“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
(edited by Kasama.8941)
I really don’t understand the point of having a leaderboard for WvW, when it doesn’t add anything to the game. I mean, WvW is just a casual game mode. Most players join when their server is winning, and even more leave when their server is losing. I think most WvW players are honestly just looking for an even match up, that gives them a weeks worth of fun combat. I’ve never even heard of anyone who pays attention to the WvW leaderboard. Which is totally opposite to sPvP, where the leaderboard is a common debate topic, even despite the fact that it’s currently broken.
There are only 27/24 servers on a leaderboard, so it’s not really difficult to manage personally. All one person would have to do, is look at the percentage of players who logs in on one server, by a weekly basis, and then create the next weeks match ups based on that feedback.
I understand why the leaderboard was added in the first place, but if only a minority of players feel any association to their server, there’s really no point in having a server based leaderboard. Especially when it has a negative effect on match ups, which ruins many players’ enjoyment of the game. I mean let’s be honest here; the majority of fights are won only because one server has more players online, then another. And not because a server is altogether superior, based on any strategic point of view. So where is the value in having a WvW leaderboard?
(edited by Kasama.8941)
E-pride (the more common variation of this term was censored.)
I mean, WvW is just a casual game mode.
This is where I stopped reading and started skimming.
You might be able to argue for a simple ranking that ships servers up and down based on results instead of a rating system. You might even be doing this, but you’re doing a bad job of it.
I mean, WvW is just a casual game mode.
This is where I stopped reading and started skimming.
You might be able to argue for a simple ranking that ships servers up and down based on results instead of a rating system. You might even be doing this, but you’re doing a bad job of it.
WvW is a causal game mode by design, and also stated as such by ArenaNet themselves.
Yes but WvW is “endgame” for many players and has evolved beyond a purely casual game mode.
It isn’t as rigid as a Starcraft or DOTA match, but WvW is now far from casual for many servers. I suppose the ability to join/quit WvW at any time without a punitive ratings hit could mark it as a casual game mode?
WvW Leaderboard it’s just an official way to show the servers ranking to determine their position due to rating system, and their progression after a week mathup. You have to have that, not sure what kinda value you want from that.
Btw what we really need is a WvW Player Rank Leaderboard, or any kinda of player rank tracker for allies in WvW. You know the rank of your enemy by its currently rank on name tag, but you don’t know the rank of your allies.
I think that WvW can be interpreted as many different ‘types’ of play. It’s different with each person. I feel that if you are truly not concerned with the leader board then just don’t pay attention to it. Why go through the trouble of removing the thing when some people derive satisfaction out of it?
Personally, I love WvW but I never look at the leader boards. I don’t find a point to it and merely play because I enjoy the tactical side that WvW offers. However I don’t feel that I need to rain on other peoples parade (those who do enjoy it) just because I don’t see the point in it myself.
So that all the big egos know which servers to stack on to convince themselves that they are the crème de la crème of WvW. If we didn’t have rankings, guilds and their egotistical guild leaders wouldn’t have validation for their superiority complex. It would make it harder for them to do things like post in threads claiming they are in tier one and thus know more about WvW on a certain class than others.
I was agree with the title, so there is not real leaderboard right now being the matchups randomly….
Then I read the post.
I think WvW is still fairly casual but it has a learning curve to it, which allows it to have a competitive edge. I personally like checking out the leaderboard to see how other server matches are going and how lower servers are doing against higher ranked servers. The leaderboard is another reason why there is a competitive edge to this part of the game.
WvW is the only serious endgame in GW2.
I mean take a look at your options. PvE’rs can run easy dungeons over and over until they have the skin they want, then they are done, unless they want to run fractals over and over. There is nothing more than that. Fractals, over, and over, and over (btw, rolling alts and exploring lowbie zones you missed originally, is not endgame).
sPvP/tPvP, its now almost fully supported, but this is after 90% of the serious sPvPers have left the game. Watch SOTG and Caed etc talk about how they dropped to rank 300 or something and then can hit rank 10 again an evening later. There is very little competition.
Which leaves WvW. Casual friendly, sure. But the skillcap is pretty much the sky, and I dont know anyone who plays GW2 who doesnt spend a few nights a week doing this. Conversely, I know plenty of people who dont sPvP or PvE after 80 (heck, most of them didnt even zone into south shore). Anecdotal evidence, I’m sure, but i’d be surprised if it was far off the mark for most servers with decent population.
Yes but WvW is “endgame” for many players and has evolved beyond a purely casual game mode.
It isn’t as rigid as a Starcraft or DOTA match, but WvW is now far from casual for many servers. I suppose the ability to join/quit WvW at any time without a punitive ratings hit could mark it as a casual game mode?
It is casual based on the fact that it’s next to impossible to balance probably, because the outcome of matches are mostly decided by the amount of players who plays on a weekly basis, and what time or day each server has the most amount of players online. One can also argue about how big an impact a player or guild can have in WvW, when result is decided around hundreds of players. WvW basically has too many variables to be anything ells then a casual game mode. It might be that some players feel like they have some stake in WvW, but the game mode itself hasn’t evolved at all, since release.
WvW Leaderboard it’s just an official way to show the servers ranking to determine their position due to rating system, and their progression after a week mathup. You have to have that, not sure what kinda value you want from that.
Btw what we really need is a WvW Player Rank Leaderboard, or any kinda of player rank tracker for allies in WvW. You know the rank of your enemy by its currently rank on name tag, but you don’t know the rank of your allies.
My point is that if it’s just “an official way to show the servers ranking to determine their position due to rating system, and their progression after a week match-up”, then why should it have such a big influence on how much players enjoy the game on a weekly basis?
Any form of leaderboard that’s not based on server to server “competition”, would be an improvement.
I think that WvW can be interpreted as many different ‘types’ of play. It’s different with each person. I feel that if you are truly not concerned with the leader board then just don’t pay attention to it. Why go through the trouble of removing the thing when some people derive satisfaction out of it?
Personally, I love WvW but I never look at the leader boards. I don’t find a point to it and merely play because I enjoy the tactical side that WvW offers. However I don’t feel that I need to rain on other peoples parade (those who do enjoy it) just because I don’t see the point in it myself.
You don’t get it. The leaderboard decides the match-ups, so therefor you can’t just ignore the outcome. They should go through the trouble of removing it, because the amount of people who value the leaderboard, are a minority to the amount of players who are frustrated over bad match-ups. I mean, can you even remember the last time you heard anyone seriously discuss the WvW leaderboard?
I think WvW is still fairly casual but it has a learning curve to it, which allows it to have a competitive edge. I personally like checking out the leaderboard to see how other server matches are going and how lower servers are doing against higher ranked servers. The leaderboard is another reason why there is a competitive edge to this part of the game.
I’ve only ever heard anyone discuss WvW on a competitive level, based on a weekly match-up, and never based around the leaderboard. I have never read anything on the likes of “we need to win this week so we can move up the leaderboard!”. The majority of players fight to win matches, not to gain points on the leaderboard. It’s just not a factor. But playing a whole week in a bad match-up, is a huge factor.
(edited by Kasama.8941)
@Kasama, I see people discuss the leaderboards seriously every day. I also don’t get your rationale. You want a more simplified system, yet your main point seems to be thakittens because of bad matchups.
@Kasama, I see people discuss the leaderboards seriously every day. I also don’t get your rationale. You want a more simplified system, yet your main point seems to be thakittens because of bad matchups.
Could you elaborate on that? I’m curious as to how much of a conversation you can have about such a misguided attempt of a leaderboard.
What I want is rather simple. I want a leaderboard that is respected, and that helps to further evolve even match-ups. If that’s not possible, then simply remove the leaderboard all together, and just give us some even match-ups each week, that aren’t based around points, but players. Right now, the majority don’t care at all about the leaderboard, and it only seem to cause more harm then good when it comes to match-ups.
(edited by Kasama.8941)
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