Why generic Colours in Armor WvW?
The rendering issue is bad enough without it loading custom dyes.
Leader of Caedas [CDS] : caedas.enjin.com
Sanctum Of Rall
The reason for this is to prevent more rendering issues. So it would be either that you see enemies in 1 color, or no enemies at all.
Didn’t someone tracking and analyzing the packages already fix the misconception of it being for performance?
I kinda recall, the result was, the server still sends all the standardized colors for every piece of armor.
The mob has spoken and the turrets shall be burnt at the stake.
I’m amazed that this got dev attention rather than the massive tome of real issues.
Are they planning to fix this? or is it going to be permanent?
The rendering issue is bad enough without it loading custom dyes.
Indeed.
Until people aren’t invisible, there’s no reason to even think of something like this.
But, u see ur dyes, all ur allies do! In WvW why would u care what dyes ur enemy is using? Most of the time when u can look at him is to kill and not get killed….
Seriously… this is a REALLY big issue….
Ly Ann at ur service
I HATE this, hate hate hate it. I love to go with colors of the season. For halloween I was in black and orange. For christmas I love to go a bright green and red. Why is it my realm mates can see the colors but the enemy cannot? Tell me it wouldn’t be fun to see a 5 man in bright red/green running at you around christmas? Pretty sure this has 0 to do with rendering and it’s just an idea they had to make it easier to see who is an ally and who isn’t because the huge red invader/defender name over their heads doesn’t give it away enough.
My complete toon is using the dye called “humiliation”. Would love for that to show up to enemies :p
Its to make your enemies even less personal. You aren’t supposed to show off to the enemy you’re supposed to stab them in their face area.
Though…
It does get super confusing when your team is blue and you see someone whose dye is all red and you think “imma get dem” and it turns out it’s one of your team-mates. If your dye is all one colour of either Blue, Green or Red then you’re a very confusing team player in WvW.
I never look at any dyes in WvW. Not enemies, nor allies. All I look for is a large red name. When distinguishing enemy servers, I again look at the name, not the color.
So I don’t really care if armor dyes show up or not. It is pointless without a name anyways.
Guardian
this by itself is merely one small part of the general problems in wvwvw. You play against an anonymous blob.
All the same color, all with a generic name. No rivalries, which gets intensified by the fact, you’ll play different servers.
I want to be able to distinguish between players more.
Right now, if you wanna be remarkable, your only choices are getting a sylvari with a very distinctive skin color or getting a charr, which tend to stand out a lot too.
The mob has spoken and the turrets shall be burnt at the stake.
This is one of the weird design decisions concerning WvW. The other one is making all enemies anonymous and not displaying their names.
Apparently no one at ANet played Warhammer to see how important rivalities are for the beauty of WvW. It might not matter the the average player, but for a guild it’s reason of pride to show your colours on the battlefield, or spotting the names of known enemies and fighting them.
If i’m not mistaken the decision was a conscious one, although i don’t know the reason for it, and i do wish they would have gone the other way….
Player Vs Anonymous sucks.
Its to make it easier to tell opponents from a distance, if you know you are on blue, you know that if you see anybody in all red or green from a distance you know they are an enemy, and which enemy they are, before they get close enough for the nametag to appear.
The only oddity would be a troll on your team who chose to dye their gear all one enemy team color. But, it’s so much easier to fight, especially with the rendering issues, when you KNOW that guy in all green that just appeared out of the ether next to you is from stormbluff at a glance without having to look through the mass of ally names for his nametag.
Guilds already show their colors in their tags, I’ve seen equal size groups of enemies run away from a fight just because I was around some [FIRE] guys. and by the same token, me and my friends play a little more conservatively when we see warmachine. Guilds are represented fine as is.
And it’s also relatively easy to recognize a opposing player in a few v few fight, by tactics, build, armor, profession... You can’t spot them in a zerg v zerg, but I’ve fought a few blackgate, stormbluff, and Henge players in 1v1 or small group fights that I recognize when I fight, and from the whispers I get from time to time they recognize me as well.
I like the all one color enemies. The benefits outweigh the negatives.
What benefits? You don’t recognize the enemies by their color. You recognize them by the red tag above their head (which is big and shows even if he is hiding behind a building – another problem in WvW that no one seems to mention, it’s almost impossible to create ambushes because of this)
I recognise teams by their color all the time, as I said in my post. You can see the players quite a distance off before their nametags even appear.
2nd it’s easier to see a player in all green or red and know that that is an enemy then see one red nametag in a mass of green, blue, and gold nametags and try to pick out exactly which player model that is supposed to be attached to.
People recognize an enemy much quicker when they have a big hint like that, subconsciously or not.
(edited by Greiger.7092)
We must be playing different games i guess. To me the realm colour is barely visible on character models even up close. Let alone at a distance that the name tag has no appeared yet.
Perhaps I just scout more, and trained myself to see the differences quicker. That is pretty much all I do in WvW.
Anyway, you didn’t know the reason for why they made it that way, and now you have one possibility, and it is a significant reason to at least one player. All I ask is that it be considered is all.
Perhaps an options checkbox would be in order, allowing somebody to turn it on or off at their preference. A player turns it on to always appear anonymous to enemies, and in trade all enemies are anonymous to that players view. Allowing those that care about knowing their enemy the ability to, and those that like it the way it is the ability to keep it that way to them.
A preference that let’s you decide whether to be anonymous or not would be a very good idea. Although since ANet did this on purpose, i guess there is little chance of it happening
The rendering issue is bad enough without it loading custom dyes.
This made me chuckle. You are correct
i actually like the idea of the enemy in ‘uniform’. … “red horde inc to xxx !”
i do wish the game give way more feedback like the player name when you click on him though. and then i haven’t even started about the lack of area/zone wide text feedback in the text window. i find the lack of things like “xxx was killed by yyy at zzz” , “location xxx has been taken by the forces of yyy” , (in guild chat) “a guard was killed at (name of location claimed by the guild) with xx enemies in the area” make me feel almost ‘blind’ compared to my previous pvp based mmos.
Camping a keep near you since 2001 !
I don’t think rendering enemy dye colors would make the problem worse with the current culling issues. The algorithm right now seems to have a problem with ‘WHAT’ to render, as opposed to ‘HOW’ to render a player. In other words, when you’re in a given spot, the game seems to have trouble calculating which players are near your proximity, not how it’s going to render each player.
How do I know this? If it was the latter, where the game had a problem with knowing HOW to render a player, you should be seeing nameplates appearing before their character models appear. But as it is now, nameplates appear at the same time as character models do, both delayed. This leads me to think that adding custom color dye information actually WONT worsen the culling problem because it’s sort of unrelated. It’s just a simple hash look up.
Weekend Guardian/Elementalist
No Guild Affiliation
The point is colours on armour are needed in WvW, right now a lot of player do no want to look like the next Joe with the same generic colour to the enemy
IF dyes where meant to be in this game, then they should not be disabled in pvp whats the point of having them? for pve perhaps.
I’d prefer it if all teams were just a generic brown colour if it meant culling weren’t so bad.
Woah woah woah, i can barely see the enemies half the time let alone having the game try to load their custom colors
I think the real problem here is the identification of teams. I don’t know the history of how things were designed during betas but for some reason during the design process they decided on making enemies anonymous in name and chose to display “XXX Invader”. If they had made it that all the tags of enemy teams were colour based (i.e. red team is red tags, blue team blue tags, green team green tags) it would be extremely easy to tell who is who.
My guess is that it involved a bit too much to change the colour scheme of tags like that for WvW considering the abundance of both neutral and hostile creatures and which would show up as red/yellow. I would suggest to them to remove the anonymity of WvW, change it so that the tags of the various teams are colour coded to their team colour (change the colours of the WvW teams if you have to in order to accomplish this) and then allow the character dyes of every individual to show through.
Personally I can never tell if someone is friend or foe by their armor colour and have to wait for the tags to load. The armor colour does nothing for me in who I choose to target, just where the blob of red tags are.
EDIT: Actually now that I think about it, probably they had a hard time trying to draw distinctions between party members, team members, clones, guild members, etc. and thats why we have the tag colours we have today. I’d suggest to them to instead create symbols next to tags to identify them as guild or party members rather than use colour, since colour is extremely important for drawing distinctions in large battles.
(edited by Hackuuna.4085)
Guys… Really?
GW has more problems to take care of than your fashion sense.
Like others have mentioned, the rendering would still need work before they even think about it.
I mean, loading 450+ players and then loading each ones custom choice of colours?
As easy as it sounds, that’s actually a tad on the resource hungry side. Not to mention played dropping out and new ones coming in constantly. It’s bound to cause a world of rendering glitches.
Just deal with the fact that players are “Team” generic colours, it’s really not a big deal. And honestly if you think that player looks during WvW are what makes your pvp experience… You’re probably not the strong pvp type.
You guys can actually SEE enemies? What hax are you running?
- Colin Johanson while spamming key 1 in GW2
The rendering issue is bad enough without it loading custom dyes.
haha basically. I would be crying a storm about this as well…. If culling wasn’t already a problem.
Guys… Really?
GW has more problems to take care of than your fashion sense.Like others have mentioned, the rendering would still need work before they even think about it.
I mean, loading 450+ players and then loading each ones custom choice of colours?As easy as it sounds, that’s actually a tad on the resource hungry side. Not to mention played dropping out and new ones coming in constantly. It’s bound to cause a world of rendering glitches.
Just deal with the fact that players are “Team” generic colours, it’s really not a big deal. And honestly if you think that player looks during WvW are what makes your pvp experience… You’re probably not the strong pvp type.
Well, players like to know who they are fighting. Even without names, a unique color combo would make players identifiable.
The culling issues have nothing to do with what colours are being rendered. So changing anything on the texture will not improve are worsen the culling issues.