???
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80 30m Bowl of Lemongrass Mussel Pasta.png Bowl of Lemongrass Mussel Pasta +10% Damage Reduction
+70 Toughness
80 30m Bowl of Mussel Soup.png Bowl of Mussel Soup +10% Damage Reduction
+70 Vitality
80 30m Plate of Mussels Gnashblade.png Plate of Mussels Gnashblade +10% Damage Reduction
+15% Boon Duration
80 30m Bowl of Curry Mussel Soup.png Bowl of Curry Mussel Soup +10% Damage Reduction
+5% Condition-Damage Reduction
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Like what in the actual kitten? Closest we have in offense is a 10% damage WHILE MOVING, and its paired with a ‘chance’ to get swiftness. And that while moving thing is skill specific, so many won’t work with it. Condition x Condition.
While these damage reduction foods get what…..no conditions to them, and a SECOND tank stat! GENIUS!
Like why the meta is horrid……cause stuff like this exists all over the game, in every nook and cranny. You just said cranny.
The fact they cost a bit more doesn’t make it okay. Seaweed salad used to be 50s before ember bay came…..thats the same pricing as these defensive foods, yet its so limited.
While were on the topic, the most powerful foods and the cheapest ones are defensive stat’d. Most of the unique stat’d food have defensive secondary stats. There is just so much variation if you are looking for defensive stats. Yet so little if you look at offensive.
Needs a fix. The only thing offensive foods have going for them are writs. But THOSE REALLY actually cost an arm and a leg to use..,like seriously they are not viable for anyone unless you have boosters or run very large guild/event runs (i mean they gotta be verryyyyyyy large (30+ min) to justify 25gold per 1 hour feast)
I mean by the time they fix this and lower the cost I’m sure they will have defensive writs. 200 healing while above 90% health……20% boon duration while above 90% health…..oh gawddd its gonna be horrible.
+200 vitality while above 90% hp….lmao
+200 toughness while above 90% hp…..nahhh
Nerve Hurter Lasagna:
+10% damage
+70 power
There I just made my dream food.
Lemon Juice:
+10% condition damage
+10% condition duration
Does that sound too bad to be a reality? Well there’s already something even worse ingame already: https://wiki.guildwars2.com/wiki/Prickly_Pear_Stuffed_Nopal
Infact boon duration and condi durations far outstrip % damage increases in most situations for most classes. Food is so messy atm.
Here ill make some more that have existing ridiculous equivalents already ingame:
Mr Noodle noodles:
+15% damage
+10% exp from kills
Salted Lemon Juice:
+30% condition duration
+10% exp from kills
WEll ur right that 2nd one is probably overpowered compared to what we currently have in options…..make it +25% condition duration and noone can complain lol…..since something similar already exists SO ITS OKAY TO ADD MORE.
And mr noodle nooodles is wayyyy better than my supposed dream food from before. 5% damage is what….about 150 power for most people. So i mean its only 450 power….i we can get 300 power from on kill foods but who cares HoT meta says conditions are for loser foods. So it creates new ones that are better and have no conditions, and says the old ones are just for the lulz.
There are literally 3 giant sets of foods that are worthless cause of this idealogy. +15%poison/burning/chill…….like why in the kitten do these even exist when you offer a +20% condition duration food that covers all condition types and gives you an extra +5%…..what in the kitten?!?!?!
https://wiki.guildwars2.com/wiki/Fancy_Veggie_Pizza
its a level 50 food that far outstrips 3 differnt level 80 foods with the same stats….lol. Ya I’d definitely say 1% condition duration is better than 10 condi damage. Ya I’d definitely say +15% condi duration is better than just +15% chill duration…..lol
% damage is multiplicative stacking, so we can’t put it in unless its defensive oriented? Maybe thats anets line of thinking…..lol. even though stacking all kinds of those % damages only nets a few extra %’s at most.
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)