Who cares about zerging fix siege spam

Who cares about zerging fix siege spam

in WvW

Posted by: Stand The Wall.6987

Stand The Wall.6987

Why is this topic rarely brought up in the forums? Doesnt it kitten people off when the enemy has 10 ac’s in a tower? With even numbers no less. This discourages people from actually fighting, instead we have 2 groups standing around like the cold war never went out of style.
Primary reason why I dont play wvw sometimes, as much as I love it.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

Who cares about zerging fix siege spam

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Posted by: Jocksy.3415

Jocksy.3415

Well, there is already a limit as per how muc siege can be placed in a radius of each other, plus a limit on the map…
Sieges can be annoying, but taking them off is usually not too hard, if the attacker’s force is organised…
Otherwise, I admit, it’s treb war… not as fun a fights, but in many treb places, the ennemy has to go out to destry them – good way to get them out of their structure…

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Posted by: msalakka.4653

msalakka.4653

We built 58 golems the other day. It was great fun. But then we hit the cap… I think they should raise the siege cap. We had prints for a 100.

Gutter Rat [cry] | Gandara | Roaming nuisance
~ There is no balance team. ~

Who cares about zerging fix siege spam

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Posted by: johnnymiller.5968

johnnymiller.5968

doesn’t bother me considering siege seems to be so ineffective against the giant blobs capping everything.

Who cares about zerging fix siege spam

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Posted by: DeWolfe.2174

DeWolfe.2174

umm….. no, doesn’t bother me at all. In fact I love siege!

[AwM] of Jade Quarry.

Who cares about zerging fix siege spam

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Posted by: Funeral.3604

Funeral.3604

qq about siege in wvw is like qq’ing about burger king selling hamburgers

Yaks Bend

Who cares about zerging fix siege spam

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Posted by: kaco.9856

kaco.9856

Dont need 10 ACs. 2 people can defend a tower with a treb and a cat way easier then ACs

Who cares about zerging fix siege spam

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Posted by: Boonprot.6274

Boonprot.6274

umm….. no, doesn’t bother me at all. In fact I love siege!

You would be from T1.

Supreme Commander Boonprot, Lord Regent of the Portals
Boonprot 80 G
[Ark] Maguuma

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Posted by: HotPants.5604

HotPants.5604

Simple (not necessarily to implement) fix to anti-personnel siege (AC’s and to a much lesser extend Ballista’s):

1. Establish a “siege zone” for every tower/keep/garrison/stonemist that encompasses the structure and extends approximately 1000 range from the walls.

1a. Within a siege zone you can have a maximum of 3 same siege within 2500 range of each other.

1b. Outside siege zones you can have a maximum of 1 same siege within 3000 range.

2. Siege zone rules do not apply to catapults, flame rams, golems, or trebuchets.

3. Allow players to repair cannons and mortars prior to being destroyed (give option to Use or Repair).

[PYRO] Pants
Maguuma – We give drama a bad name!

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Posted by: Stand The Wall.6987

Stand The Wall.6987

doesn’t bother me considering siege seems to be so ineffective against the giant blobs capping everything.

Yes siege is the only way to counter the blob however ineffectual it may be. Doesnt it kitten you off when a server uses siege when they have even to greater numbers? This has happened to me plenty of times, and causes a lot of my guildies to log out. What is the point in trying to cap anything (only reason for us to cap is to draw out their forces) when we will melt to AC spam? I cant imagine the people camping in a tower to be having any fun when they arent facing any enemies 90% of the time.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

(edited by Stand The Wall.6987)

Who cares about zerging fix siege spam

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Posted by: Chris.3290

Chris.3290

Somebody just got YB into their tier….

Who cares about zerging fix siege spam

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Posted by: johnnymiller.5968

johnnymiller.5968

doesn’t bother me considering siege seems to be so ineffective against the giant blobs capping everything.

Yes siege is the only way to counter the blob however ineffectual it may be. Doesnt it kitten you off when a server uses siege when they have even to greater numbers? This has happened to me plenty of times, and causes a lot of my guildies to log out. What is the point in trying to cap anything (only reason for us to cap is to draw out their forces) when we will melt to AC spam? I cant imagine the people camping in a tower to be having any fun when they arent facing any enemies 90% of the time.

Yes. Just happened to us. Trying to defend the eb keep against 50-100 enemy multiple golems. We had ac’s, canons, mortars, trebs and perhaps 25 players inside. Siege had little impact outside of taking out a couple of their golems.
Sides do camp in towers & keeps and quite happily sit inside all day & night until the home server tries to regain any lost territory. Before you know it the friendly blob arrives to wipe you out.
After losing the eb keep enemy server proceeded to lay down a whole lot of siege inside. They will sit in the keep until no one can be bothered trying to retake it.

Who cares about zerging fix siege spam

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Posted by: johnnymiller.5968

johnnymiller.5968

doesn’t bother me considering siege seems to be so ineffective against the giant blobs capping everything.

Yes siege is the only way to counter the blob however ineffectual it may be. Doesnt it kitten you off when a server uses siege when they have even to greater numbers? This has happened to me plenty of times, and causes a lot of my guildies to log out. What is the point in trying to cap anything (only reason for us to cap is to draw out their forces) when we will melt to AC spam? I cant imagine the people camping in a tower to be having any fun when they arent facing any enemies 90% of the time.

Yes. Just happened to us. Trying to defend the eb keep against 50-100 enemy multiple golems. We had ac’s, canons, mortars, trebs and perhaps 25 players inside. Siege had little impact outside of taking out a couple of their golems.
Sides do camp in towers & keeps and quite happily sit inside all day & night until the home server tries to regain any lost territory. Before you know it the friendly blob arrives to wipe you out.
After losing the eb keep enemy server proceeded to lay down a whole lot of siege inside. They will sit in the keep until no one can be bothered trying to retake it.

To cap things off they camp in the spawn with or without siege.

Who cares about zerging fix siege spam

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Regardless of which side of the gate you’re on, its really lame to be beaten by siege. Its the worst passive play in the game, and it is most certainly abused to the point of players losing interest.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

(edited by Stand The Wall.6987)