically see nothing because of all the flashiness. and it’s just aoes everywhere.
pvp is generally more tactical and player skill based.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
Well, WvW isn’t strictly pvp. It’s more casual, and playing with large groups of people can be fun. Coordinating said group has its own appeal when done well. There’s also a vague notion of server/guild pride.
Also, bad players can hide in a zerg and proclaim their superiority over other players as they are a l33t pvp’er which is of a higher caliber than your pve player even though most of it was not done by them.
for there you have been and there you will long to return.
Who told you that WvWvW was PvP?
Go run tournament PvP in a group. We’re the real elite WvW’ers just think they are.
For many, the notion of WvW has it’s pros in that it’s less elitist, so people generally aren’t going to nag at you yelling to ping your gear and food and if you don’t fit their requirements due to profession or build, they can’t kick you just for being different. It’s the idea of anonymity within a large group which draws in players.
Also, when playing against a different server, players know the other side can’t see their names (well, only if they don’t use report to look up their account name), so the idea of being unable to be trash-talked by juvenile immature idiots who were apparently trash-talked to by their parents since birth and as such don’t know how to stop swearing is also a pro.
Being unrestricted to small teams also appeals to some people – it’s like how raids in other MMOs draw in people (not all) due to their more larger numbers. It’s like playing wargames only online.
WvW has a tremendous amount of potential and was a serious step in the right direction, at least as far as the genre is concerned. It’s still hobbled by several issues, however, some of which you’re feeling.
There is some measure of strategic depth to the mass movements of people and timing of relevant buffs and spells. This is reflected in the fact that, all things equal, any Commander worth his/her salt is going to absolutely crush an unorganized force or one led by an incompetent or impatient Commander.
These decisions, however, are often made at the officer level, so most people are just going to be pawns.
Here are some suggestions for those of us without the time or money to commit to the machinations of WvW leadership:
- Roam with small parties to capture camps and sentry posts. This can be more fun than following the zerg, and can lead to some extended skirmishing against enemy roamers. Plus you’ll be playing an all-important role disrupting enemy supplies.
- Scout main roads for signs of the enemy zerg. Top Commanders prize information more than anything else and you will gain their respect for playing such an important role on the battlefield.
- More situational: When defending a castle, keep or tower, take a team to portal bomb enemy siege and thus impose costly delays on the enemy’s advance. This will almost guarantee your untimely demise, but what better way to go than in a blaze of glory?
I’m sure others have some to offer as well.
but a harsh word stirs up anger.” -Jewish Proverb
PvP takes skill and you Must know what you’re doing or you dont get a team. WvW you get a team and you could just run in and spam 2 as a thief for all the commander cares and still be “good” :P that is unless you’re a roaming gc thief, if that’s the case you win the game.
GuildWars 2’s effects and cooldowns – everything about PvP – are adjusted to a fullgroup of 5 players vs another fullgroup. If you encounter as a fullgroup a zerg of 20 players you don’t have resource management. You just have your cooldown-based skills which are restricted by AoE-cap.
For me those zergfights are really boring and I don’t see any skill-level behind this to be honest. I’d mutch rather look for a 1vs1 or 5vs5 while roaming in WvW since the combat is adjusted to such fights.
Joining a zerg is great for leveling tho.
Avallora Erasleigh // e
Tara Airgetlám // m
If you like pvp and think WvW is not awesome, YES 100% you’re doing something wrong.
wvw is awesome to some people because fortunatly we dont all enjoy the same things. of course zerg vs zerg fights are a mess but thats also true for zergvzerg fps’, but some people enjoy the epic feel of it. if you dont like it dont play it and move along, theres no reason to make a thread about it.
Why did you put that last sentence you said. When you have gone out your way to stat your opinion of negating the ops question/opinion it?
The thing that frustrates me the most about this games pvp is the downed system, it rewards bad players and punishes skilled players. Like let’s say there was a group of 10 people, and I was skilled enough to take down 3 without dying. Well the entire rest of the group would stop what they are doing and instantly revive their teammates before I can even get close to finishing them off. And regardless of my skill downing those 3 players, I get no credit for a kill. It only rewards groups that have the most players. My suggestion to change this is to swap the revive speeds with completely dead and downed. Therefore making reviving someone while downed take FOREVER (instead of it going instantly) and while someone is dead, make it faster. This way at the very least people get credit for kills. And I am only suggesting it this way to try and satisfy everyone. If I had it my way the downed system wouldn’t even exist. Another option is to simply make downed AND dead reviving speeds both slow, because the biggest problem is people getting revived INSTANTLY by 2-3 players while they are downed.
WvW has a tremendous amount of potential and was a serious step in the right direction, at least as far as the genre is concerned. It’s still hobbled by several issues, however, some of which you’re feeling.
There is some measure of strategic depth to the mass movements of people and timing of relevant buffs and spells. This is reflected in the fact that, all things equal, any Commander worth his/her salt is going to absolutely crush an unorganized force or one led by an incompetent or impatient Commander.
These decisions, however, are often made at the officer level, so most people are just going to be pawns.
Here are some suggestions for those of us without the time or money to commit to the machinations of WvW leadership:
- Roam with small parties to capture camps and sentry posts. This can be more fun than following the zerg, and can lead to some extended skirmishing against enemy roamers. Plus you’ll be playing an all-important role disrupting enemy supplies.
- Scout main roads for signs of the enemy zerg. Top Commanders prize information more than anything else and you will gain their respect for playing such an important role on the battlefield.
- More situational: When defending a castle, keep or tower, take a team to portal bomb enemy siege and thus impose costly delays on the enemy’s advance. This will almost guarantee your untimely demise, but what better way to go than in a blaze of glory?
I’m sure others have some to offer as well.
I’m sorry but serving isn’t tactical. Just watch a real life army, imagine yourself watching them in a loose fashion, you’d see if the fought like including the build up the battle ie the travel you’d find it ridiculous and a huge waste of men. End of the line serving has none, nada tactics, apart from being able to flank them somehow without thinning out. That’s as far as it goes I’m afraid…
WvW has a tremendous amount of potential and was a serious step in the right direction, at least as far as the genre is concerned. It’s still hobbled by several issues, however, some of which you’re feeling.
There is some measure of strategic depth to the mass movements of people and timing of relevant buffs and spells. This is reflected in the fact that, all things equal, any Commander worth his/her salt is going to absolutely crush an unorganized force or one led by an incompetent or impatient Commander.
These decisions, however, are often made at the officer level, so most people are just going to be pawns.
Here are some suggestions for those of us without the time or money to commit to the machinations of WvW leadership:
- Roam with small parties to capture camps and sentry posts. This can be more fun than following the zerg, and can lead to some extended skirmishing against enemy roamers. Plus you’ll be playing an all-important role disrupting enemy supplies.
- Scout main roads for signs of the enemy zerg. Top Commanders prize information more than anything else and you will gain their respect for playing such an important role on the battlefield.
- More situational: When defending a castle, keep or tower, take a team to portal bomb enemy siege and thus impose costly delays on the enemy’s advance. This will almost guarantee your untimely demise, but what better way to go than in a blaze of glory?
I’m sure others have some to offer as well.
I’m sorry but zerging isn’t tactical. Just watch a real life army, imagine yourself watching them in a loose fashion, you’d see if they fought like including the build up the battle ie the travel to the rest of the zerg, you’d find it ridiculous,…and a huge waste of men. End of the line serving has none, nada tactics, apart from being able to flank them somehow without thinning out. That’s as far as it goes I’m afraid…
Well, WvW isn’t strictly pvp. It’s more casual, and playing with large groups of people can be fun. Coordinating said group has its own appeal when done well. There’s also a vague notion of server/guild pride.
Also, bad players can hide in a zerg and proclaim their superiority over other players as they are a l33t pvp’er which is of a higher caliber than your pve player even though most of it was not done by them.
100% correct
WvW has much less of a commitment than tpvp, where the absence of one player will prevent a team from preforming. WvW allows people to play pvp at a high level without being tied to the time constraints of 4 other players.
People also enjoy the variety of WvW over pvp because of how open the maps are and how variable strategies can be.
Group of 30 meets group of 40, mass confusion, slowdown, spell effects everywhere , wtf is going on, its just chaos. you dont know whats going on. Its just 1 massive zerg.
.
I laughed when I saw this because this is what I love about WvWvW. Two and at times three massive armies fighting for control over a tower, keep, or camp. You call it a Zerg. I call it an epic battle.
No, there is nothing hardcore about WvWvW. It’s great mindless fun for me that I do each night to unwind. WvWvW is everything a MMORPG is meant to be, large groups of players grouping together for a common goal. Gasp, what a concept!
If you don’t enjoy it, then SPVP is probably your best option. Different stokes for different folks and all that ya know…
“Did you see that? Tell me you saw that!”
Get in Teamspeak or some other voice communications with a good commander. And follow exactly what he tells you. There is a difference. Smaller numbers can overcome larger ones. Every time Im in a group like this….Its very fast paced…and crazy fun for the most part.
If your not in some kind of voice communications with a commander. Even if your in some kind of smaller havoc squad. Your doing it wrong. Even if you dont run with a zerg. You at least know whats going on….and where on the map your smaller group can best be used.
2nd Battalion / 5th Marines – Hotel Company – Fort Aspenwood