Which AoE doesnt have target limit?
/sign – they should increase it back to 10 at least… also for heal…
[LNS] – Legion Night Stalkers
Abaddons Mouth
I think increasing it to 8 could be good. Also, increase melee weapon cleaving to 5.
Riven – [KnT] GM – http://KnightGaming.enjin.com
Commander – Grand General of Blackgate
Well the staff guardian build up aoe buff seems not under the 5people limit.
It always looks like static field stuns more than 5 people but maybe its just an optical illusion.
The aoes gives damage is capped at 5 people. However some CCs like guardian bubbles or warding or reflective shields has no cap.
I personally feel removing the AOE target limit is the only way to effectively nerf the zerg and increase small man viability vs said zerg.
Well the staff guardian build up aoe buff seems not under the 5people limit.
There is a definite limit. Not sure if its under or over 5. If it is over 5, its not by much.
I personally feel removing the AOE target limit is the only way to effectively nerf the zerg and increase small man viability vs said zerg.
And there goes the server down again.
I dont think its a technically a viable option, however we should pray for increasing.
The elementalist static field affects anyone passing through, no limit. As far as i know, things that enemies or allies have to actually run through/past to get an effect have no limit, i.e. guardian staff 3, mesmer focus 4, etc. Not sure on some of these but i know coordinated groups of 20+ can run their whole team through a mesmer veil for mass invis.
Blacktalon
Army of Devona [AoD]
All line effect spells have no target limit, though line of warding can only stop 5 people per second.
Maguuma – [TriM][DERP]
If cap is removed you will see zergs only with elementalist.
Well the staff guardian build up aoe buff seems not under the 5people limit.
Propably just the same as with other pulsing things, they can have 5 new targets for each pulse, partialy effecting more than 5.
Most wall and ring type skills seem to have no limits, in other words spells that need person to walk through to have effect.
Oh, and for meteor shower each individual meteor is an aoe.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
The elementalist static field affects anyone passing through, no limit. As far as i know, things that enemies or allies have to actually run through/past to get an effect have no limit, i.e. guardian staff 3, mesmer focus 4, etc. Not sure on some of these but i know coordinated groups of 20+ can run their whole team through a mesmer veil for mass invis.
You put something in there which doesn’t belong there. Staff 3 is simply a pulsing effect, which is applied to 5 targets max every tick. Basically, every tick can give 5 guys swiftness. If people run through, it will probably give roughly 10-15 guys swiftness.
stuff which triggers once passed through, however, does have no limit, that seems correct. Wards, veil, temp curtain, bubbles, static field, …
Note that while many of these are “walls”, “wall-type” spells do not have no AoE by default. Flame barrier, for example, is a simple pulsing effect, same with the cripple barrier from eles.
The mob has spoken and the turrets shall be burnt at the stake.
The capacity of the flesh golem has no limit… Yes, you can KB all the blob.
War crusher, Guardian savior, Elementalist jumper
Asura Engineer will control the world
Engineer number 1 pistol is an AOE without limit when traited with coated bullets.