What siege would you like to see next?
Airships. That is all.
Server: Darkhaven. The Besthaven.
Trap/Mine, like: Fire trap (burning effect to foe, small damage to them), spike trap (immobilize/slowing them down, moderate damage), land mine (high damage to moving siege), etc.
All out war never complete without trap anyway.
Artillery Marker. Make it so any siege within range gets a directional arrow and power needed indicator.
The turtles would be great. Like the golems but ranged. I’ll /sign that.
Something about water, not sure given the map constraints, but I find the nodes, and krait on BL more a solo type of offering to the playerbase, and nothing seige related required. Really not too interested in the water if I was looking offensively for battle.
The ladders would be great, but why waste money on attacking doors then. Just carry a ladder around in your zergs, and pop over. So I don’t know how that could be implemented properly. We all know defenses generally are not going to stand up to zergs as is, more to hold them off and trim them down, by time until you get support. No defense I have ever seen in towers is manned by a full counter zerg. And the map allowance of players would not allow for enough to cover more than a few towers while hindering your entire offense.
This may be silly too , but what about something that could move players en mass faster, but with little offense? Something to help put ‘x’ players deployed into a backline as they do with parachute squads (doesn’t have to be in the air)? Like a portal site similar to mesmers with greater distance (cannot map into enemy keep/camps/etc)?
Or perhaps some form of moving a qty of supply with your commander? Maybe a two man mobile supply cart/container that can carry say 100 supply?
OR for the third bad idea (because they always come in threes), some form of idenifying or honig in on distant siege. Anti siege radar of sorts? may be too modern for gw2 time period?
I want to load people into catapults and hurl them across the map.
I want to load people into catapults and hurl them across the map.
Oh my goodness, Siege turtles that can fire human cannonballs … yes. That would be welcomed
I’d like to see more defensive siege:
Shelter – you get under it and no longer take AOE damage until shelter is destroyed.
Tank – like siege suit, you get inside and no longer take damage. Unlike suit you still use your own ranged abilities.
WMD – you push big red button and everything in the area, including your side, dies. Limit this to commanders.
Magic suppressor – activate this and for some limited time no “magic” works. You can only use your weapon powers.
I’d like to see more skirmish-oriented siege:
1. Reaper – you drive around on a very fast low-hp mech that allows you to net enemies. Great for preventing people from chasing you.
2. Mine Boat – you can put it on water and drop depth charges. For people who hate water combat and would rather not go under.
AT-AT walkers,TIE and X-wing fighters and….oooohh wait…
I’d like to see a non-offensive transport of sorts. Something that is driven by one person (builder, etc) that allows transportation of 10 or so allies. Give the transport a out of combat swiftness buff that is greater than the normal swiftness buff; but no speed buff if the vehicle is in combat. Make the vehicles health about equivalent to a golem’s, let users attack while on the vehicle, but also let individuals be targeted and damaged. It would give a means for people to taxi back and forth to attack – defense points and make for speedier / safer supply runs.