Q:
Remember to buy the officially endorsed GW2 Steel Series Keyboard, it supports macros!
WvW, we only care if it affects the servers we play on.
Q:
We’ve had limited fixes, and in the upcoming patch we will get a few more skills and traits.However, when will we actually get some new content and features for WvW?!
We need more things to do than zerg vs zerg in the open field and zerg vs Arrow Cart at towers. The Orbs at least gave up something else to do and should be brought back. I dont care that Anet have not fixed the fly hack which will allow an enemy player to jump over the wall and nick it, at least it’s something else to do; and maybe it’ll get those pesky bunkerers out of their towers more often to retake them.
But we definitely need more objectives in WvW. For example, say that a giant will randomly spawn and attack a tower so you have to go defend it, this means splitting up the zerg as this could give an enemy server time to take another tower.
Have upgrades on towers where npcs can man the cannons and oil (not arrow carts or other siege though :P )
I cant think of any right now, so I’ll let other people post what type sof play they would like to see in WvW.
A:
I don’t think Anet cares.
I don’t care I’m happy as is
Orbs would be nice. It wouldn’t be tough to make it so the orb couldn’t be moved unless guild claimer is dead or having to kill all the guards protecting it. But whatever.
If they do a proper update to the commander and squad system it would be as popular to our guild as the culling fix. IMO the grouping and command structure for leaders, players and guilds in WvW are severly lacking. Foremost they need grouping systems to be flexible for whatever guilds and players like doing.
There is no reason we shouldn’t have a grouping system that gives us some control over the size of the force and for guild only events. Having either a 5 person group or a massive zerg are terrible options, it should be much more flexible.
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