The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
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80 30m Bowl of Lemongrass Mussel Pasta.png Bowl of Lemongrass Mussel Pasta +10% Damage Reduction
+70 Toughness
80 30m Bowl of Mussel Soup.png Bowl of Mussel Soup +10% Damage Reduction
+70 Vitality
80 30m Plate of Mussels Gnashblade.png Plate of Mussels Gnashblade +10% Damage Reduction
+15% Boon Duration
80 30m Bowl of Curry Mussel Soup.png Bowl of Curry Mussel Soup +10% Damage Reduction
+5% Condition-Damage Reduction
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Like what in the actual kitten? Closest we have in offense is a 10% damage WHILE MOVING, and its paired with a ‘chance’ to get swiftness. And that while moving thing is skill specific, so many won’t work with it. Condition x Condition.
While these damage reduction foods get what…..no conditions to them, and a SECOND tank stat! GENIUS!
Like why the meta is horrid……cause stuff like this exists all over the game, in every nook and cranny. You just said cranny.
The fact they cost a bit more doesn’t make it okay. Seaweed salad used to be 50s before ember bay came…..thats the same pricing as these defensive foods, yet its so limited.
While were on the topic, the most powerful foods and the cheapest ones are defensive stat’d. Most of the unique stat’d food have defensive secondary stats. There is just so much variation if you are looking for defensive stats. Yet so little if you look at offensive.
Needs a fix. The only thing offensive foods have going for them are writs. But THOSE REALLY actually cost an arm and a leg to use..,like seriously they are not viable for anyone unless you have boosters or run very large guild/event runs (i mean they gotta be verryyyyyyy large (30+ min) to justify 25gold per 1 hour feast)
I mean by the time they fix this and lower the cost I’m sure they will have defensive writs. 200 healing while above 90% health……20% boon duration while above 90% health…..oh gawddd its gonna be horrible.
+200 vitality while above 90% hp….lmao
+200 toughness while above 90% hp…..nahhh
Nerve Hurter Lasagna:
+10% damage
+70 power
There I just made my dream food.
Lemon Juice:
+10% condition damage
+10% condition duration
Does that sound too bad to be a reality? Well there’s already something even worse ingame already: https://wiki.guildwars2.com/wiki/Prickly_Pear_Stuffed_Nopal
Infact boon duration and condi durations far outstrip % damage increases in most situations for most classes. Food is so messy atm.
Here ill make some more that have existing ridiculous equivalents already ingame:
Mr Noodle noodles:
+15% damage
+10% exp from kills
Salted Lemon Juice:
+30% condition duration
+10% exp from kills
WEll ur right that 2nd one is probably overpowered compared to what we currently have in options…..make it +25% condition duration and noone can complain lol…..since something similar already exists SO ITS OKAY TO ADD MORE.
And mr noodle nooodles is wayyyy better than my supposed dream food from before. 5% damage is what….about 150 power for most people. So i mean its only 450 power….i we can get 300 power from on kill foods but who cares HoT meta says conditions are for loser foods. So it creates new ones that are better and have no conditions, and says the old ones are just for the lulz.
There are literally 3 giant sets of foods that are worthless cause of this idealogy. +15%poison/burning/chill…….like why in the kitten do these even exist when you offer a +20% condition duration food that covers all condition types and gives you an extra +5%…..what in the kitten?!?!?!
https://wiki.guildwars2.com/wiki/Fancy_Veggie_Pizza
its a level 50 food that far outstrips 3 differnt level 80 foods with the same stats….lol. Ya I’d definitely say 1% condition duration is better than 10 condi damage. Ya I’d definitely say +15% condi duration is better than just +15% chill duration…..lol
% damage is multiplicative stacking, so we can’t put it in unless its defensive oriented? Maybe thats anets line of thinking…..lol. even though stacking all kinds of those % damages only nets a few extra %’s at most.
(edited by Cerby.1069)
It does not need a fix. Foodbuffs are oke. Wvw in unbalanced anyway.
Yeah this new food is the personification of power creep.
It does not need a fix. Foodbuffs are oke. Wvw in unbalanced anyway.
Food buffs are now all balanced. Hoax has cleared the floor. Its all fixed now.
+10% damage reduction while standing still = +10% damage
+10% damage reduction while moving = +10% damage
+10% damage while moving = +10% damage
+20% condition duration = +15% poison duration
+15% burning duration = +20% condition duration.
…
Hoax you fixed everything, by adding equal signs we have solved all the problems. Ty, plz return to the university at once you are needed there to solve more problems for humanity.
Yeah this new food is the personification of power creep.
It is, as is all the new stuff that brought HoT (damage reduction foods, durability runes, boons sigil, new gears that offers more stats than the pre-HoT ones…).
It does not need a fix. Foodbuffs are oke. Wvw in unbalanced anyway.
Food buffs are now all balanced. Hoax has cleared the floor. Its all fixed now.
+10% damage reduction while standing still = +10% damage
+10% damage reduction while moving = +10% damage
+10% damage while moving = +10% damage
+20% condition duration = +15% poison duration
+15% burning duration = +20% condition duration.
…Hoax you fixed everything, by adding equal signs we have solved all the problems. Ty, plz return to the university at once you are needed there to solve more problems for humanity.
Rev’s can crit 3500+ armor warriors like if they are some squizzy thiefs and you r crying about 10% damage reduction?
Do you even play the game? LMAO
This post is a joke
I do somewhat agree with op.
I wish we’d get better offense food… something like seaweed salad but instead of the useless move speed an actual offense stat like power or ferocity…
But all the mussels food is fine honestly… it’s the lack of good offense food that is the problem..
I think that food effects in general need to be nerfed in this game. We shouldn’t have boon duration, condi duration on food period imo. And if we have damage reduction or damage increase they should be capped at 5% not 10%.
Food and utilities should always have been something that was truly supplementary to your build, if you didn’t have them then it wouldn’t hurt your competitiveness that much. But when food is bringing you 10% damage, 20% damage reduction while CC’ed, -20% condi duration, 10, 15, 20% boon duration its just beyond absurd. Food needs to be reigned in, should be much more similar to utilities, just flat increases to your stats in amounts that aren’t too crazy
But all the mussels food is fine honestly… it’s the lack of good offense food that is the problem..
But all the mussels food is fine honestly… it’s the lack of good offense food that is the problem..
Actually even if you run 100% crit rate like I do…..thats not a good food for damage. The damage is significantly less than seaweed salad, the lesser asparagus dish, and carrot souffle on kill. Its okay when you are heavy dps (gs) on pve type enemies…..but thats about it. Definitely limited damage output when it comes to wvsw. There’s a 1 second cd on that might on hit ability afterall, which is mainly to blame, you’ll stack up to 3 might per the first 5 seconds if ur lucky. 90 power great…themight stacks r 5 seconds each by base…..so then we go to 6……7we add another but the first stack is gone by then. So were really stuck at around 3 stacks max for this food with base boon duration. 90 power…..which is what? 10 more than the standard 100-80 food spread. It needs a windup though, and it takes up might stack space that other people can provide. Not so great now……I think golden dumplings don’t have a cd on the might, it doesnt’ say on the wiki but im pretty sure they don’t have the cd. Whatever, its a reallly pve foood but its by default outstripped by golden dumpling lol
If you have more 40% boon duration or something it improves the food damage….but why wouldn’t you go for golden dumplings in that case? those would be way better.
Why am I saying this? well i test damage values with my build all the time, I made 4 of those cactus things (4 hours of food) and while using them ingame on the same monsters and enemies and npc the damage output was significantly less than the other foods i mentioned above for my warrior anyways. plus u gotta consider than ferocity is only better than power at the 3300 power level or something a bit higher than that….3500 it might be actually…i think its 3400ish more like, and that is assuming a 100% crit rate.
(edited by Cerby.1069)
10% damage reduction isn’t that big of a deal. Also, had they not nurfed the lemongrass food that gave -40% condi duration, I’d still run that over my bowl of mussel gnashblade without giving it a second thought. Conditions are much worse than raw damage right now.
those food you people are complaining about are available to everyone. use it . can’t afford it ? too bad for you. get rich or die grinding……
That annoying moment when you’re running 3k armor + DMG reduc food and a random warrior scores a 10k gun flame on you from across the map.
The foods are extremly expensive, so I think it is fine that they are powerful
Food and utilities is part of build diversity. And 20% reduction might give you one more second of survival in a sea of red circles…Surely this thread is just trolling?
You need to remember +10% damage is a damage modifier that if you have a lot of other damage modifiers might make it way higher than actually 10%. And +20% condition duration is in no way +20% dps, as condis are removed before max duration a huge % of the time, and resistance exists in the game.
Percentage modifiers is a poor overly complex design mostly thanks to the multiplicative stacking effect. At the very least percentage modifiers should be additive (as in three 10% modifiers are 30% instead of the current 33%). Better yet have all modifiers (food, traits, etc) effect a stat directly and let that work its way out in the calculators.
You need to remember +10% damage is a damage modifier that if you have a lot of other damage modifiers might make it way higher than actually 10%. And +20% condition duration is in no way +20% dps, as condis are removed before max duration a huge % of the time, and resistance exists in the game.
All damage modifiers in this game are multiplicative. 10% damage will always be precisely 10% more damage compared to without that mod, no more and no less.
They are repulsively expensive and account bound so I don’t see an issue with them. Level up a couple crafting lines and make your own, see how easy you blow through your gold to maintain the food.
Yep they are stupid expensive to make and won’t help at all when the random necro pushes the epidemic button.
I love how half of you point something out like it breaks my argument and call me a troll. When in reality all those things that have been pointed out are in the actual OP. And none of them break my primary argument as I already stated….in the existing OP lol.
So given how you are all so proud of your little arguments and postings I can only say: Thanks, I made them myself
There’s a certain level of fail to be found here. And a certain level of rofl.
I don’t get how Rare Veggie Pizzas are ok but not damage reduction food. Isn’t this game favoring condition builds enough already?
There’s a certain level of fail to be found here. And a certain level of rofl.
I strive to fail at the highest level.
I don’t get how Rare Veggie Pizzas are ok but not damage reduction food. Isn’t this game favoring condition builds enough already?
Condition duration end up being useless if the conditions get cleansed before their full duration is reached. Besides, there are already counter food for condition duration such as:
Bow of Lemongrass Poultry Soup
-20% Condition duration
+70 Vitality
or
Loaf of Saffron Bread
Incoming damage reduced by 20% while stunned, knocked down, or knocked back.
-20% Condition duration
I love how half of you point something out like it breaks my argument and call me a troll. When in reality all those things that have been pointed out are in the actual OP. And none of them break my primary argument as I already stated….in the existing OP lol.
So given how you are all so proud of your little arguments and postings I can only say: Thanks, I made them myselfThere’s a certain level of fail to be found here. And a certain level of rofl.
Expect it when you use a wall of text to QQ about something irrelevant.
When you lose a 1v1, you have some options.
You can accept your loss like a boss. You can blame the lagg. Cursing your enemies build. Or you can ofcourse QQ on the forums asking a-net If they want to nerf the Foodbuffs that your enemy were using….
I dont see the problem. Foodbuffs are available for everyone for every build. Its not OP at all.
Everyone that loves build diversity are embracing Foodbuffs.
If you dont like that much diversity there is always PvP.
But all the mussels food is fine honestly… it’s the lack of good offense food that is the problem..
That’s not even better than seaweed salad…
10% dmg increase (while moving)..
vs
6.67% extra crit dmg and a 5sec might stack for 1sec icd….
Yeah.. Ill take the 10%…
Plus getting might in a big fight is pretty easy as it is.
Percentage modifiers is a poor overly complex design mostly thanks to the multiplicative stacking effect. At the very least percentage modifiers should be additive (as in three 10% modifiers are 30% instead of the current 33%). Better yet have all modifiers (food, traits, etc) effect a stat directly and let that work its way out in the calculators.
It’s actually better to have multiplicative modifiers for defenses rather than additive ones.
30+20+10% reduction added = 60% damage reduction
30+20+10% reduction multiplied = 50.4% damage reduction
Damage is currently additive and that’s part of the problem, between Protection, Frost Aura and Rite of the Great Dwarf giving 93% damage reduction
IMO damage reductions should only operate based on the largest reduction rather than a sum of them all
Expect it when you use a wall of text to QQ about something irrelevant.
I guess i coulda put more effort into formatting. It is pretty spread out though for a wall of text though. I thought such a format would be enough since its ‘different’ than most. Whatever, my bad. Guess I reap what I sow.
In terms of being irrelevant…thats wrong though. What is relevant and what isn’t relevant is personal opinion. There needs to be lines drawn or the entire mode can be labelled as irrelevant…..the entire game…..the entire internet….the entire world…life itself. We must place caps on the irrelevant factor so we can discuss things in meaningful ways. There can be no meaningful discussion if we cannot agree to disagree when it comes to what is and isn’t relevant. There was at least one other person reading this and replying to it who thought it relevant, and that’s enough for it to be a worthy discussion.
I don’t get why people seem to like foods in wvw so much. They add literally nothing to the gameplay and waste wvwers’ gold.
By the way the bonuses of mussels gnashblade add up to about 565 stat points worth on a frontline rev.
Percentage modifiers is a poor overly complex design mostly thanks to the multiplicative stacking effect. At the very least percentage modifiers should be additive (as in three 10% modifiers are 30% instead of the current 33%). Better yet have all modifiers (food, traits, etc) effect a stat directly and let that work its way out in the calculators.
It’s actually better to have multiplicative modifiers for defenses rather than additive ones.
30+20+10% reduction added = 60% damage reduction
30+20+10% reduction multiplied = 50.4% damage reduction
Damage is currently additive and that’s part of the problem, between Protection, Frost Aura and Rite of the Great Dwarf giving 93% damage reduction
IMO damage reductions should only operate based on the largest reduction rather than a sum of them all
Not true. The first is the actual damage reduction you get, but that 50.4% is the damage received. With multiplicative modifiers, 30+20+10% ends up with a damage reduction of 49.6%.
Damage received is 40% vs 50.4%, damage reduction is 60% vs 49.6%.
When modifiers are <100%, additive is better. If X>100%, multiplicative becomes better.
I don’t get how Rare Veggie Pizzas are ok but not damage reduction food. Isn’t this game favoring condition builds enough already?
Condition duration end up being useless if the conditions get cleansed before their full duration is reached. Besides, there are already counter food for condition duration such as:
Bow of Lemongrass Poultry Soup
-20% Condition duration
+70 Vitalityor
Loaf of Saffron Bread
Incoming damage reduced by 20% while stunned, knocked down, or knocked back.
-20% Condition duration
Conditions might not last as long if they cleanse you say? Power might not hurt as much if they dodged…
The food is the same situation.
Rare Veggie Pizza – +20% duration // Lemongrass – -20% duration.
Plate of Mussels – +10% damage reduction // Seaweed – +10% damage while moving.
So I’m really not seeing the issue about this damage reduction food nonsense, seems balanced to me. Starting to think OP might sit on openfield cannon siege with Seaweed food.
(edited by sephiroth.4217)
Not true. The first is the actual damage reduction you get, but that 50.4% is the damage received. With multiplicative modifiers, 30+20+10% ends up with a damage reduction of 49.6%.
Damage received is 40% vs 50.4%, damage reduction is 60% vs 49.6%.When modifiers are <100%, additive is better. If X>100%, multiplicative becomes better.
yes, my mistake
Conditions might not last as long if they cleanse you say? Power might not hurt as much if they dodged…
Conditions can also be dodged and never applied in the first place just like direct damage can be dodged. However you cannot cleanse direct damage because it’s instant and not over time like conditions are.
So I’m really not seeing the issue about this damage reduction food nonsense, seems balanced to me. Starting to think OP might sit on openfield cannon siege with Seaweed food.
Honestly, I think we should be given more options than just the Seaweed Salad but I agree there is nothing imbalanced since there is already another food to counter it.
I don’t get why people seem to like foods in wvw so much. They add literally nothing to the gameplay and waste wvwers’ gold.
By the way the bonuses of mussels gnashblade add up to about 565 stat points worth on a frontline rev.
Speak for yourself – the food I use changes the way I play significantly (in combination with the runes I use).
It’s immediately noticeable when playing without it.
Sure some foods are pretty useless (simple stat bonuses) but some foods can make gameplay very different.
Even cheap food/utility is capable of adding 250 to 300 power to a build. Even better running 20% boon duration and having crits add 6 or 7 stacks of might passively based on food alone.
That boon duration food though. On the right build it can increase uptime of crazy boons like might, prot, quickness, res by quite a bit + add tons of passive might via crits. There is a dmg reduc food that gives boon duration but the might without cd is too nice to pass up for me most times.
The whole thing is a mess.
Massive defensive power creep with HoT to offset the massive offensive power creep with HoT. Too bad it leaves everything core game totally screwed.
30+20+10% reduction added = 60% damage reduction
30+20+10% reduction multiplied = 50.4% damage reduction
Multipled: 1.3*1.2*1.1=1.716
Added: 1.3+1.2+1.1=1.5
Multiplied out a player gets an extra 21.6% buff over added multipliers. This is why stacking damage percentage is such a big deal in GW2. Damage modifiers buff the crit modifier significantly along with all other modifiers. IMO there should be no damage or reduction modifiers and any trait, rune, food, etc should directly buff stats. The math becomes simpler and less absurdity from munchkin builds.
To my knowledge reduction or negative multipliers work the same. So Protection and 10% Dmg food are not 43% but rather a combined 46.3% reduction. Add on other multipliers and Protection starts to get absurd.
(edited by Straegen.2938)
Conditions might not last as long if they cleanse you say? Power might not hurt as much if they dodged…
Conditions can also be dodged and never applied in the first place just like direct damage can be dodged. However you cannot cleanse direct damage because it’s instant and not over time like conditions are.
So I’m really not seeing the issue about this damage reduction food nonsense, seems balanced to me. Starting to think OP might sit on openfield cannon siege with Seaweed food.
Honestly, I think we should be given more options than just the Seaweed Salad but I agree there is nothing imbalanced since there is already another food to counter it.
This could go on but while you can’t cleanse direct damage, power damage has to deal with weakness/protection/damage mitigation traits / skills and utilities… Conditions ignore all that. So to me that’s the power version of cleansing.
(edited by sephiroth.4217)
I love how half of you point something out like it breaks my argument and call me a troll. When in reality all those things that have been pointed out are in the actual OP. And none of them break my primary argument as I already stated….in the existing OP lol.
So given how you are all so proud of your little arguments and postings I can only say: Thanks, I made them myselfThere’s a certain level of fail to be found here. And a certain level of rofl.
Cerby you have made post that I have agreed with and I gave them a +1.
I honestly wasn’t trying to be insulting and if I came across like that I humbly apologize. Truth is there are alot of post that are “just trolling” and sometimes I’m not certain which is which.
They gotta sell HOT one way or another
I hate this type of food! It’s super expensive, and all the best builds want it! Pay to win in wvw!
I hate this type of food! It’s super expensive, and all the best builds want it! Pay to win in wvw!
I wouldn’t mind if they added a cheaper version to the provisioner, something like -8% damage and 10% boon duration.
I hate this type of food! It’s super expensive, and all the best builds want it! Pay to win in wvw!
I wouldn’t mind if they added a cheaper version to the provisioner, something like -8% damage and 10% boon duration.
That would be great, but the food is still insanely strong.
I hate this type of food! It’s super expensive, and all the best builds want it! Pay to win in wvw!
I wouldn’t mind if they added a cheaper version to the provisioner, something like -8% damage and 10% boon duration.
That would be great, but the food is still insanely strong.
Yes but not as strong as people think, it doesn’t protect against condition damage or duration. And with all the power creep, siege wars, and condi garbage this kind of food is really only mainly used by organized groups for sustain, because they have to rely on other players in their group running specific builds to deal with cc’s, condis, etc.
Food in wvw does not need a fix, condition damage do. Condi damage is what is totally stupid in wvw at this point and have been for nearly a year now.
Oh condi damage and the god kitten cannons.
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