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Posted by: SmokeyNYY.7841

SmokeyNYY.7841

Handle more than 100 people fighting at the same time?

I mean come on I know this isn’t a monthly subscription game but you are going to lose your playerbase If you do not upgrade your servers soon. As it stands now the servers we play on can’t even handle one large scale battle.

Can an A-net developer tell me the reasoning behind even playing world vs world in the first place if we cant even have massive battles?

You guys made millions upon millions with this game and can’t even provide us with servers that can handle 100-150 people fighting at the same time. Something is just not right here.

Once again please upgrade your servers. I swear the money you lose by upgrading them you will make back in time once people stop quitting the game because of it.

I feel like I am back in 1999 playing Everquest and Asheron’s call with the type of lag I get and considering our technological advancements since that I would assume that is pretty bad.

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Posted by: Decrypter.1785

Decrypter.1785

@ Smokey Some bad weather affecting it maybe ? lol

[WM]give us in game ladder

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Posted by: globe.7238

globe.7238

Good luck getting an answer. The classic “We have plans to do this, but we cant tell you any details” anet response might be incoming though.

Imminent Demise » [iD] « Blackgate

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Posted by: Nak.8315

Nak.8315

Let me guess T1?

I’ve seen larger battles in my tier, and haven’t seen this lag.

And lets be realistic here, if this was Turbine with Asheron’s Call lag wouldn’t be the issue, it would that the servers are still being hotfixed, and rolled back, and decal isn’t updated so no one could play.

Nak
Call of Fate[CoF]
Ehmry Bay

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Posted by: SmokeyNYY.7841

SmokeyNYY.7841

Handle more than 100 people fighting at the same time?

What game has this with a complex skill system? I am sure there is one but I don’t think I have really ever played it. Also I have been in plenty of 100 or so player fights and it still works well. It does get crossed up with huge SM fights between 100+ players on each side but again not sure how many other games deliver on this level.

Ok I may be exaggerating a little with 100 people, but those 3-way SM fights with like 150-200 plus people are just not fun at all.

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Posted by: SmokeyNYY.7841

SmokeyNYY.7841

Let me guess T1?

I’ve seen larger battles in my tier, and haven’t seen this lag.

And lets be realistic here, if this was Turbine with Asheron’s Call lag wouldn’t be the issue, it would that the servers are still being hotfixed, and rolled back, and decal isn’t updated so no one could play.

Yeah tier one but i mean we should be able to have huge battles regardless of tiers.

lol you must not have played asheron’s call lately. They been having some pretty crappy lag spikes since some of their questionable updates (cough cough player olthoi update). I mean I just remember back in 1999 playing Asherons Call fighting groups of people and lagging like I am now. Ok I am exaggerating a bit but it deffenitaly feels like I am back in 1999

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Intense skill lag exists in t3. It generally happens when 2 zergs collide suddenly. If you are staring at each other, not much lag, but when a portal bomb or waypoint bomb occurs, everyone in that entire map instantly obtains 5-10 seconds of skill lag.

It happens with 100 or less people for sure. Again, it triggers more often upon a sudden clash, as opposed to gradual escalation.

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Posted by: Nak.8315

Nak.8315

I stopped playing AC back in 2004 or 2005. Right before the second expansion came out. I remember in the beginning they had some Server Issue for the first few weeks, it felt like they were doing maintenance or backup on Sundays that killed performance, but thats about all I remember(well besides Graphics lag near Aerlinthe Crater). And that was before broadband was common.

But, I’m saying if you are talking about T1, its just a cluster kitten right now. Some of my Guild is still on JQ, and they were saying Skill lag is bad. But I’m not sure I’ve seen complaints out of the tiers. And if that is the case, its overpopulated, probably due to the fact everyone is roaming in those megazergs.

Nak
Call of Fate[CoF]
Ehmry Bay

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Posted by: Tobias Steele.2071

Tobias Steele.2071

#tier1problems…

Entropy, Class lead Necromancer.
Tarnished Coast.

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Posted by: fivekiller.1432

fivekiller.1432

maybe they are attempting to maximize short term profits.

-Desirz Matheon

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Posted by: Catisa.6507

Catisa.6507

the lag in t1 is intentional to try and get the bandwagoneers to stop cramming into one server.

AR

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Posted by: Volcanus.2756

Volcanus.2756

the lag in t1 is intentional to try and get the bandwagoneers to stop cramming into one server.

then they shouldn’t of had free transfers to medium pop servers with seafarers rest being medium pop and in T1.

Burstz-Warrior
Damage Inc. [DI]
Isle of Janthir

(edited by Volcanus.2756)