Where we supposed to have epic sieges?

Where we supposed to have epic sieges?

in WvW

Posted by: Kite.2510

Kite.2510

I’ve noticed in WvW that what the main strategy of both organized and unorganized players alike, is forming one or two gigantic zergs, parading around the map, capturing undefended bases, and when a large zerg reaches one of your bases or keeps and you are inside, the best thing to do is abandon it as there is no way to drive away such a force and will only be a mater of time before they break your door by spamming skills while they use 3 rams on it.

At the same time I see tools like arrow-carts and balistas, and doors that take time to break, that hint, and walls for players to protect them selfs from incoming fire, and upgrades (that punish the player triggering them by costing a fortune and spending 100% of the base’s supply), that suggest, that these bases where supposed to be protected.

It’s currently impossible to drive a zerg from a base, unless your team’s own zerg happens to be near by, since none wants to sit inside a base and protect it.

Is that how it’s supposed to happen?
If not, are there any plans to fix this?

…and don’t be toxic!

(edited by Kite.2510)

Where we supposed to have epic sieges?

in WvW

Posted by: Arthedain.5928

Arthedain.5928

come down to t9, the only thing we do here is defend….

Leader of ONYX.
Commander of Piken.
Ranger for Life.

Where we supposed to have epic sieges?

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Posted by: Kincaidia.3192

Kincaidia.3192

DB tried to do it to Ebay last night in Eternal. True, they had 5x our numbers, but hey, it was interesting.

Where we supposed to have epic sieges?

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Posted by: style.6173

style.6173

Seriously? We already have too much siege.

Where we supposed to have epic sieges?

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Posted by: Contiguous.1345

Contiguous.1345

I gotta agree with the OP.

Basically the doors and walls are two weak. So it’s possible for a big zerg to crack the doors open without siege weapons.
The result is, it’s no big deal to lose or take a tower, it will change hands again in a few minutes.
For the same reason, there’s little incentive to starve a position of supply – it might make a difference in the long run, but if there isn’t going to be a long run, why bother?

I say buff the towers by a factor of at least 10.

Where we supposed to have epic sieges?

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Posted by: gennyt.3428

gennyt.3428

- Cheap and tradeable siege blueprints

- some servers run constant 40+ man zergs that can build/transport/man/defend A LOT of siege(Omega rush anyone?)

- 40+ man zergs shrink the maps considerably

- unupgraded structures are a joke and don’t scale in any way

- zero reward for scouting/guarding(and if you’re upgrading something, you’re going to try to protect it so it’s a lose/lose situation and “you’re taking one for the team”) not to mention the pathetic 1h despawn on siege.

- upgrading is far more expensive and time consuming than attacking

- defending from the walls is terrible, people can just walk up the the structure and use their hand held weapons to destroy wall siege(another joke!).

And they want to turn this into something “competitive”? Quaggan please!

Whispers with meat.

Where we supposed to have epic sieges?

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Posted by: hammerofthegods.3569

hammerofthegods.3569

OP pretty much sums it up. If you’re on a poorly populated server, as I am, you’re going to lose to the enemy zerg over and over again. The ‘strategy’ is to get a big zerg and steamroller the opposition. A couple of days after the reset and most maps are a single colour and nobody bothers putting up any resistance. Should be better, but isn’t thanks to primitive game design.

Where we supposed to have epic sieges?

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Posted by: ArkAngel.7940

ArkAngel.7940

Smart siege placement + smart targeting can lead to success in defending. I’ve been able to drive off such larger forces because they just give up. They placed rams? Couple Sup. AC’s get them off the gate. They try to take down our siege with ballistas? Already have counter ballis in place. Going for long range? We got a couple trebs/mortars to fight them off. If anything, it will become a prolonged siege, but long enough to gain reinforcements. Or for them to give up.

Henge of Denravi [HoD]
The best player in the game
“I’m better than all of you!”

Where we supposed to have epic sieges?

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Posted by: Kite.2510

Kite.2510

Well…

Smart placement of siege equipment and smart targeting isn’t something everyone can do. You have to play WvW for a really long time, and spend money and time on experimentation. You are more likely to stop playing before discovering such tactics.
I’ve also noticed how the game discourages close combat, especialy when you are defending a tower or keep from a zerg.

I made a suggestion a long time ago that the problem might be solved by rewarding and giving activities for people who stay inside the bases, and boost the defender’s side.

…and don’t be toxic!

Where we supposed to have epic sieges?

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Posted by: Aeolus.3615

Aeolus.3615

Until some aspects of the game get reworked,you wont see epic fights on that game mod.

Note(not taking in account the random blob wars)

1st April joke, when gw2 receives a “balance” update.