When are you finally gonna fix skill-lag?

When are you finally gonna fix skill-lag?

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Not only SM fights getting skill-lag now, also random tower fights.. I don’t get this, instead of making new environment for PvE, please fix the skill-lag which happens to be here since the beginning…

Stop ignoring this..
We finally have a perfect balanced match-up, but noooooo, let’s put some skill-lag in it!…

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Answer: They Wont.

Just like all the issues and bugs with classes and everything else. I am more worried about what NEW bugs and issues they will introduce with the new skills rather then being excited they are releasing new skills lol

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Posted by: Faranox.4217

Faranox.4217

I don’t think they’re ignoring the issue. This developer post indicates that they’re well aware of it and that AoE targets are part of the issue:

Just wanted to hop in and mention, again, that the AoE cap on player skills is a technical limitation. Were we to increase that, skill lag would get considerably worse.

https://forum-en.gw2archive.eu/forum/wuv/wuv/Why-do-commanders-ask-us-to-stack/first

Chops Mcgee, of Anvil Rock

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Posted by: PariahX.6970

PariahX.6970

They cannot seem to fix skill lag without our cooperation which we’ve been refusing to provide with our insane need to super stack into the top tiers for a chance at 24/7 constant action but no matter how hard we try someone is always going to have outmanned hours some of the time.

ANET gave us culling shortly after release to help combat skill lag issues from beta and we promptly told them no thank you so they went back to the drawing board figuring ways to deal with it. We got the AoE caps early on to help with the problem but that was not enough. Then they gave us more WvW settings to let us attempt to throttle the issue from our end so they are obviously not ignoring the problem but always seem a bit behind and slow to respond probably because these changes take a lot longer than I would imagine.

I have a feeling the powers that control the server population caps and maybe even WvW map populations caps are not the same guys working on the skill lag issue or we would not keep seeing those caps going up while skill lag keeps increasing. >< At this point they cannot take the caps back down without providing some incentive for us all to spread back out across the worlds again because of the queue rage that will inevitably ensue when they do. So we get to be trapped in a vicious cycle of increasing skill lag and stacking in the top tiers. /sigh

~Xylla~ [oG] on Ehmry Bay [PiXi]
Xyleia Luxuria / Sweet Little Agony / Morning Glory Wine / Precious Illusionz /
Near Fanstastica /Ocean at the End / Blue Eyed Hexe / Andro Queen / Indie Cindee . . .

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Posted by: Ceeps.3185

Ceeps.3185

I just wonder what the problem is – how costly is it to get servers capable of hosting large fights? Why is it that two large forces of players fighting far far outside of my current area cause lag for those of us way over here? It’s not like these technical issues havn’t been addressed in other games.

Two way fights get skill lag for the map over, and three way fights with map zergs become 10-15 second skill lag unplayable spam 1 fest. It’s the biggest issue in the game, not just WvW. It’s so crappy losing a fight because the enemy is just spamming 1. Or being unable to get away when you’re havocing on the other side of the map because of a large fight at a keep.

If this isn’t the #1 issue on Anet’s priority list, it ought to be. It’d be nice to hear that they are at least working on it in an interview or something, all I ever hear about is “exciting new lore” and “more content every 2 weeks that you can play through quickly and get bored again”

PvP is replayable, it needs to be good. This game has the potential to be the best for a long while if they showed WvW some love

Ceeps
Fort Aspenwood

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Posted by: Contiguous.1345

Contiguous.1345

How can it possibly be ‘fixed’?

There’s only so much information you can stuff down a connection There’s a limit to the speed that even the fastest server can process information and players will always demand shorter queues, bigger battles, more skills and faster movement.
At the same time there’s a limit to how much the punters will pay.

It’s all a trade-off and when you hit the buffers you get skill-lag. Personally, I’m amazed it works anywhere near as well as it does.
Good job. well done I say.

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Posted by: KingClash.3186

KingClash.3186

They cannot seem to fix skill lag without our cooperation which we’ve been refusing to provide with our insane need to super stack into the top tiers for a chance at 24/7 constant action but no matter how hard we try someone is always going to have outmanned hours some of the time.

ANET gave us culling shortly after release to help combat skill lag issues from beta and we promptly told them no thank you so they went back to the drawing board figuring ways to deal with it. We got the AoE caps early on to help with the problem but that was not enough. Then they gave us more WvW settings to let us attempt to throttle the issue from our end so they are obviously not ignoring the problem but always seem a bit behind and slow to respond probably because these changes take a lot longer than I would imagine.

I have a feeling the powers that control the server population caps and maybe even WvW map populations caps are not the same guys working on the skill lag issue or we would not keep seeing those caps going up while skill lag keeps increasing. >< At this point they cannot take the caps back down without providing some incentive for us all to spread back out across the worlds again because of the queue rage that will inevitably ensue when they do. So we get to be trapped in a vicious cycle of increasing skill lag and stacking in the top tiers. /sigh

The OPs tag says FS.. FS is not a top tier server, this is a game wide problem and blaming server stacking is nonsense. (The countless threads on the subject from EVERYWHERE are proof enough…)

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Posted by: Terrorsquad.2349

Terrorsquad.2349

They cannot seem to fix skill lag without our cooperation which we’ve been refusing to provide with our insane need to super stack into the top tiers for a chance at 24/7 constant action but no matter how hard we try someone is always going to have outmanned hours some of the time.

ANET gave us culling shortly after release to help combat skill lag issues from beta and we promptly told them no thank you so they went back to the drawing board figuring ways to deal with it. We got the AoE caps early on to help with the problem but that was not enough. Then they gave us more WvW settings to let us attempt to throttle the issue from our end so they are obviously not ignoring the problem but always seem a bit behind and slow to respond probably because these changes take a lot longer than I would imagine.

I have a feeling the powers that control the server population caps and maybe even WvW map populations caps are not the same guys working on the skill lag issue or we would not keep seeing those caps going up while skill lag keeps increasing. >< At this point they cannot take the caps back down without providing some incentive for us all to spread back out across the worlds again because of the queue rage that will inevitably ensue when they do. So we get to be trapped in a vicious cycle of increasing skill lag and stacking in the top tiers. /sigh

The OPs tag says FS.. FS is not a top tier server, this is a game wide problem and blaming server stacking is nonsense. (The countless threads on the subject from EVERYWHERE are proof enough…)

Exactly, we’re only a mid-tier server..

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

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Posted by: Cactus.2710

Cactus.2710

I just wonder what the problem is – how costly is it to get servers capable of hosting large fights? Why is it that two large forces of players fighting far far outside of my current area cause lag for those of us way over here? It’s not like these technical issues havn’t been addressed in other games.

Two way fights get skill lag for the map over, and three way fights with map zergs become 10-15 second skill lag unplayable spam 1 fest. It’s the biggest issue in the game, not just WvW. It’s so crappy losing a fight because the enemy is just spamming 1. Or being unable to get away when you’re havocing on the other side of the map because of a large fight at a keep.

If this isn’t the #1 issue on Anet’s priority list, it ought to be. It’d be nice to hear that they are at least working on it in an interview or something, all I ever hear about is “exciting new lore” and “more content every 2 weeks that you can play through quickly and get bored again”

PvP is replayable, it needs to be good. This game has the potential to be the best for a long while if they showed WvW some love

If the issue was purely server capacity I suspect that even ANet would probably have moved to address it by now. More likely, the issue is some combination of:

- raw server capacity
- game engine capability (it’s an old engine and ANet has already admitted that it limits the size of maps)
- the cost and difficulty of rewriting the software that ANet uses to dynamically merge capacity across servers for WvW
- the amount of bandwidth they buy from their ISP

I have no idea what the relative contributions of all of those are, but I’d bet the software side (particularly the game engine) represents a pretty large proportion. In other words, forget ever seeing any significant improvement in lag until enough people get fed up and change to one of the new games due out. Once WvW is essentially dead, lag will go away. WvW is most certainly not ANet’s #1 priority as you can plainly tell from the resource splits they’ve admitted to.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: sparklevision.8109

sparklevision.8109

I hope ArenaNet someday addresses the skill lag issues, which are particularly annoying in WvW since you are fighting actual people. Admittedly, however, I’ve given up on it happening anytime soon. I could be wrong.

To me, it’s only the issues of assigning the manpower required to recode the client/server and/or spending the money required to upgrade the servers. I don’t know that ArenaNet is willing to do either. They are probably making most of their money at this point from the PvE-type content.

To me, WvW seems like an afterthought ANet had – “Why don’t we put this in just to have it?”, whereas in DAoC it is pretty much the whole focus of the game (nobody plays Trials of Atlantis :P). I think this shows in the lack of map variety, the initial obvious culling issues, and the continuing existence of very obvious map-wide skill lag.

If you play GW2 as a game where WvW is just a fun thing to do, but not particularly meaningful, you might still enjoy GW2. Personally, if GW2 hadn’t had WvW, I probably wouldn’t have bought it. So, for me, GW2 is basically over. The dynamic event system and shared kill credit/harvesting nodes are quite good too, though, and I am glad I experienced those. They did make the game much more enjoyable for me.

Excelsior!

Furnished Host | Angels of Eternal Destiny
On hiatus from GW2 since mid-July 2013

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

I imagine they’ll fix skill lag when they figure out a reasonable way how.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: Yaro.3251

Yaro.3251

If the issue was purely server capacity I suspect that even ANet would probably have moved to address it by now. More likely, the issue is some combination of:

- raw server capacity
- game engine capability (it’s an old engine and ANet has already admitted that it limits the size of maps)
- the cost and difficulty of rewriting the software that ANet uses to dynamically merge capacity across servers for WvW
- the amount of bandwidth they buy from their ISP

Engine limitation seem to be the determining factor. Accordingly, direct answer to OP question “When are you finally gonna fix skill-lag?” would probably be “never”. There wouldn’t be a silver-bullet fix to lags. What we would see is a gradual improvements to game engine that wouldn’t suddenly make lag go away completely but will make it less and less noticeable. If you scan through several last patch notes, you’d notice couple of them mention improvements made to the engine to address lag problem. Whether these improvements are noticeable is up to discussion, but one cannot say with straight face that nothing is being done.

Team Aggression [TA] – Golden Horde [GH]

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Posted by: Yaro.3251

Yaro.3251

So, for me, GW2 is basically over.

GW2 still has sickest battle mechanics and switching [back] to any other game feels like putting shackles on your hands and feet.

Team Aggression [TA] – Golden Horde [GH]

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Posted by: sparklevision.8109

sparklevision.8109

I enjoy the real-time feel of GW2’s combat, but ultimately the simplified skill set and small amount of boons and conditions make it boring for me.

Furnished Host | Angels of Eternal Destiny
On hiatus from GW2 since mid-July 2013

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Posted by: Obscure One.4357

Obscure One.4357

This is should be the prime focus of WvW development teams…that and maybe adding a few more maps…

4 teams dedicated to crap content that gets used and discarded like a common contraceptive, and WvW gets neglected like a politicians illegitimate “crazy night in college” love child. There are actual problems with the core game that are seemingly deliberately ignored likely because of the relative difficulty associated to fixing them, and I understand that’s always going to be an issue from a development perspective. But game design is a gestalt practice, and if any singular part of the design fails the whole suffers. “Skill-lag” is no exception.

Clearly the architecture wasn’t designed to handle large amounts of complex data in real time, and thus skill-lag. WvW, made to enable large group play, fails to do so when the server bottle necks from tracking exponentially increasing numbers of conditions, boons, positions, and triggered events…so it just stops doing so as to not crash the whole thing.

The complexity of a fix likely has to do with how the server prioritizes processes and associates them to the correct resources. Eventually, these resources are operating at maximum capacity and the highest priority processes override other processes and though the command gets received it has nowhere to go and thus “skill-lag”. The server is busy with tracking priority processes which are likely object movement, object location, and object properties (conditions, boons, health, endurance, etc.). Object actions must fall close to the priority processes becoming what we call “rubber-banding”; server resources are to busy to update object location and conflict with client end information.

The fix would require more bandwidth and more server resources…which costs money. Figuring out a way to dedicate existing bandwidth and resources to WvW may be even more costly in development time depending on the complexity of the architecture, and may even be flat out impossible barring a total re-build.

I hate skill lag as much as the next guy, but fixing it doesn’t seem to be a simple undertaking from my perspective. Granted a bit more thought to those like myself who literally only play the game for WvW should be taken into account, but in looking at sPvP/tPvP and WvW compared to PvE, it’s clear ANet is playing favorites so I won’t hold my breath. A patch here, a bug fix there, and a new trait line every so often is all we should expect…oh and horrible skill lag, annoying queue times, the exact same maps, and to be treated like second class players clearly ignored by the “living story” content model.

Circumventing profanity filters one kitten at a time.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Yeah its looking more like they CAN’T fix the issues. Pretty poor by Anet. This has been happening for ALONG time and NOTHING has been done – Because they dont know HOW to fix it.

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Posted by: Dico.4815

Dico.4815

Sorry dude, but they don’t care with wvw. No bug fixes, no orb back, no support.

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Posted by: TheLaughingMan.4320

TheLaughingMan.4320

They need better servers, and all of anet is being whipped by “monetization team” (aka CC) to produce crap temp content that does not draw in new players and just gives an excuse to screw people with rng blc junk, the gameplay itself is not a huge priority.

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Posted by: Obscure One.4357

Obscure One.4357

They need better servers, and all of anet is being whipped by “monetization team” (aka CC) to produce crap temp content that does not draw in new players and just gives an excuse to screw people with rng blc junk, the gameplay itself is not a huge priority.

I predict GW2 to have about 1 year (give or take a month) before monetization is the sole determination of all development of the game. Annual profits will get reported projections will be given to NCSoft investors and ANet will be forced to operate in a manner to meet their parent company’s growth expectation. Thus anything not directly related to profitability will come by October of this year (end of most fiscal years), and if it’s not fixed by then don’t expect it ever.

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Posted by: Trakarg.2095

Trakarg.2095

Never. They’re cheap and/or incompetent.