Why Wvw fails to attract players
I agree. It’s sad I’m more rewarded in EoTM than WvW, or pretty much anywhere else for that matter.
Pretty much agree.
That ^ + a few other things like Server population imbalance really make WvW a bad choice for anyone wanting to feel like they are doing something worth while.
But seeing as how Arena.net got over 110 million from NCSoft a month or so back for “Further Development” hopefully they will invest the resources into the game wisely and make some good WvW changes.
That being said short of scrapping the entire “Home Server” system and going with something much more easily balanced & controlled I don’t see the system getting much better.
I heard an idea a few months back about how they could instead create an “Alliance based System” where in players create & choose what alliance they belong to.
Each alliance would be capped in size, less it move up a tier to a larger size & even the largest would be smaller then what “home servers” are now. (though since an alliance is chosen for wvw the amount of players in WvW would be higher at any given time for most groups because you wouldn’t have random people not intrusted in WvW tossed in your group)
It would basically allow them to ensure that groups pitted against each other are more evenly balanced in terms of numbers.
The guy that came up with the idea even had some idea about how to tie it into the lore.
Something about some powerful magical artifact being found in the mists & alliances being formed to try and claim it.
Each alliance wanting to get it for different reasons & not agreeing with others thus a fight breaking out over it.
Wish I could find his post, saw it months ago.
i remeber i read somewhere a suggestion about reward tracks for wvw, i think that would be a good thing and a start point for better rewards in wvw because at this point , i get more money and chets from tpvp then from 1 hour of wvw
ps: i´m not on a t1 faceroll server , so maybe thats the problem , not sure how much bags / champ chest you get there per hour
pps: OR let me get nice things with my 15k badges , i´m not a commander so i dont need any siege and upgradeing the siege is imo wasted skillpoints , you can make more money with skillpoints in other ways
(edited by Sekai.2987)
Eotm.. the so called WvW test map.. where nothing gets tested or introduced.
Delete the kittening thing already, and while you are at it delete WvW.
The Seasons in WvW were already pretty bad, now it’s just so bad people are refusing to play because there is no enjoyment left for them since they prefer to play this gamemode over other modes.
you even made some pure WvW check out LS because , why not.. nothing happening in WvW anyway and they want to see where all the effort is being put into.
they were quite dissapointed after doing the LS.
iow. wvw is dead near dying, introduction of faulty mechanics next week wont help it, eotm is kitten and its time to play games that have some patches done more regularly.
Either remove WvW or don’t leave your customers hanging like they have been hanging for 2 years now.
E.A.D.
The point of WvW isn’t to get shinies, it’s to beat the other servers. The problem is, that’s largely out of a player’s control, and the process of helping out is not often fun.
WvW needs an overhaul so that there’s always something interesting for players to do, they can make a meaningful contribution while doing it, and it doesn’t seem wasted because it’ll all be wiped on reset night anyway.
That’s an unenviable challenge to meet, but after this amount of time I’d hope it’s been given some thought.
Are you saying because I play mainly WvW i shouldnt expect to get the same amount of rewards as others do in PvE?!
Where is the balance in that?!
It’s very simple- loot.
EoTm gives more badges, more loot, more karma by just following a train.
Silverwastes chests and events give so much loot it’s not even funny.
An hour in wvw and unless you play a spam 1 tag everything class you might see half a dozen bits of loot, compared to opening 20-30 chests, 30 events, 40 loot bags containing up to t6 mats, etc if you wonder around in Silverwastes.
I’m sure a lot more players would try wvw if it had more loot, even if they have totally failed to update it in two years.
Maybe ‘season 3’ should be a revision and new maps to wvw, with piles of achievement points available (won’t happen, but we can dream).
As it is there is almost no reason to carry on logging in to wvw apart from the occasional even fight, and it’s very clear that is the conclusion reached by the majority of players.
Oh for crying out loud not this again. Seriously, if all that matters to you is loot go to EoTM. You guys would never play WvW anyway if all that prevent you to play is loot. You would only accept to follow the daily Choo-choo train of Karma and be done. No thank. Bad loot perception (it is not badder than anywhere else at all btw) protect WvW from you guys as far as I’m concerned.
It’s very simple- loot.
EoTm gives more badges, more loot, more karma by just following a train.
Silverwastes chests and events give so much loot it’s not even funny.
An hour in wvw and unless you play a spam 1 tag everything class you might see half a dozen bits of loot, compared to opening 20-30 chests, 30 events, 40 loot bags containing up to t6 mats, etc if you wonder around in Silverwastes.
I’m sure a lot more players would try wvw if it had more loot, even if they have totally failed to update it in two years.
Maybe ‘season 3’ should be a revision and new maps to wvw, with piles of achievement points available (won’t happen, but we can dream).
As it is there is almost no reason to carry on logging in to wvw apart from the occasional even fight, and it’s very clear that is the conclusion reached by the majority of players.
Oh for crying out loud not this again. Seriously, if all that matters to you is loot go to EoTM. You guys would never play WvW anyway if all that prevent you to play is loot. You would only accept to follow the daily Choo-choo train of Karma and be done. No thank. Bad loot perception (it is not badder than anywhere else at all btw) protect WvW from you guys as far as I’m concerned.
But ANet has said that they want people to do what they want and be able to achieve the things they want. Should a pure WvW player really be so far behind in the money earning game than a pure PvE player?
I don’t think it’s unreasonable to ask for equal amount of loot.
It’s very simple- loot.
EoTm gives more badges, more loot, more karma by just following a train.
Silverwastes chests and events give so much loot it’s not even funny.
An hour in wvw and unless you play a spam 1 tag everything class you might see half a dozen bits of loot, compared to opening 20-30 chests, 30 events, 40 loot bags containing up to t6 mats, etc if you wonder around in Silverwastes.
I’m sure a lot more players would try wvw if it had more loot, even if they have totally failed to update it in two years.
Maybe ‘season 3’ should be a revision and new maps to wvw, with piles of achievement points available (won’t happen, but we can dream).
As it is there is almost no reason to carry on logging in to wvw apart from the occasional even fight, and it’s very clear that is the conclusion reached by the majority of players.
Oh for crying out loud not this again. Seriously, if all that matters to you is loot go to EoTM. You guys would never play WvW anyway if all that prevent you to play is loot. You would only accept to follow the daily Choo-choo train of Karma and be done. No thank. Bad loot perception (it is not badder than anywhere else at all btw) protect WvW from you guys as far as I’m concerned.
But ANet has said that they want people to do what they want and be able to achieve the things they want. Should a pure WvW player really be so far behind in the money earning game than a pure PvE player?
I don’t think it’s unreasonable to ask for equal amount of loot.
Silver wastes are giving tons of nothings. They overwhelm your inventory. That is all. The best loot I had so far in terms of quality was always in WvW or in Fractals.
But the point is, WvW is plagued by people who are not there for the game itself.
I agree that equal loot is something that is lacking, but not quite by the margin everyone seems to believe. If you cap lots of camps, towers, and keeps in small group roaning, you can get ALOT of money through t6 mats and salvaged materials. Yesterday, I got 12 gold in exotics from lord chests of towers that I took with only 3-5 people. We also killed a few groups that were larger than us, getting me 7-8 loot bags per fight, meaning I was getting a lot of salvageable materials. I fill up on silk about 2 times a week, and get around 50-70 tower loot bags a week. When you open those bags, you get t5/6 mats, some silver (I think it’s 10 silver each bag, maybe less) and some gear. Usually in 59 bags I’ll get 3 rates or exotics. Salvaging rates with Black Lion Salvage kits yields an average of 2 ectos each. This means 80 silver per. If you get an exotic, most sell for 2-3 gold, meaning you are making an average of 4.5 gold from exotics in 50 loot bags. Usually I get about 49 silk, 15 orichalcum, and 10 gossamer scraps, which all go into the material storage. Every week my silk fills twice getting me about 5g. I would say that iron fills once every 2 weeks, meaning 1.25 gold per week.
This means I am making about 10.75 gold a week. This is more than enough to support an all WvW player. You need to remember that, though you may get higher numbers champ farming, champ farming is mind numbingly dull for most people. This calculation is for just an average week of roaming.
If you are a zergling, I don’t know what you should expect. The problem is that people can’t kill other people, or cap towers with less than 10 people. That is why people have this perception of “no loot” in WvW. Even as a solo, I will build a golem and cap both southern towers and all southern camps while killing approximately 8-12 people while doing so. This usually takes 45 minutes, and can be repeated on the other map. If you are able to be self sufficient, loot is never a problem
Best Wishes, Oscuro of Kaineng
It’s very simple- loot.
EoTm gives more badges, more loot, more karma by just following a train.
Silverwastes chests and events give so much loot it’s not even funny.
An hour in wvw and unless you play a spam 1 tag everything class you might see half a dozen bits of loot, compared to opening 20-30 chests, 30 events, 40 loot bags containing up to t6 mats, etc if you wonder around in Silverwastes.
I’m sure a lot more players would try wvw if it had more loot, even if they have totally failed to update it in two years.
Maybe ‘season 3’ should be a revision and new maps to wvw, with piles of achievement points available (won’t happen, but we can dream).
As it is there is almost no reason to carry on logging in to wvw apart from the occasional even fight, and it’s very clear that is the conclusion reached by the majority of players.
Oh for crying out loud not this again. Seriously, if all that matters to you is loot go to EoTM. You guys would never play WvW anyway if all that prevent you to play is loot. You would only accept to follow the daily Choo-choo train of Karma and be done. No thank. Bad loot perception (it is not badder than anywhere else at all btw) protect WvW from you guys as far as I’m concerned.
But ANet has said that they want people to do what they want and be able to achieve the things they want. Should a pure WvW player really be so far behind in the money earning game than a pure PvE player?
I don’t think it’s unreasonable to ask for equal amount of loot.
Silver wastes are giving tons of nothings. They overwhelm your inventory. That is all. The best loot I had so far in terms of quality was always in WvW or in Fractals.
But the point is, WvW is plagued by people who are not there for the game itself.
Maybe you but that’s pure rng. In Silver Wastes, by playing efficiently I can get around 100 champ bags and about 50-100 rares in just the course of a few hours, whereas WvW I am lucky to get like 50 heavy loot bags for the same amount of time provided people are actually fighting instead hiding in keeps. Also, beyond just the monetary value of the stuff, there is also the practicality and novelty of it. Like you can do the new content in PvE or the PvP rewards tracks to get the new stats or skins but there isn’t really an option in WvW to get these.
I agree that equal loot is something that is lacking, but not quite by the margin everyone seems to believe. If you cap lots of camps, towers, and keeps in small group roaning, you can get ALOT of money through t6 mats and salvaged materials. Yesterday, I got 12 gold in exotics from lord chests of towers that I took with only 3-5 people. We also killed a few groups that were larger than us, getting me 7-8 loot bags per fight, meaning I was getting a lot of salvageable materials. I fill up on silk about 2 times a week, and get around 50-70 tower loot bags a week. When you open those bags, you get t5/6 mats, some silver (I think it’s 10 silver each bag, maybe less) and some gear. Usually in 59 bags I’ll get 3 rates or exotics. Salvaging rates with Black Lion Salvage kits yields an average of 2 ectos each. This means 80 silver per. If you get an exotic, most sell for 2-3 gold, meaning you are making an average of 4.5 gold from exotics in 50 loot bags. Usually I get about 49 silk, 15 orichalcum, and 10 gossamer scraps, which all go into the material storage. Every week my silk fills twice getting me about 5g. I would say that iron fills once every 2 weeks, meaning 1.25 gold per week.
This means I am making about 10.75 gold a week. This is more than enough to support an all WvW player. You need to remember that, though you may get higher numbers champ farming, champ farming is mind numbingly dull for most people. This calculation is for just an average week of roaming.
If you are a zergling, I don’t know what you should expect. The problem is that people can’t kill other people, or cap towers with less than 10 people. That is why people have this perception of “no loot” in WvW. Even as a solo, I will build a golem and cap both southern towers and all southern camps while killing approximately 8-12 people while doing so. This usually takes 45 minutes, and can be repeated on the other map. If you are able to be self sufficient, loot is never a problem
Best Wishes, Oscuro of Kaineng
A few things are wrong with your observations though. One, flipping things fast like you’re describing isn’t guaranteed on every server or timezone in standard WvW. And it’s not a matter of being self sufficient either, some servers just don’t have the forces to effectively ninja hit stuff at certain times because of how vastly covered some servers are. Two, exotics are a matter of rng and even though I myself WvW a lot, I rarely get exotics. Three, not everyone goes around on the offensive. People help with upgrades, build siege, scout, and do menial tasks that they are mostly unrewarded for. So, when the end of the week comes they are lucky if they strike even. Even the prospect of commanding can be unrewarding when you’re having to steadily build superior siege and possibly spending money to get WvW guild buffs through faster.
The main reason that WvW fails to attract players is that Cooperation is a requirement for server success.. WvWvW at the very core of it is a game of knowledge and information, whether that be via communication, reading enemy movements, voip or otherwise.
Unlike other parts of guild wars, where we have been given challenging event chains and opponents to beat in the game environment, World Vs.World is where all of your enemies are people who think and react just like we do. Thus World Vs. World is much less predictable than other areas of the game. For these reasons, the meta in WvW is Cooperate or Die.
Another reason that WvW doesn’t attract players is because you really, truly can get outplayed super hard, and there is nothing you can do about it until the synergy of your group, the ability of your players to work together improves. Many people are not interested in putting effort into getting better at playing with their peers, for a variety of reasons.
World vs World is a niche environment in Gw2, and requires fairly specialized builds and group composition to succeed, and those builds and group compositions differ based on the total number of players that are available. It’s troublesome to learn the in-n-outs of 1vx compared to 5vX , 10vX and 15+vX.
The specialized builds and compositions are based around roles that each class can fill better than every other class, and lots of folks don’t want to feel pidgeon-holed into a build, or a style of play.
(edited by Hamster.4861)
It’s very simple- loot.
EoTm gives more badges, more loot, more karma by just following a train.
Silverwastes chests and events give so much loot it’s not even funny.
An hour in wvw and unless you play a spam 1 tag everything class you might see half a dozen bits of loot, compared to opening 20-30 chests, 30 events, 40 loot bags containing up to t6 mats, etc if you wonder around in Silverwastes.
I’m sure a lot more players would try wvw if it had more loot, even if they have totally failed to update it in two years.
Maybe ‘season 3’ should be a revision and new maps to wvw, with piles of achievement points available (won’t happen, but we can dream).
As it is there is almost no reason to carry on logging in to wvw apart from the occasional even fight, and it’s very clear that is the conclusion reached by the majority of players.
Oh for crying out loud not this again. Seriously, if all that matters to you is loot go to EoTM. You guys would never play WvW anyway if all that prevent you to play is loot. You would only accept to follow the daily Choo-choo train of Karma and be done. No thank. Bad loot perception (it is not badder than anywhere else at all btw) protect WvW from you guys as far as I’m concerned.
But ANet has said that they want people to do what they want and be able to achieve the things they want. Should a pure WvW player really be so far behind in the money earning game than a pure PvE player?
I don’t think it’s unreasonable to ask for equal amount of loot.
Silver wastes are giving tons of nothings. They overwhelm your inventory. That is all. The best loot I had so far in terms of quality was always in WvW or in Fractals.
But the point is, WvW is plagued by people who are not there for the game itself.
Maybe you but that’s pure rng. In Silver Wastes, by playing efficiently I can get around 100 champ bags and about 50-100 rares in just the course of a few hours, whereas WvW I am lucky to get like 50 heavy loot bags for the same amount of time provided people are actually fighting instead hiding in keeps. Also, beyond just the monetary value of the stuff, there is also the practicality and novelty of it. Like you can do the new content in PvE or the PvP rewards tracks to get the new stats or skins but there isn’t really an option in WvW to get these.
I don’t get what your argument is, I have played wvw solidly most days for 1-2 hours a day for 2 years. I play to have fun with my guildies in battles where the enemy far outweigh our own numbers, i play to have fun with my server mates, i play to make my servers (Gunnars Hold) enemies regret taking that camp, or killing one of our dolyaks. I play the game mode for what it is. That being said i have also crafted 4 legendaries, and a couple of other expensive skins. I do not care for wvw rewards, the chests we get are an added bonus to capping a tower/keep. They do not need improving, and wvwvw does not need to become an endless ktrain full of rewards. That is eotm.
Asking for equal loot is silly, the game mode is not designed for loot, it is a pvp atmosphere where the goal is battle and fun, again, not loot. If you want loot, goto eotm, if you want loot, try pve. But please stop trying to suggest that there should be a change the fundamentals of the game mode because YOU do not feel like you are getting enough loot, because if you are there for loot you are missing the point entirely.
May our BL break all foes. Fear our babou!
Gunnars Hold Represent! <3
I think people just got bored. The game has been out for more than 2-3 years but wvw almost feels like untouched. They did add some ruins in each bl, but it didnt have any impact in wvw gameplay overall. There’s also a problem with server stacking and matchups. No one likes a one-sided match.
Somehow, i feel like wvw is better off with megaserver implementation. Less pressure for ppt, more fights. I know it will destroy the meaning of having a home server, but then again only t1-2 truly care abt that stuff.
I don’t see why we couldn’t have great loot and great fights at the same time.
I have no problem with coordination or losing stuff during off hours.
My main problem is 3 fold
1: The pure RNG with which stuff drops (unlike PvP or PvE where stuff is more regulated)
&
2: The imbalance between servers. (My server does fine against servers of similar WvW population size but once we win a couple matches we suddenly get put up against servers with triple or more the people we do)
&
3: Blob vs Blob game play gets kind of boring after a while. (the larger blob almost always wins unless one has allot of siege to back them up) If they could create maps that encourage if not require blobs to split into different groups & tackle different objectives (or objectives from different angles) then it would be great.
It’s very simple- loot.
EoTm gives more badges, more loot, more karma by just following a train.
Silverwastes chests and events give so much loot it’s not even funny.
An hour in wvw and unless you play a spam 1 tag everything class you might see half a dozen bits of loot, compared to opening 20-30 chests, 30 events, 40 loot bags containing up to t6 mats, etc if you wonder around in Silverwastes.
I’m sure a lot more players would try wvw if it had more loot, even if they have totally failed to update it in two years.
Maybe ‘season 3’ should be a revision and new maps to wvw, with piles of achievement points available (won’t happen, but we can dream).
As it is there is almost no reason to carry on logging in to wvw apart from the occasional even fight, and it’s very clear that is the conclusion reached by the majority of players.
Oh for crying out loud not this again. Seriously, if all that matters to you is loot go to EoTM. You guys would never play WvW anyway if all that prevent you to play is loot. You would only accept to follow the daily Choo-choo train of Karma and be done. No thank. Bad loot perception (it is not badder than anywhere else at all btw) protect WvW from you guys as far as I’m concerned.
But ANet has said that they want people to do what they want and be able to achieve the things they want. Should a pure WvW player really be so far behind in the money earning game than a pure PvE player?
I don’t think it’s unreasonable to ask for equal amount of loot.
Silver wastes are giving tons of nothings. They overwhelm your inventory. That is all. The best loot I had so far in terms of quality was always in WvW or in Fractals.
But the point is, WvW is plagued by people who are not there for the game itself.
Maybe you but that’s pure rng. In Silver Wastes, by playing efficiently I can get around 100 champ bags and about 50-100 rares in just the course of a few hours, whereas WvW I am lucky to get like 50 heavy loot bags for the same amount of time provided people are actually fighting instead hiding in keeps. Also, beyond just the monetary value of the stuff, there is also the practicality and novelty of it. Like you can do the new content in PvE or the PvP rewards tracks to get the new stats or skins but there isn’t really an option in WvW to get these.
I don’t get what your argument is, I have played wvw solidly most days for 1-2 hours a day for 2 years. I play to have fun with my guildies in battles where the enemy far outweigh our own numbers, i play to have fun with my server mates, i play to make my servers (Gunnars Hold) enemies regret taking that camp, or killing one of our dolyaks. I play the game mode for what it is. That being said i have also crafted 4 legendaries, and a couple of other expensive skins. I do not care for wvw rewards, the chests we get are an added bonus to capping a tower/keep. They do not need improving, and wvwvw does not need to become an endless ktrain full of rewards. That is eotm.
Asking for equal loot is silly, the game mode is not designed for loot, it is a pvp atmosphere where the goal is battle and fun, again, not loot. If you want loot, goto eotm, if you want loot, try pve. But please stop trying to suggest that there should be a change the fundamentals of the game mode because YOU do not feel like you are getting enough loot, because if you are there for loot you are missing the point entirely.
You’re missing the point entirely.
In order to attract more people to the game mode, there needs to be better rewards overall, not just for a couple of expert roaming groups who wander around flipping sentries and camps and ignoring all the boring necessary stuff like defending, scouting, upgrading, escorting dollies, or playing support classes rather than spamming in the front line tagging everything in sight.
Otherwise it is just a bore fest. Sooner or later you will get bored of the same match ups, get past 1,000 ranks, watch the same boring meta and same boring maps with the same people week in week out, with numbers dwindling except for the server hoppers thinking coming to a higher tier will make wvw more exciting, with no affect on the rest of the server no matter what happens in wvw.
It does? Then why are the zergs full?
With season 3’s achievements, there was no need for the people who never goes to wvw to enter it. They most likely just went to Eotm and did the easy 5 events and called it helping out. Also it was kinda annoying to keep on telling people on map chat where the battle historian was. Maybe if anet included the previous season’s achievements than some new wvw players would be sucked in to the game mode and stayed around.
Escorting dolyaks IS fun. I mean, how can the animation when you swift them not make you giggle at least a little…
#oftengetsgkickedforincessantgiggling :-)
wvw is a way for leaders to emerge. turned out most of the servers had no leaders.
There are a couple issues…. for starters, WvW fails to attract new players because GW2 fails to attract new players. How would you attract players to WvW when the game hasn’t changed in 2 years? Sure we’ve seen some minor things like WXP and the borderland bloodlust, but the gameplay is still exactly the same as it was 2.5 years ago. Not to mention it’s an unbalanced mess.
On top of that there’s simply no reason to WvW. The majority of people do it because there’s simply nothing else to do. They burn through the new PvE content in a day or 2 and there’s nothing left to do in GW2 with your friends and family but WvW.
There’s also no lasting sense of accomplishment behind WvW. There’s very little server pride left. No one cares if they win or lose. They just go out there, run around like chickens with their heads cut off and try to eek out the last few ounces of enjoyment the game has to offer while they wait for something else to come out.
The above posters who want to pretend rewards don’t matter are naive. The only thing that matters in MMOs is character progression. GW2 has none in WvW so the game mode suffers.
Reward players properly for time and effort and they’ll come back.
Make their time and effort actually matter and they’ll stay.
I’m sure a lot more players would try wvw if it had more loot,
You say that like its a good thing.
I’m sure a lot more players would try wvw if it had more loot,
You say that like its a good thing.
I’d rather have an abundance of idiots on my side & the enemies then have nobody doing anything.
Besides eventually people will either learn or rage quit after getting farm killed.
I already make less than a gold a day escorting yaks, spend all of that re-upgrading camps, and now that will all be wasted by Anet’s new emphasis on flipping properties as fast as possible.
hey, WvW players are there because they are looking for fight right ? not the bag or loot right? if they’re looking for loot they would have been playing in the Silverwaste.
so, no loot in WvW should be no issue……
Archeage = Farmville with PK
Eotm.. the so called WvW test map.. where nothing gets tested or introduced.
Delete the kittening thing already, and while you are at it delete WvW.
If I remember me correctly, eotm was published to reduce the complains about the queues? I don’t see anymore complains, so eotm is ready to delete from the game. Anyway, the loot is really trashy. In almost 2 years I’ve played, I’ve got 3 ascended rings, less than 10 exotics armors and weapons, but I’ve received already more than 6 sieges commanders spoon (exotic level) since they were released weeks ago. But fortunately I don’t care about loot.
WvW is more fun in a wvw guild, but how long will a guild exist, when there is nothing new or only changes for more frustrating match-up’s? Anet wants to earn money, that’s their legal right, but I can’t see, what they are planning for the future of the game. The wvw is the best thing in gw2 imho, pve is after the second toon just boring. When I compared this with other games, where the armor (bought for real money) decided who will win, not your personal skills or famous highway to the pvp-boss-npc to win the match. They have a real treasure here, but they don’t want to see this.
Sorry for the wall of text, but I’m frustrated…
The good fights are what I remember, not whatever sparkly thing I sold on the tp that day. What happened to pvping to pvp, because killing people is fun?
That said, the mode is pretty bland after two years, and most people are waiting for the next best thing.
To me its not solely the amount of loot…
The reasons I see are :
1) Fewer overall rewards : Loot you get, gold you amass, materials… All these (apart from WvW-only currency… I mean BoH) can be found elsewhere. Apart from this, upgrading stuff requires much gold, which is hard earned (in WvW).
2) A game of numbers : WvW game is more about numbers. It favors zerg-play which, after a while, becomes more and more boring(same builds, same roles, same approach). Unfortunately nothing was done to actually encourage a different approach to WvW or tune down the zerg effectiveness so people’s focus can shift to something else for a couple of years now.
3) Server numbers : Like #2 wasn’t bad enough already, recently the server populations made it that you rarely get interesting match-ups. Your server either stomps or gets stomped and this is largely due to having a population imbalance in a game where population is what matters most. This drives-off lots off players or force them to migrate to higher tier servers.
To me its not solely the amount of loot…
The reasons I see are :
1) Fewer overall rewards : Loot you get, gold you amass, materials… All these (apart from WvW-only currency… I mean BoH) can be found elsewhere. Apart from this, upgrading stuff requires much gold, which is hard earned (in WvW).
2) A game of numbers : WvW game is more about numbers. It favors zerg-play which, after a while, becomes more and more boring(same builds, same roles, same approach). Unfortunately nothing was done to actually encourage a different approach to WvW or tune down the zerg effectiveness so people’s focus can shift to something else for a couple of years now.
3) Server numbers : Like #2 wasn’t bad enough already, recently the server populations made it that you rarely get interesting match-ups. Your server either stomps or gets stomped and this is largely due to having a population imbalance in a game where population is what matters most. This drives-off lots off players or force them to migrate to higher tier servers.
You pretty much nailed it with this post. +1
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
The point of WvW isn’t to get shinies, it’s to beat the other servers. The problem is, that’s largely out of a player’s control, and the process of helping out is not often fun.
- Take a look at the income evolution graph for Far Shiverpeaks server, tier II in Europe:
http://mos.millenium.org/servers/view/23
Notice how the battles are quite close in daytime, but early in the morning when players of other servers have gone to sleep or school, Far Shiverpeaks players capture everything their opponents had. This gives them huge score advantage that can’t be surmounted by playing at daytime. This is true for other successful servers as well: late at night and early morning coverage is what decides games.
2) A game of numbers : WvW game is more about numbers. It favors zerg-play which, after a while, becomes more and more boring(same builds, same roles, same approach). Unfortunately nothing was done to actually encourage a different approach to WvW or tune down the zerg effectiveness so people’s focus can shift to something else for a couple of years now.
- The only reason it’s a game of numbers is because there’s no information what’s going on in the map. Stick close to your zerg so you have the highest odds to capture whatever you decide to capture. What if you could see where your enemies are going? Several things:
- Defending gets a whole different meaning. See that zerg coming to your tower? Quickly send defenders to that objective while they still can enter it.
- Ganking and dueling players who are moving between points.
- Taking objectives wouldn’t be so easy and more often you would have to build siege engines like trebuchets on strategic spots. It would also come down to defending the map areas at large.
1)wvw population imbalance
2)eotm is a problem child
3)lack of wvw update . more blue prints/ upgrades to castles and camps- so on
4)wvw achievements almost impossible to get
5)lack of wvw rewards / lack of reward for defending
lack of guild rewards for owning a structure
maybe there should be a better wvw tutorial? new players would probably get curious, venture through one of the LA portals and get trampled by a zerg, thus making them scared and never coming back.
I disagree with most people in this thread. The whole point of WvW isn’t to get the biggest baddest and the most loot drops. Essentially if loot drops become more plentiful and what not WvW pretty much turns into the next EoTM with 50 man karma trains running around, avoiding fights and capping empty towers.
People SHOULD do WvW for the fighting experience, capping and defending objectives and these things should be fun. If they were fun, people wouldn’t be complaining about oh WvW isn’t as monetarily (if that is a word) rewarding as PvE or EoTM. Newsflash fellas, it ISN’T supposed to be and to think that it should be I think is just moronic in general.
The incentive should be placed on things that would make WvW fresh, exciting and fun first and foremost. Secondly, come up with very unique rewards and achievements based on that.
Maybe things like an underwater tower. Mini WvW areas within a borderland where only a max of 15 people can enter and if you control the area it adds a good chunk to your PPT. Scale rewards down based on the number of people capping an objective, the lesser people it takes to take an objective the greater the rewards. Give more incentive to smaller groups. Party and guild based achievements. Bounties like (kill a certain person in WvW). Discourage fight avoidance and the mindless we got more numbers than you do mentality. Resolve population and server imbalances, shift PPT more towards killing people rather than objectives. Create more objectives, can make them party based as well too. Perhaps increased rewards for a group killing a larger group of people if you can find a way to code that.
(edited by killahmayne.9518)
there is a difference between rewarding the train VS strategic play
there is plenty of ways to divide a karma train
some people dont like to farm brain dead mobs
so what better way to make money beside helping your server in a fight
the point of wvw is not to make money but u dont want to be forced to play something u dont want to to make money “pve”
WvW should at least pay for itself. You need to make enough to buy the siege and upgrades, and upgrade your players. WvW really doesn’t come close to covering the cost of playing for hardcore.
You need to run well equipped characters with the best food and utility buffs for hours. The commanders and their guilds spend tons of gold on siege and upgrades.
WvW players need better drops to make up for the time and gold costs of playing that part of the game.
The drops of ascended and precursor stuff is much appreciated since WvW players are always playing WvW and don’t have time to go stand at the forge or kill dragons or whatever it takes to get that stuff.
we know how easy it is for ANet to change the rng. Just give us better drops. Do it.
hey, WvW players are there because they are looking for fight right ? not the bag or loot right? if they’re looking for loot they would have been playing in the Silverwaste.
so, no loot in WvW should be no issue……
For most pure wvw players the issue is, if they want shinies they have to do something they dont like to get it: pve. Surely if these rewards are given in silverwastes which to be honest looks a lot like wvw (you know what I mean) why can they not just copy and paste the rewards to wvw, as a bonus. That way I can stay doing what I like without having to leave to amass gold or materials for a shiny. Or do people think that pve players are for some reason entitled to better loot than wvw players.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
exactly
15 characters or whatever
Living Story rewards need to be made available to WvW players. Loot drop rates are otherwise fine
Beastgate | Faerie Law
Currently residing on SBI
I would like better drop rates. It really does cost a bit to play WvW right with no way to recuperate.
I like how WvW is endgame and yet gives you nothing to show for it. No exclusive skins nor (realistic) titles to strive for. Fights are fun, but at the end of the day this is still an RPG. Rewards and character progression are important.
Also, EoTM rewards need to be normalized (it’s been almost a year now) but you know they won’t be. Imagine what happens to that map if it’s no longer the optimal place to farm exp.
We lose the embarrassment.
Please, no. If we turn WvW into a loot based game mode the only thing it’ll create is more karma trains of players who don’t give a kitten about combat. The only thing it will create is 80 man lag omniblobs spamming staff 1 while running from fights.
If anet wanted to attract more players it needs to establish a CORE. No game has ever thrived just on casual players. Casual players come and go. What you need is to find that small percentage left of GW2’s original core of WvW players and give them what they want. That means cross server GvGs, diversity of maps, a remodel of the PPT system, major class changes(change the kitten condi meta), ect. I know for a fact if all these changes happened overnight most of my old guilds that quit would return. Give casual players PvE. Let the hardcore ones have what they want in WvW.