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Posted by: Onshidesigns.1069

Onshidesigns.1069

I will not play WvW until these things are implemented.

*EVERY player should not see enemy name tags unless mouseover.
*No enemy commander icons on screen unless moused over.
*option to show allies name tags as just a dot.

Turning tags off in options is NOT a option. It would put some players at a disadvantage.

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Posted by: Yshyr.8709

Yshyr.8709

I dunno, I rather enjoy watching 50 man zergs trying to hide behind a little hut or broken wall. Just pretend you can’t see the massive red name tags and then make sure you act shocked when they jump out so you don’t hurt anyone’s feelings.

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Posted by: Onshidesigns.1069

Onshidesigns.1069

This is as bad as seeing enemy locations on COD radar.

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Posted by: grifflyman.8102

grifflyman.8102

But that’s why balling up is good, it’s difficult to tell if there are more than 20 in a group with the huge red cluster of text.

I really wish they had collision boxes.

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Posted by: Onshidesigns.1069

Onshidesigns.1069

But that’s why balling up is good, it’s difficult to tell if there are more than 20 in a group with the huge red cluster of text.

I really wish they had collision boxes.

In this article Dev. Devon Carver talks about players doing more roles in WvW
https://www.guildwars2.com/en/news/devon-carver-on-the-future-of-world-vs-world/

If players are grouping together because of the red text. That hurts Anets plans to spread players out to do more things.

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Posted by: Thrashbarg.9820

Thrashbarg.9820

I will not play WvW until these things are implemented.

*EVERY player should not see enemy name tags unless mouseover.
*No enemy commander icons on screen unless moused over.
*option to show allies name tags as just a dot.

Turning tags off in options is NOT a option. It would put some players at a disadvantage.

1) If, like me, you have to play on low settings to take it easy on the hamster, often name tags are the only thing you’ll see at the distance where a $1000 machine from this year would render all the player models. Sounds like this would create an unbalanced advantage for players with top end machines.

2) You can’t see enemy commander icons unless you target the player, and then you can only see it in the “buffs” bar, not above their head as allies do. Not sure what you’re on about here. The NPC “Commander Siegerazer” shows up, maybe that’s what you mean?

3) That would be a nice quality of life setting, but listing it as a deal-breaker to ever play a game, dang homey, that’s one closed mind and boring life, sounds like….. If you just want to reduce screen clutter, turn off the “show all player names” option, but if you think name tags are causing lag or obscuring the screen, I’d like to show you the wall of particle effects that name tags can’t even be seen through anyway, it’s called a zerg, maybe you’ve seen one by a dragon before.

I always get a kick out of random internet people being all “I refuse to do X until the world conforms to my standards exactly!” Honestly, who cares if one random dude doesn’t play a game because he doesn’t like the UI. Apparently they feel the need to tell us. If I went to the forums of every game I don’t play, I’d be a busy man……

Hats off to all the ones who stood before me, and taught a fool to ride.

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I will not play WvW until these things are implemented.

*EVERY player should not see enemy name tags unless mouseover.
*No enemy commander icons on screen unless moused over.
*option to show allies name tags as just a dot.

Turning tags off in options is NOT a option. It would put some players at a disadvantage.

1) If, like me, you have to play on low settings to take it easy on the hamster, often name tags are the only thing you’ll see at the distance where a $1000 machine from this year would render all the player models. Sounds like this would create an unbalanced advantage for players with top end machines.

2) You can’t see enemy commander icons unless you target the player, and then you can only see it in the “buffs” bar, not above their head as allies do. Not sure what you’re on about here. The NPC “Commander Siegerazer” shows up, maybe that’s what you mean?

3) That would be a nice quality of life setting, but listing it as a deal-breaker to ever play a game, dang homey, that’s one closed mind and boring life, sounds like….. If you just want to reduce screen clutter, turn off the “show all player names” option, but if you think name tags are causing lag or obscuring the screen, I’d like to show you the wall of particle effects that name tags can’t even be seen through anyway, it’s called a zerg, maybe you’ve seen one by a dragon before.

I always get a kick out of random internet people being all “I refuse to do X until the world conforms to my standards exactly!” Honestly, who cares if one random dude doesn’t play a game because he doesn’t like the UI. Apparently they feel the need to tell us. If I went to the forums of every game I don’t play, I’d be a busy man……

On 1, I don’t think you should even be able to tell who the enemy even is at a distance. Where is the “fog of war” at?

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Posted by: Guns and Giblets.9308

Guns and Giblets.9308

I will not play WvW until these things are implemented.

*EVERY player should not see enemy name tags unless mouseover.
*No enemy commander icons on screen unless moused over.
*option to show allies name tags as just a dot.

Turning tags off in options is NOT a option. It would put some players at a disadvantage.

While I like this idea in theory, Asura would be at an advantage for hiding on castle walls or behind bushes, while Norns would be impossible to hide all but the largest of objects.

Realistic, but without any commensurate tradeoffs. It’s not like Norns can sacrifice secrecy for strength.

“A soft answer turns away wrath,
but a harsh word stirs up anger.” -Jewish Proverb

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I will not play WvW until these things are implemented.

*EVERY player should not see enemy name tags unless mouseover.
*No enemy commander icons on screen unless moused over.
*option to show allies name tags as just a dot.

Turning tags off in options is NOT a option. It would put some players at a disadvantage.

While I like this idea in theory, Asura would be at an advantage for hiding on castle walls or behind bushes, while Norns would be impossible to hide all but the largest of objects.

Realistic, but without any commensurate tradeoffs. It’s not like Norns can sacrifice secrecy for strength.

So Asura should be able to. With my idea Anet could also add a cover/crouch system.

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Posted by: Guns and Giblets.9308

Guns and Giblets.9308

I will not play WvW until these things are implemented.

*EVERY player should not see enemy name tags unless mouseover.
*No enemy commander icons on screen unless moused over.
*option to show allies name tags as just a dot.

Turning tags off in options is NOT a option. It would put some players at a disadvantage.

While I like this idea in theory, Asura would be at an advantage for hiding on castle walls or behind bushes, while Norns would be impossible to hide all but the largest of objects.

Realistic, but without any commensurate tradeoffs. It’s not like Norns can sacrifice secrecy for strength.

So Asura should be able to. With my idea Anet could also add a cover/crouch system.

Crouch/cover would be sweet.

“A soft answer turns away wrath,
but a harsh word stirs up anger.” -Jewish Proverb

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I will not play WvW until these things are implemented.

*EVERY player should not see enemy name tags unless mouseover.
*No enemy commander icons on screen unless moused over.
*option to show allies name tags as just a dot.

Turning tags off in options is NOT a option. It would put some players at a disadvantage.

While I like this idea in theory, Asura would be at an advantage for hiding on castle walls or behind bushes, while Norns would be impossible to hide all but the largest of objects.

Realistic, but without any commensurate tradeoffs. It’s not like Norns can sacrifice secrecy for strength.

So Asura should be able to. With my idea Anet could also add a cover/crouch system.

Crouch/cover would be sweet.

Anet should know Elder Scrolls Online will have this.

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Posted by: Onshidesigns.1069

Onshidesigns.1069

This post gave me an idea.
Add Reconnaissance to WvW
https://forum-en.gw2archive.eu/forum/game/suggestions/Add-Reconnaissance-to-WvW/first#post2164551

First idea can only be done with the elimination of being able to see enemy tags. Unless the player mouses over any enemy. Then the enemies tag is visible.
Suggestion
*Add reconnaissance to WvW
*players can choose play a reconnaissance role. Buy using unique equipment and skills.
*Reconnaissance players can call out enemy positions.
*Reconnaissance players can use drones
Think of this idea as GW meats Navy Seals. But with weapons and equipment that fit the GW2 theme.

(edited by Onshidesigns.1069)

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Posted by: Olvendred.3027

Olvendred.3027

Basically, with your first suggestion, you want a return to culling. But with the added bonus of making it hard to see even those enemies whose models have rendered (at different distances, of course, based on each individual’s graphics options). We can call it ‘Culling+’.

Somehow I have difficulty seeing this getting a lot of support from the wider community.

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Basically, with your first suggestion, you want a return to culling. But with the added bonus of making it hard to see even those enemies whose models have rendered (at different distances, of course, based on each individual’s graphics options). We can call it ‘Culling+’.

Somehow I have difficulty seeing this getting a lot of support from the wider community.

Turn your settings down or buy a better computer.

Why should you be able to tell who is even in the distance? This idea is about realism.

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Posted by: Olvendred.3027

Olvendred.3027

Basically, with your first suggestion, you want a return to culling. But with the added bonus of making it hard to see even those enemies whose models have rendered (at different distances, of course, based on each individual’s graphics options). We can call it ‘Culling+’.

Somehow I have difficulty seeing this getting a lot of support from the wider community.

Turn your settings down or buy a better computer.

Why should you be able to tell who is even in the distance? This idea is about realism.

You may be talking about realism, but, as I said, I think you’ll find more players are interested in playability, and not being disadvantaged because they have an inferior system to someone else. There were months of complaint and effort before culling was removed, it seems unlikely they’d bring it back, but worse.

I’m not saying it’s not a nice thought for an ideal world, it’s just utterly impractical.

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Posted by: snowaugar.1823

snowaugar.1823

Basically, with your first suggestion, you want a return to culling. But with the added bonus of making it hard to see even those enemies whose models have rendered (at different distances, of course, based on each individual’s graphics options). We can call it ‘Culling+’.

Somehow I have difficulty seeing this getting a lot of support from the wider community.

Turn your settings down or buy a better computer.

Why should you be able to tell who is even in the distance? This idea is about realism.

Realism ina world where you can hurl fireballs good idea all of you should go back to your cod ….. because we all know how realistic……

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Basically, with your first suggestion, you want a return to culling. But with the added bonus of making it hard to see even those enemies whose models have rendered (at different distances, of course, based on each individual’s graphics options). We can call it ‘Culling+’.

Somehow I have difficulty seeing this getting a lot of support from the wider community.

Turn your settings down or buy a better computer.

Why should you be able to tell who is even in the distance? This idea is about realism.

You may be talking about realism, but, as I said, I think you’ll find more players are interested in playability, and not being disadvantaged because they have an inferior system to someone else. There were months of complaint and effort before culling was removed, it seems unlikely they’d bring it back, but worse.

I’m not saying it’s not a nice thought for an ideal world, it’s just utterly impractical.

You should not even be able to tell who the enemy is at long distances. WvW now is to easy for large groups and impossible for small groups.

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Basically, with your first suggestion, you want a return to culling. But with the added bonus of making it hard to see even those enemies whose models have rendered (at different distances, of course, based on each individual’s graphics options). We can call it ‘Culling+’.

Somehow I have difficulty seeing this getting a lot of support from the wider community.

Turn your settings down or buy a better computer.

Why should you be able to tell who is even in the distance? This idea is about realism.

Realism ina world where you can hurl fireballs good idea all of you should go back to your cod ….. because we all know how realistic……

I don’t Ever play COD. It’s too easy with a GUI that assists players. JUST LIKE GW2 WvW TAGS.

When I say Realistic. I mean the “Fog of War”. The fog of war is the uncertainty in situational awareness experienced by participants in military operations.1 The term seeks to capture the uncertainty regarding one’s own capability, adversary capability, and adversary intent during an engagement, operation, or campaign.

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Posted by: Onshidesigns.1069

Onshidesigns.1069

“Fog of War” can also be achieved by making the WvW maps less visible in the distance.
*things like fog, smoke, low light, rain, fire, blowing snow, atmospheric haze

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Posted by: Onshidesigns.1069

Onshidesigns.1069

This is Unacceptable!

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Posted by: snowaugar.1823

snowaugar.1823

I reitterate how rediculous it is to attempt to add realism to a game with dragons undead and other creatures and the ability to throw fire balls
… who says erryone wasn’t born with magical sight… but yes realism ina magical world lol

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Posted by: Roo Stercogburn.9671

Roo Stercogburn.9671

But that’s why balling up is good, it’s difficult to tell if there are more than 20 in a group with the huge red cluster of text.

I really wish they had collision boxes.

You wouldn’t be able to ball up then :p

Master Baker on Gunnars Hold serving you hot cookies.
Looney vids at http://www.youtube.com/feed/UCRhCtfrF9GhxU1CoeZSN0kQ/u
Midnight Mayhem

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I reitterate how rediculous it is to attempt to add realism to a game with dragons undead and other creatures and the ability to throw fire balls
… who says erryone wasn’t born with magical sight… but yes realism ina magical world lol

There is no magic is the game with that ability. Magical worlds still need to abide by simple rules to make sense. Realism within the realm of fantasy.

(edited by Onshidesigns.1069)

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Posted by: snowaugar.1823

snowaugar.1823

I reitterate how rediculous it is to attempt to add realism to a game with dragons undead and other creatures and the ability to throw fire balls
… who says erryone wasn’t born with magical sight… but yes realism ina magical world lol

There is no magic is the game with that ability. Magical worlds still need to abide by simple rules to make sense. Realism within the realm of fantasy.

This confuses the kitten outa me fantasy doesn’t need to follow any rules whatso ever its fantasy its imaginary realism dictates I can’t hurl fireballs from my hands or shout at people to make them stop bleeding… its fantasy not reality f-a-n-t-a-s-y

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I reitterate how rediculous it is to attempt to add realism to a game with dragons undead and other creatures and the ability to throw fire balls
… who says erryone wasn’t born with magical sight… but yes realism ina magical world lol

There is no magic is the game with that ability. Magical worlds still need to abide by simple rules to make sense. Realism within the realm of fantasy.

This confuses the kitten outa me fantasy doesn’t need to follow any rules whatso ever its fantasy its imaginary realism dictates I can’t hurl fireballs from my hands or shout at people to make them stop bleeding… its fantasy not reality f-a-n-t-a-s-y

No fantasy is just changing the rules. The player stats are fantasy rules. It’s a different world with rules. Ask yourself what realism is to your character.

On the issue Realism. What is that here? Realism is a illusion in this world. Everything is a wave but we perceive it as particles.

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Posted by: Wolfheart.1938

Wolfheart.1938

We’ll miss you dearly…not.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

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Posted by: snowaugar.1823

snowaugar.1823

I reitterate how rediculous it is to attempt to add realism to a game with dragons undead and other creatures and the ability to throw fire balls
… who says erryone wasn’t born with magical sight… but yes realism ina magical world lol

There is no magic is the game with that ability. Magical worlds still need to abide by simple rules to make sense. Realism within the realm of fantasy.

This confuses the kitten outa me fantasy doesn’t need to follow any rules whatso ever its fantasy its imaginary realism dictates I can’t hurl fireballs from my hands or shout at people to make them stop bleeding… its fantasy not reality f-a-n-t-a-s-y

No fantasy is just changing the rules. The player stats are fantasy rules. It’s a different world with rules. Ask yourself what realism is to your character.

On the issue Realism. What is that here? Realism is a illusion in this world. Everything is a wave but we perceive it as particles.

Someone had one too many… and your point is fairly null and nonsensical.. realistic rules like vision impairments in a world of magic makes no sense

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Posted by: Onshidesigns.1069

Onshidesigns.1069

We’ll miss you dearly…not.

Have fun playing TEXT on a screen.

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Posted by: Wolfheart.1938

Wolfheart.1938

I don’t play against VS anymore, thankfully.

Hey I got an idea, let’s turn this into an hidden VS bashing thread.

P.s. Watchu doing with screens 3+ months old from SFR?

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I reitterate how rediculous it is to attempt to add realism to a game with dragons undead and other creatures and the ability to throw fire balls
… who says erryone wasn’t born with magical sight… but yes realism ina magical world lol

There is no magic is the game with that ability. Magical worlds still need to abide by simple rules to make sense. Realism within the realm of fantasy.

This confuses the kitten outa me fantasy doesn’t need to follow any rules whatso ever its fantasy its imaginary realism dictates I can’t hurl fireballs from my hands or shout at people to make them stop bleeding… its fantasy not reality f-a-n-t-a-s-y

No fantasy is just changing the rules. The player stats are fantasy rules. It’s a different world with rules. Ask yourself what realism is to your character.

On the issue Realism. What is that here? Realism is a illusion in this world. Everything is a wave but we perceive it as particles.

Someone had one too many… and your point is fairly null and nonsensical.. realistic rules like vision impairments in a world of magic makes no sense

I never once said “realistic rules”. It’s fantasy rules written out in a way that would seem realistic to the character on the screen.

On the part where I talk about actual realism in this world, Is true. Look up the two slit experiment if you don’t believe it. http://www.youtube.com/watch?v=LW6Mq352f0E

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Posted by: King Amadaeus.8619

King Amadaeus.8619

The biggest issue with WvW (mechanic-wise) for me is that if I roll up on a group of 10 enemies, all 10 of them can hit me, but I can only hit 5 of them at a time……

Mag Server Leader

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Posted by: snowaugar.1823

snowaugar.1823

The biggest issue with WvW (mechanic-wise) for me is that if I roll up on a group of 10 enemies, all 10 of them can hit me, but I can only hit 5 of them at a time……

Stop trying to 1v10 o.o you’ll never win

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Posted by: Dominus.1357

Dominus.1357

I will not play WvW until these things are implemented.

*EVERY player should not see enemy name tags unless mouseover.

I’d rather not go back to the days of getting killed by invisible players due to player culling.

Dominus Shieldsworn – Charr Guardian
PvE: [DVDF]/[DotB]
WvW: [INT] Gandara

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Posted by: snowaugar.1823

snowaugar.1823

I will not play WvW until these things are implemented.

*EVERY player should not see enemy name tags unless mouseover.

I’d rather not go back to the days of getting killed by invisible players due to player culling.

Was gna make a thief joke but nahh

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Posted by: King Amadaeus.8619

King Amadaeus.8619

The biggest issue with WvW (mechanic-wise) for me is that if I roll up on a group of 10 enemies, all 10 of them can hit me, but I can only hit 5 of them at a time……

Stop trying to 1v10 o.o you’ll never win

Ahh is that what the problem is? I thought it was a failed mechanic, you know something like if I can only hit 5 of them: shouldn’t it be that only 5 of them can hit me? Also I never said I roll up solo against 10….

/sarcasm
/use your noodle

-My Little Pony

Mag Server Leader

(edited by King Amadaeus.8619)

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Posted by: adoslaw.7091

adoslaw.7091

It’s not freakin CoD kiddos….

Aurora Glade Invader [UNTY]

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Posted by: snowaugar.1823

snowaugar.1823

The biggest issue with WvW (mechanic-wise) for me is that if I roll up on a group of 10 enemies, all 10 of them can hit me, but I can only hit 5 of them at a time……

Stop trying to 1v10 o.o you’ll never win

Ahh is that what the problem is? I thought it was a failed mechanic, you know something like if I can only hit 5 of them: shouldn’t it be that only 5 of them can hit me? Also I never said I roll up solo against 10….

/sarcasm
/use your noodle

-My Little Pony

If I’m invisible why do I take damage and when invincible why can they see me

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Posted by: marnick.4305

marnick.4305

Agree with OP. In fact, this problem exists in most MMOs. Names for enemies should not be visible. It’s not possible to have proper tactics if nameplates gives you away constantly.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Aeolus.3615

Aeolus.3615

The biggest issue with WvW (mechanic-wise) for me is that if I roll up on a group of 10 enemies, all 10 of them can hit me, but I can only hit 5 of them at a time……

Stop trying to 1v10 o.o you’ll never win

Stop trying to say gw2 is a good game, if it was they could cover with a mechanist that allow 1 vs(>5), it is still 1 player versus alot of them if the player isnt suposed to survive against 8 or 10 why pusnish the number of targets? if 10 eles atack your group of 5, that is alot of damage so why cant the player atack the 10man blob back?

Lets talk about AOE zergs, theres plenty of skills that cant nullify most of the AOE damage already, they just need a litle adjustement for that role.

P.S trying not to talk about map design or wvw structure wich is really really bad by default.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Rin.1046

Rin.1046

While I like the idea on not having visible name tags, I do not see it as an option with the way the game currently works. The big issue is that you would not see all of a zerg, not because they are hiding but because they have not rendered yet, and this is more unacceptable than having to put up with red name tags. And I’m sorry, but ‘get a better computer’ is just an ignorant response. Not everyone can afford a better system and as a respectable company Anet tries its best to ensure as many people can play their game as possible (it also increases their profits, so it’s a win win).

I would much rather they kept things as they are than go back to the dark age of culling again. However, if they managed to find a way to render all models without it effecting framerates and ping more than it does at the moment then I would welcome the removal of enemy name tags. I just do not see it happening.

To be honest, I am quite happy with the way it is. As a thief (a profession built for going unseen) I find it easy to scout areas without being noticed. And if we are talking realism here, how on earth do people all bunch up on top of each other in real life? It just doesn’t happen. And in real life you would spot a small army of 30+ from quite a distance. Besides, there IS cover zergs can use, such as the corner of towers and such, it is only out in the open that the name tags give away your position, and seeing as you are not their in the flesh and you don’t (in real life) have to wait for your eyes to render the enemy I think this is the best solution to the current problem.

So my advise would be to just learn to live with it or move on to a game you can live with, because I really don’t see this changing.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

(edited by Rin.1046)

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Posted by: Raine Akrune.8416

Raine Akrune.8416

I will not play WvW until these things are implemented.

*EVERY player should not see enemy name tags unless mouseover.
*No enemy commander icons on screen unless moused over.
*option to show allies name tags as just a dot.

Turning tags off in options is NOT a option. It would put some players at a disadvantage.

While I like this idea in theory, Asura would be at an advantage for hiding on castle walls or behind bushes, while Norns would be impossible to hide all but the largest of objects.

Realistic, but without any commensurate tradeoffs. It’s not like Norns can sacrifice secrecy for strength.

So Asura should be able to. With my idea Anet could also add a cover/crouch system.

Crouch/cover would be sweet.

Anet should know Elder Scrolls Online will have this.

Please don’t compare this game with COD, ESO, and anything else you may have mentioned after this post. This is Guild Wars 2, let’s keep it that way.

Asuran Master Thief/Charr Paladin Extraordinaire
Khan of The Burning Eden [TBE]
www.theburningeden.com

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Posted by: Benjamin.7893

Benjamin.7893

Starts the thread saying “Why I don’t play WvW”
Posts pictures of him playing WvW.

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Posted by: Raine Akrune.8416

Raine Akrune.8416

This is Unacceptable!

Ok, so say ANet goes through with your idea. Everyone just starts holding down CTRL, loop hole found.

I wouldn’t mind seeing name plates removed as my guild uses strategy over numbers so we hide and strike when least expected. We do quite well with the current system though so I can’t say I’d encourage your changes to the system.

I wouldn’t mind some collision detection like in WAR though, shield walls for the win.

Asuran Master Thief/Charr Paladin Extraordinaire
Khan of The Burning Eden [TBE]
www.theburningeden.com

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Posted by: Snowreap.5174

Snowreap.5174

WvW is not for everyone, just as sPvP and PvE are not for everyone. There will always be people who refuse to WvW for one reason or another. And while WvW needs to be attractive to a lot of players, there is no reason it has to be attractive to every single player.

Now, I’m confident that the OP posted with the expectation that people would see it and think “We need to fix this now! We could get another player into WvW this way!”

But actually I look at it and think “Ok, have fun doing something else instead.”

-ken

The Purge [PURG] – Ehmry Bay

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Posted by: Raine Akrune.8416

Raine Akrune.8416

While I like the idea on not having visible name tags, I do not see it as an option with the way the game currently works. The big issue is that you would not see all of a zerg, not because they are hiding but because they have not rendered yet, and this is more unacceptable than having to put up with red name tags. And I’m sorry, but ‘get a better computer’ is just an ignorant response. Not everyone can afford a better system and as a respectable company Anet tries its best to ensure as many people can play their game as possible (it also increases their profits, so it’s a win win).

I would much rather they kept things as they are than go back to the dark age of culling again. However, if they managed to find a way to render all models without it effecting framerates and ping more than it does at the moment then I would welcome the removal of enemy name tags. I just do not see it happening.

To be honest, I am quite happy with the way it is. As a thief (a profession built for going unseen) I find it easy to scout areas without being noticed. And if we are talking realism here, how on earth do people all bunch up on top of each other in real life? It just doesn’t happen. And in real life you would spot a small army of 30+ from quite a distance. Besides, there IS cover zergs can use, such as the corner of towers and such, it is only out in the open that the name tags give away your position, and seeing as you are not their in the flesh and you don’t (in real life) have to wait for your eyes to render the enemy I think this is the best solution to the current problem.

So my advise would be to just learn to live with it or move on to a game you can live with, because I really don’t see this changing.

That’s the beauty of ANet, they care about all their fans. They don’t just cater to the hardcore gamers with hardcore rigs.

Asuran Master Thief/Charr Paladin Extraordinaire
Khan of The Burning Eden [TBE]
www.theburningeden.com

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Starts the thread saying “Why I don’t play WvW”
Posts pictures of him playing WvW.

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I have a few questions for people against this idea.

Why do we as players see all this name tag clutter?
Why is Anets WvW promotion images clutter free?
Could it be that Anet knows how bad WvW looks with name tag clutter?
Is Anets WvW images false advertizing?