Why does there have to be culling at all?

Why does there have to be culling at all?

in WvW

Posted by: frans.8092

frans.8092

If the map contains 10 players and the server sends out all information to each of them, that’s 10*10 = 100 updates sent out per time interval.

You can easily fit data for a few dozen players in a single IP packet and there’s good reason to only send data on pc’s actually visible to that client, so it’s only a packet per client, a couple in zerg fights.

As has been discussed before, if people are willing to sacrifice looking awesome and unique in WvW then making character models more uniform would reduce the amount of data that needs to be sent to describe each character you encounter.

I sincerely hope they aren’t sending this type of information during battles – it’s static, can only change when a player is out of combat and then the updates to it are limited by their interaction. Unique models should not present a problem for servers or it’s interaction with clients.

… so if each player generates about 5k/s of info inbound and there is 100 players near by, then the server needs to send each player upwards of 500 k/s of info, or 50 meg/s total.

You really don’t need to send any more data from client to server then the input the players gives, like key-presses and mouse-movement. In the other direction, from server to client, you only need a few dozen bytes to give the client all the needed information about a pc. Bytes, not kilobytes here.

I’m not sure about this. What if one of those people swaps weapons or armor?

Updates would go at the speed with with the player interacts with his system, which is very, very low. Armor is 6 pieces of standard models that each easily fit in two bytes, then 1 byte (maybe 2) for each color. Two eapons, again a choice out of a limited set of standard models. You actually don’t even need the stats or skills or traits, when the server does all the calculations.

(edited by frans.8092)

Why does there have to be culling at all?

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Posted by: Centrix.4065

Centrix.4065

Why can’t they show a naked/temporary character model before it loads all the info? Or a silhouette, santa claus, a walking stick, anything, atleast SOMETHING.

Lv.80 Elementalist, Guardian, Necromancer, Thief
[VII] Seventh Legion | http://twitch.tv/censtudios

Why does there have to be culling at all?

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Posted by: Aervius.2016

Aervius.2016

Which game sent information about 100 other players to all other players ten years ago?

Dark Age of Camelot, to name only one … make it 200-300 players in the early zerg days

To be fair a lot of those early relic runs were slideshows. A lot of fun though.

LoL… This made my day.. haha I’m picturing that now..

The nostalgia that comment triggered was magnificent, wouldn’t you agree? LOL.

Kolt – Human Thief
[NEX]
#swaguuma

Why does there have to be culling at all?

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Posted by: scootshoot.6583

scootshoot.6583

Why not just send all information about all players that are in range? This is is almost 2013. Other games did this ten years ago.

In the Tech section a few of the tech whizzes mentioned GW2 was setup to be DirectX9 which does utilize multi core processors very well. DirectX11 would do this game good but it would take a complete rewrite in code something of which is not gonna happen in this game.

Why does there have to be culling at all?

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Posted by: Kyma Grey.9410

Kyma Grey.9410

There is a culling-system, because there is no CPU/GPU out there capable of rendering 500 no scripted AI peeps, every Lord/NPC and siege warfare/effects going on at once on your screen. And.. who plays no-days at ultra low at 800by600? :)

(me thinks)

At Dayra

It´s the system, which makes Wv3 unplayable sometimes. Not the graphics, you can play it at ultra-low with subsample and you still would have only 15fps (3 server congregation).

It´s either not yet optimized or some parts of the engine/ transfer client/server needs a tweak or two, that is just my guess as a gamer. Wait til April 1st and maybe it will fix the problem ;)

Anyone remember this? :)= (disable the music, yikes…)
http://www.youtube.com/watch?v=dWHzsyelyp4

Darkroom JP Annoyance http://is.gd/erW1Ov
AMD 13.×.beta4 Test http://is.gd/mRomyO

(edited by Kyma Grey.9410)

Why does there have to be culling at all?

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Posted by: UberLander.8326

UberLander.8326

I only have rendering problems on my ranger..

But for real rendering seems to only effect me Zerg on Zerg

Uber Lander
Black Talons
Blackgate

Why does there have to be culling at all?

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Posted by: Musty.3148

Musty.3148

I miss the daoc lag, I felt psychic when I noticed even a tinge of lag and could predict enemies coming into visible range a good 5-10 seconds before they could be seen. Could tell about how many by the amount of lag too.

OMG yes, and you could pan your camera and get a general direction too.

LOL I miss that game’s RvR.
No culling.
Larger maps with room to roam.
No need to run 500 yards north to turn a cliff corner to run 500 yards south to end up 5 feet from where you just were.

I like WvW, but they need to fix the culling BADLY.
And please put some freaking elbow room in on these maps, my god everything is right on top of each other. When it takes like 2 minutes to run (with speed) from one end of the map all the way to the other, it’s too kitten small.

80 Elementalist/80 Mesmer/80 Guardian/80 Thief
Now Musty Britches since someone decided Shortbus Rider was offensive… [LoS] [NSP]

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Posted by: Rynarx.6124

Rynarx.6124

Probably because GW2 uses an enhanced version of GW1 game engine (rather than a different new one) which at it’s core have issues handling large amount of people within an area. Culling is probably added in to help the game engine handle the mass of people.

Why does there have to be culling at all?

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Posted by: Eirik.9145

Eirik.9145

Getting to the crux of the matter, WvW doesn’t make Anet any money. Unless all the commanders are buying their icons with gold bought from Anet’s cash shop, what financial incentive do they have to really fix anything in WvW?

At this point in the game it’s all about making money in the cash shop to keep the game running and turn a profit. Therefore things in the game that make money will be top priority, i.e. special events, with cash shop tie-ins. Fixing things isn’t exactly a high priority if you haven’t noticed. Some events, etc. that have been broken since beta still haven’t been fixed.

Culling isn’t just a problem in WvW either. As people have noted it occurs in LA and also in various parts of the PvE world. Whether it’s a hardware or software problem, or probably both, on Anet’s end, it doesn’t seem like something that is going to be dealt with any time soon, if at all.

Why does there have to be culling at all?

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Posted by: Zosk.5609

Zosk.5609

I can’t imagine it’s bandwidth, honestly. I think they are limiting graphics to avoid slideshow mode. These games really don’t take up huge amounts of bandwidth compared to other things we do on the internet these days. (Unless this game specifically is doing something wrong/weird?)