(edited by defrule.7236)
What went wrong with WvW?
Very good points all.
1) You put your finger on the problem with server structure. They made EU and NA servers, but not Oceanic ones for the third region. The number of off-peak players in their home regions is negligible compared to the impact of guilds playing outside their region. ArenaNet’s efforts to paint customer complaints as “being unfair to shift workers” is a straw man.
2) Equilibrium restoration is needed. ’Nuff said, has been discussed ad nauseum elsewhere.
3) Great suggestion on supply. When you are overwhelmingly outmanned on a map, it can be impossible to even take and hold 1 supply camp. Making supply available in the spawn when you are far behind would help.
There are sensible rebuttals of every single one of your points. And yet I wonder if it would be worth it. You’ve obviously put some thought into this, which tells me that you willfully ignore the ‘solutions’ to all the problems you bring up. So. Either you are trolling, or you’ve made up your mind already. Am I wrong?
I agree with what you’re saying in general, but I feel your 1. complaint is missing the point. It’s not about time zones – population imbalance is an issue at all hours of the day, even prime time, and the game doesn’t really do anything at all to mitigate it (quite the opposite due to the snowball effect).
A good system to correct for population imbalance would address the time zone issue, but it’s also needed to address imbalances in population at all times. It’s not just time zones doing it.
Also, with supply – the other problem is you can’t carry as much when you’re outnumbered. You really need to be able to carry more in that situation.