Why doesnt AoE work like this instead?
IMO it should be 0 target cap with higher the dmg the close to the center of the aoe spell.
For both Damage and conitional damage/stacks
All or Nothing – AoN
I don’t understand, are you promoting AoEs being stronger the more targets they hit? that’s what caused them to be nurfed to a 6 player target limit in the first place.
Quite simply they need to remove the cap and introduce scaling damage from the center of the AoE. 100% from center to 25% at edges, fixes all problems and discourages heavy stacking.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
I don’t understand, are you promoting AoEs being stronger the more targets they hit? that’s what caused them to be nurfed to a 6 player target limit in the first place.
Quite simply they need to remove the cap and introduce scaling damage from the center of the AoE. 100% from center to 25% at edges, fixes all problems and discourages heavy stacking.
Im saying that at 5 targets or more, it does the listed damage of the ability, no cap on the number of targets
And any fewer than 5 targets = reduced aoe damage.
AoE spells should be pretty worthless vs 1 enemy.
Pretty much what jhuce & Ascii said.
The problem with uncapping it is it will create lagstorms like we have never seen before.
Apathy Inc [Ai]
I don’t understand, are you promoting AoEs being stronger the more targets they hit? that’s what caused them to be nurfed to a 6 player target limit in the first place.
Quite simply they need to remove the cap and introduce scaling damage from the center of the AoE. 100% from center to 25% at edges, fixes all problems and discourages heavy stacking.
Im saying that at 5 targets or more, it does the listed damage of the ability, no cap on the number of targets
And any fewer than 5 targets = reduced aoe damage.
AoE spells should be pretty worthless vs 1 enemy.
With the limited number of Skills/Abilities available because of how Weapons work in GW2 a “radius” damage system like others proposed is much better than yours.
It’s not a good idea to make so many skills useless in so many situations by nerfing single target damage.
Bro I really like this idea. I don’t know bout PvE but in terms of PvP and WvW this will wreck zergs to make them less viable. If more then 5 people get hit with an AoE the damage scales to how many people hit. Zerg will be no more! Removing the AoE will only make the game AoE focused like any generic MMO game. There needs to be balance with AoEs and the Cap was probably Anets only solution. It was a start. Except larger groups get an advantage and I’m sure they didn’t think about that way….Naaah maybe they did
- Zannito [SE]’s Green Ranger
- DarkHaven
With the limited number of Skills/Abilities available because of how Weapons work in GW2 a “radius” damage system like others proposed is much better than yours.
It’s not a good idea to make so many skills useless in so many situations by nerfing single target damage.
Im not against this system, im just against the current system of it being capped at 5 people. The radius damage makes sense too, although, with lag, might prove to be a real challenge for many people to ever hit people with the center area of their aoe attacks. But then again, this is why targeting larger groups would prove to be beneficial, more chance of getting at least some targets in the center of the radius.
With the limited number of Skills/Abilities available because of how Weapons work in GW2 a “radius” damage system like others proposed is much better than yours.
It’s not a good idea to make so many skills useless in so many situations by nerfing single target damage.
Im not against this system, im just against the current system of it being capped at 5 people. The radius damage makes sense too, although, with lag, might prove to be a real challenge for many people to ever hit people with the center area of their aoe attacks. But then again, this is why targeting larger groups would prove to be beneficial, more chance of getting at least some targets in the center of the radius.
Agreed
Bro I really like this idea. I don’t know bout PvE but in terms of PvP and WvW this will wreck zergs to make them less viable. If more then 5 people get hit with an AoE the damage scales to how many people hit. Zerg will be no more! Removing the AoE will only make the game AoE focused like any generic MMO game. There needs to be balance with AoEs and the Cap was probably Anets only solution. It was a start. Except larger groups get an advantage and I’m sure they didn’t think about that way….Naaah maybe they did
Or make those who are mindless in the zerg actually react to the situation around them rather then just runing at people because of they arnt takign any damage. What a concept…zerg…thinking…
All or Nothing – AoN
The only way to discourage zergs is by making the scoring system which penalizes zergs. For example, make the score ticks proportional to the relative population between the 3 servers in the wvw.
Making aoe more powerful will not fix anything… the way things are now, it will be a game of which zerg can using culling better and nuke the other zerg with aoe.
Making aoe more powerful will not fix anything… the way things are now, it will be a game of which zerg can using culling better and nuke the other zerg with aoe.
I agree with you on this. Though before we see any AoE change, culling will be gone. They’re shutting it off in the patch this month (though who knows if it will return because of lag complaints).
Dragonbrand