Why have wheels if immobile?
IF they were made mobile, there’d have to be some limitations added:
1) A player has to switch the siege weapon into mobile mode (a new button added to the siege weapon’s skill bar).
2) Switching to mobile mode and back into siege mode both will impose a short channeling delay; a couple seconds perhaps.
3) While mobile, the siege weapon can not be fired; it must first be put back into siege mode.
4) The player pushing/pulling the mobile siege weapon will be reduced to walking speed and no amount of buffs, runes, skills, etc. will increase their speed beyond this.
5) A mobile siege weapon while on the move can still be damaged just as if it were in siege mode.
6) The player pushing/pulling the mobile siege weapon will have all of their skills locked out. To regain the use of their skills requires they leave the siege weapon to engage in combat.
However, it’s unlikely siege will ever be made mobile (beyond golems) as it represents a gold sink. Reducing the number being built by making them mobile – and thus reusable – runs counter to their function as a gold sink.
What’s the point of putting wheels on a catapult, if you can’t roll it around ?
To turn it.
the size of the wheels, the frame’s shape/height and the lack of suspension makes it impossible to use said wheel to move the siege engine across rough terrain over anything other than very short distances.
Northern Shiverpeaks
What’s the point of putting wheels on a catapult, if you can’t roll it around ?
To turn it.
I’m guessing you’ve never seen a catapult being turned in this game.
Partially for turning, but a treb/cata with wheels will actually fire further than one that’s fixed, due to less kinetic energy being wasted. So if anything, they have wheels because it’s accurate ^^
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