… when it comes to what you can achieve and gain, compared to the things you can achieve and gain in PvE?
I think its time for the devs to do a revamp of many of the things you can “achieve” in WvW and to use PvE as a guideline. The 2 biggest imo are the following:
- Achievement points
I spend most of my time in game doing WvW. In fact, I leveled a character from 1 to 80 just doing WvW. And yet, I only have a mere 50 or so achievement points from WvW. On the flip side, over got near 2800 points from the only average amount of PvE ive done (No where near world completion either). Ive played in about 10 sPvP matches, and have 63 achievement points from that. WvW achievements need a complete overhall. Someone who spends a ton of time in WvW should be able to acquire a lot of WvW based achievements and points.
There really is no reason why WvW cant have a TON more achievements and points available to players who invest their time in it. The few achievements that do exist, have standards set to such high levels that you could do PvE 50 times over again and still finish before another person managed to get the WvW achievements.
- Gold and items
The sheer difference between money earning abilities in WvW and PvE are astronomical. Why the devs are so scared of letting rare and exotic items drop more frequently in WvW is just a complete mystery. Clearly, they dont have problems with players getting tons of rares, and frequent exotics in PvE. I can run a couple fractals and walk away with more valuable items than I would from 5 hours of WvW. And thats with 0% MF gear.
The sheer lack of rare drops especially, makes it a huge task for WvW players to acquire ectos. Lack of drops also contributes to WvW players not earning much Gold, hindering their ability to buy lacking materials from the Market. Its not that WvW doesnt earn any money, its simply that the rate at which you earn it in WvW is so much lower in comparison to PvE, when there really isnt a reason for it to be.
Both of these things make WvW gameplay feel hindered by the way the devs have set it up. Is WvW supposed to be something that supports a primary gameplay style? Or is it just supposed to be a side activity you do? If its meant to be a complete gameplay experience for those who dont like PvE, then it needs to feel balanced and equally as rewarding as PvE.
WvW players shouldnt feel like they need to go run dungeons just to be able to have the money to buy runes for their gear, or ectos to buy the ascended items they want. WvW players shouldnt feel that their days and days of playing WvW has amounted to a ridiculous 50-80 achievement points when someone can work 10% as hard in PvE and walk away with 500 points.
Its time to start tipping the scale to bring WvW up to the same level as PvE when it comes to the 2 things mentioned above. Im sure there is more that could be touched on, but I feel these 2 things should be the main focus to start with.
(edited by Gadzooks.4687)