Okay so, a lot of different kind of people play GW2 and different players enjoy different things. I can understand that and I can appreciate it. We have been getting blobbed for countless match ups now but we accept that and we seek the few epic moments we can still get a hold of, because akittens heart, I and my guildies pvp to achieve epic feats.
But more and more its getting to the point where nothing is possible anymore. Notable guilds are grouping with other guild because they have 5-10 players too short but then the group they make outnumbers the enemy by 10 players but thats now okay instead. And the result is we get a vicious circle of a nuclear arms race, where everybody is stacking up the numbers to guarantee a victory rather than play the game.
No longer is there a middle ground, either I find myself absolutely destroying the enemy, or getting wrecked in an unplayable mess of 6 fps and skill lag. But still every couple of days or every week, we will encounter a fight that makes us think “wow that was worth the trouble”.
On the 10th VoTF went out to raid on Fort Ranik BL and the footage I have recorded from that day highlights why GW2 is becoming a nonsense casual game.
You need to watch the video to understand where I am coming from
Now you take a look at that video and ask, what are we even playing? What nonsense is the game devolving into. Arenanet is so ignorant that they have absolutely no clue how to handle WvW. They have servers incapable of allowing such a number of players to fight at a given location yet despite that there are no mechanics in place to hinder zerging at this level. I get it, GW2 wvw is originally intended to be a siege warfare based game, but what is the point? What siege can possibly stop a force so large short of us bringing our entire server and at that point, to what degree is the game even playable and what pleasure should I derive from such absolute nonsense.
Today was no more enjoyable, we loaded onto a map AM has 3 keeps with WP and 1700 supply in them. Over the course of an hour of absolute nonsense, breaking down undefended gates, hitting the wall with trebs that got destroyed, and killing arrow carts they remade, we managed to burn through all 1700 supply and take bay back. All in the mean time about 50-60 AM are sitting inside bay behind fortified walls. Why is this possible? What was the fun in it? Never before have I felt so unsatisfied after an hour of wvw, it felt like an absolute waste of time and all we did was run circles around a wall building siege or auto attacking a gate till we got involved in a 3 minute fight inside bay where we won and captured it. Is this the epic siegewarfare we are looking for?
Anet has us play a points game with unbalanced populations. Favors the stronger population by allowing upgrades that are huge and allowing supply to stack up. The game favors less skilled players by providing siege to turtle with (Its funny, you gave up on GvG in GW1 cause of a few guilds turtling in VoD but all GW2 wvw is, is turtling in keeps, you havent even got a clue what you are doing with pvp mechanics.) And then finally, when you get to actually pvp, the enemy is capable of amassing a force so large their mere presence within radar range will lag out the servers and your client (and I have a very high quality PC, better than the average player without a doubt).
All in all, the entire system is nonsense. There is no emphasis on skill, and the further anet balance wvw the less skill based it becomes. Who needs strats when you can run place to place with 100 players? Even arrowcarts cannot deter that because then they simply dont attack. Then what? They dont attack us, we cant attack them, nobody attacks anything, we have a stalemate of lag and pointlessness, epic game design is epic.
I feel I am going to get NA siege fanboys jump in here and let me say, I have an account on JQ and I have seen whakittens like there. The wvw you play is nonsense, its the biggest pile of zerg “1” spamming gameplay and I cant see how any good players take pleasure in any of it. I think the only consolation is thakittens balanced point wise so you guys feel a sense of pride in winning, but you are one of the only match ups like this and by virtue of overstacking alone. This is not sustainable game design for a game with 20+ servers per region and servers incapable of handling the game design.
I look forward to a developer response though I would be surprised if they even watched the video.
GW1 Rank 1 – 2 Gold Capes – [sC] [sup]