(edited by Dgtlreaper.4109)
Why events rewards for defending but not attacking?
This is to give incentives for defending instead of just taking it and running off and retake it later.
Vayra – Elementalist
Forkrul Assail – Mesmer
Yes there is already people that dont want to defend because the reward for attacking is far greater than defending currently anyway. Plus you already get an incredible reward for attacking if you succeed, in which 80% of the time you will anyway so why should attackers get even more of a reward?
You haven’t look at the reward for actually taking a keep?
You have to defend for an awfully long time to come even close to the reward for taking a place.
So the way the current rewards system is set up you get rewarded a large amount for succeeding but nothing for failing. This just promotes zerging. If you aren’t 100% sure you can take a tower you don’t attack it. If the rewards for attacking and succedding were reduced and you got them for failing as well you have a reason to try to take a tower with team of less people and would spread people out.
Currently unless you are running with a zerg group you won’t attempt to attack a tower, so those defending the tower are also not getting rewards because no one will attack it either unless it’s a zerg. A group of 5 defending a tower against a zerg isn’t going to work, so a defending zerg team has to come in to defend the tower if they want to keep it. Instead of have several battles going on through out mulitple areas of the map this system promotes 2 or 3 zerg teams running around the map.
My opinion is that zergs should be less frequent and meant only to form when really long drawn out battles occur, not each time swords appear next to a tower. It would also promote distraction attacks. No one is going to want to be on the distraction attack team on one tower they know will fail so that the defending zerg comes to them while the attacking zerg heads to a different area and succeeds.
Also want to add that I prefer to actually defend, but not when there are only 2 or 3 other people at the tower and a zerg attack comes rolling in. If you know they are going to take it you defend until a wall or gate is down to about 5% then drop out of combat and port away. No reason to stay and die and take a repair bill hit when you can’t stop them. Since the repair bill will be more than the rewards for Defending event completion.