Violent Tendency [vT]
Ferguson’s Crossing Roamer
Forum bug woo.
people consider the lowest mobility class in the game as op at roaming. lul.
Why do you need mobility when you can dump 30 stacks of bleed on 5 people? People need mobility to get away from you, not the other way around.
Or even better, have you tried meeting two of them in a roaming party? Its such a joy to see 10K bleed ticks covered by ~8 other conditions, but no worries I often bring that 25s cd skill which clears 2 condis, people tell me thats how to fight them uhum.
I used to not think Berserker was that bad but after playing it… Just wow. The faceroll is so real. Adrenal Health and the massive amounts of damage you can pump out carry so hard. I also think that Defy Pain needs to be reduced to proc’ing at 20% health because I’ve tried not using it and it makes a gigantic difference. If you haven’t tried before and you play Warrior, I urge you to try some fights without that passive safety net and tell me how much of a difference it makes.
Indeed, most people don’t realize just how big the difference between vanilla and berserker is when it comes to sustain and offense.
That said, your recommended change to Defy Pain isn’t the way to go. Instead, the surgical nerfs needed to Berserker are:
The above represents a substantial offense and defense hit to Berserker without touching vanilla, it still keeps Berserker slightly more powerful than vanilla, and Berserker would still be viable.
That said, in fairness, some other classes should get similar shaves to deal with the cheese they’re able to dish.
I used to not think Berserker was that bad but after playing it… Just wow. The faceroll is so real. Adrenal Health and the massive amounts of damage you can pump out carry so hard. I also think that Defy Pain needs to be reduced to proc’ing at 20% health because I’ve tried not using it and it makes a gigantic difference. If you haven’t tried before and you play Warrior, I urge you to try some fights without that passive safety net and tell me how much of a difference it makes.
Indeed, most people don’t realize just how big the difference between vanilla and berserker is when it comes to sustain and offense.
That said, your recommended change to Defy Pain isn’t the way to go. Instead, the surgical nerfs needed to Berserker are:
- Increase the CD on Headbutt by 5-10s (start with 5s)
- Decrease the power scaling on Headbutt (from 3x to 2x)
- Decrease the range of Arc Divider (from 450 to 150-180)
- Count primal bursts as 1 bar of adren rather than 3
The above represents a substantial offense and defense hit to Berserker without touching vanilla, it still keeps Berserker slightly more powerful than vanilla, and Berserker would still be viable.
That said, in fairness, some other classes should get similar shaves to deal with the cheese they’re able to dish.
Shaves are definitely needed to Berserker but Defy Pain is also a huge offender here. I regularly slot Sundering Mace or Armored Attack and you really notice not having that safety net. You can just face tank damage to 50% and, if you’ve recently landed a burst, heal right back to full by the time Defy Pain wears off. Then you still have your manual Endure Pain and probably a Shield Stance as well which can make it really tedious to get a Warrior below 50% health.
Maybe my suggestion isn’t the proper way to adjust it but I feel that something should be done to reduce the effectiveness of this particular trait. It allows me to win far more fights than I should when I do decide to take it.
Shaves are definitely needed to Berserker but Defy Pain is also a huge offender here. I regularly slot Sundering Mace or Armored Attack and you really notice not having that safety net. You can just face tank damage to 50% and, if you’ve recently landed a burst, heal right back to full by the time Defy Pain wears off. Then you still have your manual Endure Pain and probably a Shield Stance as well which can make it really tedious to get a Warrior below 50% health.
Maybe my suggestion isn’t the proper way to adjust it but I feel that something should be done to reduce the effectiveness of this particular trait. It allows me to win far more fights than I should when I do decide to take it.
Well, it used to proc at 25%, but that made it possible to kill the warrior outright without triggering the trait if damage was high enough (which means often in this post-HoT world).
The reason I don’t think it’s that much of a problem if you go with the other nerfs I mentioned is it’s got a 60s CD on it and only lasts kitten with no protection against cc, condi, or life steal.
Those nerfs would pinch the sustain on that specific build you mentioned by making the warrior have to work way harder to maintain Adrenal Health (shorter range on AD, plus you’d need to land three primal bursts every 15s to keep it maxed instead of one).
So, if Defy Pain procced, someone could stay just out of melee range until it ended and then resume. The warrior wouldn’t return to life in the interim unless they did a great job managing bursts (in which case, they’d deserve it).
As a point of comparison, how strong do you feel running a m+sh/gs vanilla warrior? Sure, it can be effective, but it’s not nearly as forgiving and it has lots of room to be counter played. The changes I mentioned would bring the berserker version much closer to the vanilla version, but still keep it slightly better.
I think Arc Divider’s radius is the biggest issue on the Berserker, particularly given it’s lack of windup or big tell as to when specifically it’s coming and how it reaches beyond the radius of dodges. Even if I know it’s coming and coming soon, there’s nothing I can do with that information aside from just dodging the attack itself.
Increased cooldown on HB would also go a long way. The condi build/damage mitigation uptime is a little excessive as well, though.
And while I think Choppy’s list is more well-rounded, I don’t really like the existence of any passive damage immunity effects, and am frustrated about fighting the M/Sh condi build from how many defenses it can load up on, but that’s just me. I don’t even mind Arenal Health so much for when a warrior takes total defenses during it to reset the fight. I like to know when I can bait cooldowns and then go all-in and commit for a kill, however.
I think 33% would be a better activation for DP, though. A full-nuke build could then still evade it by committing everything into one last final burst (mind you it still needed to get the berserker that low to begin with as far as cooldowns go etc., so the berserker was likely already out-played more than once given the healing from AH during other immunities), while other builds can at least not worrying about an immunity starting at 50% which will just get fully-healed by AH again.
(edited by DeceiverX.8361)
I think Arc Divider’s radius is the biggest issue on the Berserker, particularly given it’s lack of windup or big tell as to when specifically it’s coming and how it reaches beyond the radius of dodges.
Increased cooldown on HB would also go a long way. The condi build/damage mitigation uptime is a little excessive as well, though. I don’t really like the existence of any passive damage immunity effects, but that’s just me.
All of this i can agree with Arc Divider’s radius. It seems rather wide and even when im more than the 450 units away, it still connects (in my experience anyway).
people consider the lowest mobility class in the game as op at roaming. lul.
Why do you need mobility when you can dump 30 stacks of bleed on 5 people? People need mobility to get away from you, not the other way around.
Or even better, have you tried meeting two of them in a roaming party? Its such a joy to see 10K bleed ticks covered by ~8 other conditions, but no worries I often bring that 25s cd skill which clears 2 condis, people tell me thats how to fight them uhum.
stacking of deadly chill/epi condi reapers in roaming parties is popular over on BG atm,
and it is hella OP.
My definition for OP in wvw is a build that is extremely strong for all fights, so things like condi chrono / warriors/ thieves are strong duelists, but are garbage in larger fights so I can’t call them “OP” when they’re only good for one thing.
Deathly chill necro on the other hand is really strong no matter what you’re doing in WvW, being good in roaming while dominating the large scale fight meta, so it gets my vote for most OP class atm.
1vs1 a skilled thief will always win
uhhh only if you count running away a win. In duels, thieves are marginal at best.
thieves are terrible. They STILL get rekt by bearbow power rangers if there is equal player skill. And bearbow power ranger has been around since launch, and it STILL works against thieves… just a testament as to how little has improved for the thief
Those are some pretty terrible thieves.
Not really. power Bearbow vs thief has always been “first to hit”. Ranger has zero defense, but brutal DPS. Thief has better defense, but terrible HP pool… so its litterally like a PvE matchup. Brutal damage vs low sustain.
And just like with a PvE boss, if you dont take it out before it manages to land a hit, you’re in big trouble.
The issue with ranger is that unlike PvE, its hard to just “run away” or hide from the DPS, as the pet will keep harassing you and keep you in combat, wether you want it or not.
Whenever i try play as power ranger, the characters i fear the least is necros/reapers and thieves. Mesmers used to be ezmode too, but they have gotten some good adjustments over the past year or so. Warriors are still a wildcard, often ezmode, but sometimes they can be hard to deal with.
As normal, guardian is a PITA due to their constant heal, block and protection spam. Other rangers aren’t that hard. tempest can be a pain too, due to blocks and bursts.
If you still think rangers, even bearbows, are weak, you are wrong. They are kittenedly strong for a build that has been around since launch. Recently i have been testing this setup
http://gw2skills.net/editor/?vNAQNBjYDVkQF4axyeg5E8OeJvlbXAIBA/Wzr/VA-TlCBQBS4CAwhjAAAeAAKU9H9pZoRKBziyPDpDoI7PshDCQAAEAH9oH9oH9otzduzduzdWIgRLAA
Its fun. Not productive, but fun….
(edited by Prysin.8542)
- Increase the CD on Headbutt by 5-10s (start with 5s)
- Decrease the power scaling on Headbutt (from 3x to 2x)
- Decrease the range of Arc Divider (from 450 to 150-180)
- Count primal bursts as 1 bar of adren rather than 3
I think Arc Divider range reduction to 150-180 is excessive drop. If you are also considering other nerfs i think 240 is a good start.
Also not sure i agree with the Primal burst counting as 1 bar. I mean do we really want to make condition cleansing even harder than it is right now with all the condi cancer in wvw? Maybe make it count as 1 bar for Adrenal Health purposes?
I’d rather they made Adrenal Health last 10 sec instead of 15sec, This combined with Arc Divider range nerf would make landing the Burst even harder and more important and will punish you for missing it. Right now with 15s you can miss your burst several times and still keep 100% uptime.
1vs1 a skilled thief will always win
uhhh only if you count running away a win. In duels, thieves are marginal at best.
thieves are terrible. They STILL get rekt by bearbow power rangers if there is equal player skill. And bearbow power ranger has been around since launch, and it STILL works against thieves… just a testament as to how little has improved for the thief
Those are some pretty terrible thieves.
Not really. power Bearbow vs thief has always been “first to hit”. Ranger has zero defense, but brutal DPS. Thief has better defense, but terrible HP pool… so its litterally like a PvE matchup. Brutal damage vs low sustain.
And just like with a PvE boss, if you dont take it out before it manages to land a hit, you’re in big trouble.The issue with ranger is that unlike PvE, its hard to just “run away” or hide from the DPS, as the pet will keep harassing you and keep you in combat, wether you want it or not.
Whenever i try play as power ranger, the characters i fear the least is necros/reapers and thieves. Mesmers used to be ezmode too, but they have gotten some good adjustments over the past year or so. Warriors are still a wildcard, often ezmode, but sometimes they can be hard to deal with.As normal, guardian is a PITA due to their constant heal, block and protection spam. Other rangers aren’t that hard. tempest can be a pain too, due to blocks and bursts.
If you still think rangers, even bearbows, are weak, you are wrong. They are kittenedly strong for a build that has been around since launch. Recently i have been testing this setup
http://gw2skills.net/editor/?vNAQNBjYDVkQF4axyeg5E8OeJvlbXAIBA/Wzr/VA-TlCBQBS4CAwhjAAAeAAKU9H9pZoRKBziyPDpDoI7PshDCQAAEAH9oH9oH9otzduzduzdWIgRLAAIts fun. Not productive, but fun….
I don’t think you can ignore bearbows especially marauder/zerk mix as those longbows hurt but generally the bear isn’t a high threat pet and it’s utility is kind of meh. The reason I said they must have been bad thieves is that they can interrupt your skills fairly easily and so long as they close the gap on you when you’re in bow they will bring you down pretty fast. Though protective ward will need to be cleansed they can effectively take off 50%-75% of your health in the first attack, your heal is on a 1s cast which is easy to predict and interrupt, a quick shadowstep and you’re down after that.
Yes strength of the pack can give stab but still 1s cast, they either interrupt the heal or the elite, end result is the same.
It’s more that thief can essentially wear you down without druid unless you are significantly better than the thief, it’s the same reason I say only bad thieves lose to FA eles. The thief shouldn’t lose as they have all the tools to win and short of being hit by a fairly well telegraphed burst they haven’t too much to worry about. Druid is a different story though as they have a lot more sustain.
- Increase the CD on Headbutt by 5-10s (start with 5s)
- Decrease the power scaling on Headbutt (from 3x to 2x)
- Decrease the range of Arc Divider (from 450 to 150-180)
- Count primal bursts as 1 bar of adren rather than 3
I think Arc Divider range reduction to 150-180 is excessive drop. If you are also considering other nerfs i think 240 is a good start.
Also not sure i agree with the Primal burst counting as 1 bar. I mean do we really want to make condition cleansing even harder than it is right now with all the condi cancer in wvw? Maybe make it count as 1 bar for Adrenal Health purposes?
I’d rather they made Adrenal Health last 10 sec instead of 15sec, This combined with Arc Divider range nerf would make landing the Burst even harder and more important and will punish you for missing it. Right now with 15s you can miss your burst several times and still keep 100% uptime.
I agree with Choppy tbh, though I’d start off with making primal bursts count as being 2 bars instead of 1, as you say it would make warrior incredibly weak vs condi otherwise.
I don’t agree with nerfing the duration of adrenal healing as it hurts core warrior which adrenal healing is much more balanced on as well as possibly making it worthless on new specialisations. When a specialisation is what’s too strong with something you should reduce the specialisation not reduce the core function (unless multiple specialisations are an issue) as we rapidly end up at a balance point where traits and utilities are garbage except with 1 build.
I don’t agree with nerfing the duration of adrenal healing as it hurts core warrior which adrenal healing is much more balanced on as well as possibly making it worthless on new specialisations. When a specialisation is what’s too strong with something you should reduce the specialisation not reduce the core function (unless multiple specialisations are an issue) as we rapidly end up at a balance point where traits and utilities are garbage except with 1 build.
fair point.
1vs1 a skilled thief will always win
uhhh only if you count running away a win. In duels, thieves are marginal at best.
thieves are terrible. They STILL get rekt by bearbow power rangers if there is equal player skill. And bearbow power ranger has been around since launch, and it STILL works against thieves… just a testament as to how little has improved for the thief
Those are some pretty terrible thieves.
Not really. power Bearbow vs thief has always been “first to hit”. Ranger has zero defense, but brutal DPS. Thief has better defense, but terrible HP pool… so its litterally like a PvE matchup. Brutal damage vs low sustain.
And just like with a PvE boss, if you dont take it out before it manages to land a hit, you’re in big trouble.The issue with ranger is that unlike PvE, its hard to just “run away” or hide from the DPS, as the pet will keep harassing you and keep you in combat, wether you want it or not.
Whenever i try play as power ranger, the characters i fear the least is necros/reapers and thieves. Mesmers used to be ezmode too, but they have gotten some good adjustments over the past year or so. Warriors are still a wildcard, often ezmode, but sometimes they can be hard to deal with.As normal, guardian is a PITA due to their constant heal, block and protection spam. Other rangers aren’t that hard. tempest can be a pain too, due to blocks and bursts.
If you still think rangers, even bearbows, are weak, you are wrong. They are kittenedly strong for a build that has been around since launch. Recently i have been testing this setup
http://gw2skills.net/editor/?vNAQNBjYDVkQF4axyeg5E8OeJvlbXAIBA/Wzr/VA-TlCBQBS4CAwhjAAAeAAKU9H9pZoRKBziyPDpDoI7PshDCQAAEAH9oH9oH9otzduzduzdWIgRLAAIts fun. Not productive, but fun….
I don’t think you can ignore bearbows especially marauder/zerk mix as those longbows hurt but generally the bear isn’t a high threat pet and it’s utility is kind of meh. The reason I said they must have been bad thieves is that they can interrupt your skills fairly easily and so long as they close the gap on you when you’re in bow they will bring you down pretty fast. Though protective ward will need to be cleansed they can effectively take off 50%-75% of your health in the first attack, your heal is on a 1s cast which is easy to predict and interrupt, a quick shadowstep and you’re down after that.
Yes strength of the pack can give stab but still 1s cast, they either interrupt the heal or the elite, end result is the same.
It’s more that thief can essentially wear you down without druid unless you are significantly better than the thief, it’s the same reason I say only bad thieves lose to FA eles. The thief shouldn’t lose as they have all the tools to win and short of being hit by a fairly well telegraphed burst they haven’t too much to worry about. Druid is a different story though as they have a lot more sustain.
Even with the druid sustain it’s fairly easy to shut them down with a few well timed head shots.
If the daredevil is running bountiful theft/sig of absorption all he has to do is wait out SotP and he can keep the druids stripped of might and protection. DD can literally run out of ancient seeds making it hard to lock them down to burst them, between the extra dodges, 12/15 sec block/stun break, and stealth it is pretty easy for DD to avoid the druids overly telegraphed bursts. DD also puts out enough DPS to quickly kill a druids pet making it tougher for them to stack boons and stealth/cleanse because it’s harder for them to recharge their astral force.
I’m pretty average on my DD and I’m running a goofy build because the game is boring as kitten now, despite all of that I’ve literally died to 1 druid and that’s because the game kittened me with the “no valid path” kitten.
1vs1 a skilled thief will always win
uhhh only if you count running away a win. In duels, thieves are marginal at best.
thieves are terrible. They STILL get rekt by bearbow power rangers if there is equal player skill. And bearbow power ranger has been around since launch, and it STILL works against thieves… just a testament as to how little has improved for the thief
Those are some pretty terrible thieves.
Not really. power Bearbow vs thief has always been “first to hit”. Ranger has zero defense, but brutal DPS. Thief has better defense, but terrible HP pool… so its litterally like a PvE matchup. Brutal damage vs low sustain.
And just like with a PvE boss, if you dont take it out before it manages to land a hit, you’re in big trouble.The issue with ranger is that unlike PvE, its hard to just “run away” or hide from the DPS, as the pet will keep harassing you and keep you in combat, wether you want it or not.
Whenever i try play as power ranger, the characters i fear the least is necros/reapers and thieves. Mesmers used to be ezmode too, but they have gotten some good adjustments over the past year or so. Warriors are still a wildcard, often ezmode, but sometimes they can be hard to deal with.As normal, guardian is a PITA due to their constant heal, block and protection spam. Other rangers aren’t that hard. tempest can be a pain too, due to blocks and bursts.
If you still think rangers, even bearbows, are weak, you are wrong. They are kittenedly strong for a build that has been around since launch. Recently i have been testing this setup
http://gw2skills.net/editor/?vNAQNBjYDVkQF4axyeg5E8OeJvlbXAIBA/Wzr/VA-TlCBQBS4CAwhjAAAeAAKU9H9pZoRKBziyPDpDoI7PshDCQAAEAH9oH9oH9otzduzduzdWIgRLAAIts fun. Not productive, but fun….
I don’t think you can ignore bearbows especially marauder/zerk mix as those longbows hurt but generally the bear isn’t a high threat pet and it’s utility is kind of meh. The reason I said they must have been bad thieves is that they can interrupt your skills fairly easily and so long as they close the gap on you when you’re in bow they will bring you down pretty fast. Though protective ward will need to be cleansed they can effectively take off 50%-75% of your health in the first attack, your heal is on a 1s cast which is easy to predict and interrupt, a quick shadowstep and you’re down after that.
Yes strength of the pack can give stab but still 1s cast, they either interrupt the heal or the elite, end result is the same.
It’s more that thief can essentially wear you down without druid unless you are significantly better than the thief, it’s the same reason I say only bad thieves lose to FA eles. The thief shouldn’t lose as they have all the tools to win and short of being hit by a fairly well telegraphed burst they haven’t too much to worry about. Druid is a different story though as they have a lot more sustain.
Even with the druid sustain it’s fairly easy to shut them down with a few well timed head shots.
If the daredevil is running bountiful theft/sig of absorption all he has to do is wait out SotP and he can keep the druids stripped of might and protection. DD can literally run out of ancient seeds making it hard to lock them down to burst them, between the extra dodges, 12/15 sec block/stun break, and stealth it is pretty easy for DD to avoid the druids overly telegraphed bursts. DD also puts out enough DPS to quickly kill a druids pet making it tougher for them to stack boons and stealth/cleanse because it’s harder for them to recharge their astral force.I’m pretty average on my DD and I’m running a goofy build because the game is boring as kitten now, despite all of that I’ve literally died to 1 druid and that’s because the game kittened me with the “no valid path” kitten.
I find my core build p/d condition thief works very well against druids. Needle trap works wonders against the pet. Stealth with RS and BT strips them of all boons in short order. It a little lacking in the mobility department so i am fleshing out a s/x power build that uses RS and BT in combo. (the added range to the #2 port works wonders)
Some thoughts on fighting Zerkers (I play squishy rifle & pistol engi builds).
I think Arc Divider’s radius is the biggest issue on the Berserker, particularly given it’s lack of windup or big tell as to when specifically it’s coming and how it reaches beyond the radius of dodges.
Increased cooldown on HB would also go a long way. The condi build/damage mitigation uptime is a little excessive as well, though. I don’t really like the existence of any passive damage immunity effects, but that’s just me.
All of this i can agree with Arc Divider’s radius. It seems rather wide and even when im more than the 450 units away, it still connects (in my experience anyway).
Amazing how you can tell youre exactly 450 units away from someone,calculating the movement of yourself + him while he’s bursting. Clap clap.
Probably guardian/dragonhunter. It seems to be a popular choice for commanders. Lots of complaints about epidemic necros as well (at least there use to be).
Maybe WvW should use the same gear system as PvP, or something similar, to balance things out more. Maybe limit the stack size of conditions you can put on other players? I’ve seen videos of players getting hit by epidemic, receiving 50 or more stacks of bleeding, on top of around the same amount of confusion, and a whole mess of other conditions, thus downing the player in an instant and killing them a second later.
Maybe WvW should use the same gear system as PvP, or something similar, to balance things out more. Maybe limit the stack size of conditions you can put on other players? I’ve seen videos of players getting hit by epidemic, receiving 50 or more stacks of bleeding, on top of around the same amount of confusion, and a whole mess of other conditions, thus downing the player in an instant and killing them a second later.
or change epidemic to an actual condition that pulse 1 of all your conditions AoE per second. That way it can be cleansed and its attrition based rather than burst.
Either way, epidemic isnt even the problem here. Deathly chill is. You only require a few necros to reach your 50 bleed stacks. 10 necros in a zerg today is the eqvivalent of 30 necros prepatch. That is the problem.
Any class who can do condi dmg because power dmg just got another 5% dmg nerf in wvw.
https://youtu.be/fuDNlqEHvzI?t=9s
https://youtu.be/EsCATkH5I14?t=16s
https://youtu.be/EsCATkH5I14?t=1m19s
a epidemic condi necro is most op class ever in wvw
(edited by Chaser.2870)
Thieves are Overpowered
After reporting a Thief with suspicious Cooldowns he stealthed untill today.
Necros are tough too.
That teleporting Necro i fought just disappeared in a Grave where i can’t kill him
Another Thief dodged right out of the Game before i had the Chance for Revenge
But if you don’t count Hackers as a Class, i’d say any class with a sPvP Build fighting any Class with a WvW build is heavily overpowered.
You just can’t beat a Roamer with a WvW build.
.
But if you don’t count Hackers as a Class,
What? Lol.
as for myself I’m contemplating returning to gw2 I have a 80 guardian and elementalist and a 42 Mesmer. I never got into much of the pvp or anything mostly just did map completion and a little bit of the zerging in wvw,
I’m trying to find a class I can play mostly solo to small scale stuff zerg I just found boring to be a part of. I want to be hard to kill but be able to actually kill people aswel.
ive also been on the fense to play gw2 again and or elder scrolls online.
for roaming, in my opinion , it remains druid and dire mesmer. I speak only of mesmer becouse i know it a bit. If you remove your shield and go staff sword sword or staff scepter torch you will not feel the weight of the nerf to illusionary reversion and instead you will benefit from the buff mesmer had. In my opinion on mesmer condi , only shield has been “nerfed a lot”. They did not nerf the shield itself but with shield you can not pre “allocate” 2 phantasm for shattering , instead it is really simple if you use staff 3 and torch 5 or sword 5 . Sword offhand is the strongest alternative now becouse it has so low cd that you can defend, have really good regen from illussions and hit hard with shatters . THe only think i am evaluating to do is to try some carrion trinkets so that i lose a bit of toughness but i gain power ( sword scale better in power ) . Without shield the gameplay can be easier becouse you have no need to use phase retreat for prepare your burst, you can use staff3 ( phantasm) , sword 3 torch 5/ sword 5. In this way you have 2 shatter to use with 3 illusions and you have phase retreat ready for outplace yourself. with 2 shatter with 3 illusions you get 2 secs cd reduction , nothing on torch and shield but quite important on sword ( max cd 16 secs ) and on staff 2 and 3 …. (max 15 sec) … so you can repeat easily …
(edited by PierPiero.9142)
I wonder how many condi necros will u see in random squads since new patch was added.
Chill hybred necro with an arcain support ele / frost bow i think one necro can take on a group.
so Mesmer would be the better of my 3 classes to actually try to main? I want to just have one I play for pretty much all game modes.
as for myself I’m contemplating returning to gw2 I have a 80 guardian and elementalist and a 42 Mesmer. I never got into much of the pvp or anything mostly just did map completion and a little bit of the zerging in wvw,
I’m trying to find a class I can play mostly solo to small scale stuff zerg I just found boring to be a part of. I want to be hard to kill but be able to actually kill people aswel.
ive also been on the fense to play gw2 again and or elder scrolls online.
Then druid is the class for you.
why would druid be the best class for me then? I know nothing about the class so just asking,
i find druid really strong now … and also mesmer ….
still makes me unsure
why would druid be the best class for me then? I know nothing about the class so just asking,
If you plan on doing any pve as well then druid is a good choice. Between there mobility and the pet they are one of the better classes for map completion, and condi ranger is very strong in pve raids.
In wvw druids have a very safe (but boring) roaming build. There only weakness is limited stability (that has a long cast time and is easily stripped), and the pets pretty much insta die against a good condi player.
But rangers get very poorly thought out changes in every balance patch and you never know when they’ll be nerfed into the dirt. You should probably just focus on your guardian, they are always in a good spot.
ive been trying to just focus on the guardian the game play that I have been doing which is just a little bit of everything I just get bored on him haha. which is why I guess ive been looking for something else. thought Mesmer might be a good change. but then ive been suggested druid aswel
ive been trying to just focus on the guardian the game play that I have been doing which is just a little bit of everything I just get bored on him haha. which is why I guess ive been looking for something else. thought Mesmer might be a good change. but then ive been suggested druid aswel
Yeah I can never play guardian for long either. Burst, block, block, invuln, burst, block…. just get’s boring.
Mesmer’s not bad and is probably still the best dueling class. Thief is also pretty fun, not as good at dueling but if you are roaming you don’t have to fight fair, you can just keep resetting until they finally screw up. Staff/evade build is hilarious for trolling pug zergs.
It sucks the game put the specializations behind such a grind, makes it a lot harder to just test things out to figure out what you enjoy.
I agree. honestly the money spent on my guardian I don’t really care about lol was 3 years ago. I don’t like being kind of pigeon holed into using traveler runes to keep up with everyone.
ele I thought would be a lot of fun for me but just didn’t hit the right spot. watching mesmers in a spvp match before I left for work they look quite entertaining. and ive never looked at ranger before, so I’m not even sure if itd be my cup of tea at all.
Guardians are tools used by guilds, warriors aren’t tools and even though people think they add nothing to the raid people never notice that they help generate downs with damage. Revenants are tools to be used for stab and other buffs, thieves (mostly) aren’t tools it depends on the MOS the player has. Uhh Engis are not tools nobody cares too much about them build wise as because generally they are able to sustain well, necros are tools hands down for condi, Elementalists are tools for waters and some condi clear, and rangers for minimalistic reasons are somewhat tools but nobody cares about their healing powers so technically not tools.
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